tag:blogger.com,1999:blog-6879264391335274602024-03-17T22:47:03.305+00:00Not a Dead CommunistJK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.comBlogger218125tag:blogger.com,1999:blog-687926439133527460.post-56040133714124876832024-03-06T12:00:00.025+00:002024-03-08T21:54:35.024+00:00DW Monsters: Usurians<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3rJ0JyAArczpAI-QfKx70thxkTTV7Rg5ptKH5ulqnm3MLVBddWJg0-HkGQF-04g13JaDa-vaKftcNMq_Y8v7Q3m0tpeKD7trOGSVSqe6VAZoHpvTm96xIxUrVR2f7jtURtF-s0rqsXWFyYQhKoqKrHLytpsya6lMprB3VGeXXdcE-_c1lQUHemk9WWn8/s300/Collector_Doctor_Who.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="225" data-original-width="300" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3rJ0JyAArczpAI-QfKx70thxkTTV7Rg5ptKH5ulqnm3MLVBddWJg0-HkGQF-04g13JaDa-vaKftcNMq_Y8v7Q3m0tpeKD7trOGSVSqe6VAZoHpvTm96xIxUrVR2f7jtURtF-s0rqsXWFyYQhKoqKrHLytpsya6lMprB3VGeXXdcE-_c1lQUHemk9WWn8/s1600/Collector_Doctor_Who.jpg" width="300" /></a></div>The next story is <i>The Sun Makers</i>, where the primary villain belongs to an unusual alien race called the Usurians. Even compared with the Ood, which can at least go mad or be possessed by evil psychic entities, the Usurians are physically harmless and one could therefore argue that providing stats for them is not necessary, since they basically can’t fight back. But that makes for something different, and, in any event, it’s at least possible to match wits with one, or attack it psychically, so I’m going to do it anyway.<p></p><p>Other than their original appearance, the Usurians have only featured in one story, an audio where they are manipulating events from behind the scenes.<span></span></p><a name='more'></a><p></p><h3 style="text-align: left;">Description and Biology</h3><p>The Usurians are described as fungal life-forms, appearing as an amorphous green mass in their natural form, but able to take on humanoid form – and presumably other shapes, if required. How much meaning we should attach to them being ‘fungal’ is arguable. They, after all, are aliens, and so not related in any way to Earth fungi. It likely means that they are plant-like but (despite the colour) do not photosynthesise, instead subsisting on decaying organic matter or other freely available nutrients. </p><p>This, and their ability to change shape, implies that they are essentially homogenous. On the microscopic scale, real-world fungi are typically composed of fine cellular filaments, which may or may not be true of these alien ones. If the filaments can move and rearrange themselves, that would explain their ability to change shape, but this could also be achieved if their cells were amoeboid. Slime moulds are a possible analogy here, being composed of amoeboid cells that can merge to form a protoplasmic mass and take on a limited structure. (Slime moulds, incidentally, are not themselves technically fungi, being more closely related to amoebas and the like, but they’re probably close enough for these purposes). </p><p>In reality, organisms of this type are limited in size; they can form flat sheets or weblike networks as large as you wish, but not anything solid, since oxygen wouldn’t diffuse into the central parts. On the other hand, the Usurians are said not to breathe, which would dispose of that problem even if it does raise other questions about how their metabolism works. Surely, however, they would need to feed, if only on organic slurry. Despite their external appearance in humanoid form, we can assume that they lack internal organs, and, for example, their ‘brain’ may be distributed throughout their entire body. They might reproduce by spores, fission, or budding and could be asexual or have two sexes – or more, as some real fungi do. Not that there’s likely to be much difference if they do.</p><h3 style="text-align: left;">Game Attributes</h3><p>The Usurians, as depicted, seem essentially incapable of combat – apparently, they were warlike once, but one has to assume that this involved technology of some kind rather than hand-to-hand fighting. In many game systems, therefore, there may be little point providing detailed stats for them; in the unlikely event anyone physically attacks them we can simply assume they’ll lose. But that’s less true in systems that place a greater emphasis on non-combat interactions and it’s interesting to see what they’d come out like anyway.</p><p>Usurians are significantly smaller than humans, and even when they form limbs, they would have only a very low strength and their movement seems restricted, suggesting a low agility, too. Manual dexterity is probably decent, though, and most systems merge the two so they might cancel out. They don’t seem especially resilient, with a severe shock reducing them to their natural form of protoplasmic goo. Still, their lack of blood and internal organs may partially compensate for that, especially in systems that make specific allowance for that sort of thing. In many systems, their small size will also reduce the amount of damage they can take, allowing a different attribute to reflect the absence of vital body parts.</p><p>The only example we see is a financier, and acquiring wealth seems to be the entire focus of their civilisation. Even if there is a lower class of some sort, the ones we are likely to encounter will surely follow the model established in the show, so that’s what we’ll assume here. They are likely to have a few technical skills since they are evidently capable of space travel, and that requires at least competency in such areas. However, most of their skills will be related to financial and bureaucratic matters – something that many systems understandably brush aside given their lack of relevance to action adventure. We can assume a complete lack of combat skills, beyond the bare minimum that a given system allows. From a human perspective, they seem uncharismatic, although that may differ among their own species.</p><div><hr /><h3>5E - Usurian</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Small plant, neutral evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 10 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 11 (2d6+4)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 10 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 6 (-2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 14 (+2)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 16 (+3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 8 (-1)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Intelligence +5, Charisma +1</p><p class="MsoNormal"><b>Skills:</b> Deception +1, Insight +3, Perception +1</p><p class="MsoNormal"><b>Damage Resistances: </b>Piercing</p><p class="MsoNormal"><b>Senses:</b> Passive Perception 11<o:p></o:p></p><p class="MsoNormal"><b style="font-style: italic;">Non-Combatant Accountant: </b>Usurians do not have proficiency with any weapons or armour but they do have proficiency on any Intelligence roll related to finance or accountancy.</p><p class="MsoNormal"><b>Challenge: </b>0 (10 XP)</p><p class="MsoNormal"><br /></p>
<h3>BRP - Usurian</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 1D6+3 (6-7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 1D3+6 (8)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 3D6+6 (16-17)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> -1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> None<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills: </b>Brawl 25% (1D3-1D4 damage)</p><p class="MsoNormal"><b><i>Homogenous (if using hit locations): </i></b>Although the Usurian can take on humanoid form, it has no internal organs or other vital parts. Attacks on specific hit locations are purely cosmetic and have no effect beyond reducing general hit points.</p><p class="MsoNormal"><br /></p>
<h3>GURPS - Usurian<br /></h3>
<table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 12</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d-4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 1d-3</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> -1</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table>
<b>Advantages: </b>Alternate form, Business Acumen-3, Doesn’t Breathe, Injury Tolerance (Homogeneous, No Blood), Reduced Consumption-1<div><b><br /></b></div><div><b>Disadvantages: </b>Greed, Low Empathy, No Legs (slithers, alternate form only), Weak Will-3</div><div><b><br /></b></div><div><b>Skills: </b>Accounting-15, Administration-14, Computer Operation/TL 12-13, Economics-15, Finance-15, Law-11, Market Analysis-14, Merchant-14</div><div><br /></div><div><br /></div><p class="MsoNormal"><o:p></o:p></p><h3>Savage Worlds - Usurian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Academics d4, Electronics d4<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Edges:</b> Hard to Kill</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 3 <b>Parry:</b> 2 <b>Toughness: </b>4 <b>Size:</b> -1<o:p></o:p></p><h3><br /></h3><h3>STA - Usurian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>7</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 10</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 1</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><br /></div><div><br /></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-25200539405090792012024-03-01T22:07:00.000+00:002024-03-01T22:07:35.427+00:00Character Templates: Torchwood Scientist<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivF3TWJooeEuKBpZ_c9WgZquvYyEJC_39i4Xq-EUYeEXHEA6dH3qTS9RflVUiUXTXUSlSFMlIgunMrg2fe4ewyToE6j70md43xW8OkEZcKrXX486lJz7PlORBf_jEzcYE1MQdUHZU6rfAZ4b1DY0YNlgiFcJ6bWZ1EZUHx4u4RW1mUaLSnFyToos4J5rQ/s216/PC5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="216" data-original-width="213" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivF3TWJooeEuKBpZ_c9WgZquvYyEJC_39i4Xq-EUYeEXHEA6dH3qTS9RflVUiUXTXUSlSFMlIgunMrg2fe4ewyToE6j70md43xW8OkEZcKrXX486lJz7PlORBf_jEzcYE1MQdUHZU6rfAZ4b1DY0YNlgiFcJ6bWZ1EZUHx4u4RW1mUaLSnFyToos4J5rQ/s1600/PC5.jpg" width="213" /></a></div>At conventions, I have so far found that players tend to go for the obvious adventurer archetypes when picking from the list of pre-gen PCs for my <i>Doctor Who</i> games. That makes sense given the one-off nature of the game session; it's easier to work what a character is supposed to be doing if they fall into an obvious niche. So, although I originally included a pre-gen that fell into the support role (a military nurse from the 1940s) that was never popular, and I no longer include it. But this is <i>Doctor Who</i>, so it would feel odd if all the character options were traditional fighter or rogue types; we also need characters with scientific or knowledge skills. It's not quite the "wizard" niche of fantasy games since you aren't getting to zap people with fireballs or transform into animals or whatever, but it does fit the genre. <p></p><p>So I include a scientist, somebody with the technical skills to solve problems in a more in-genre way. To keep them grounded in our world, rather than alien, and to fit them in with the setting, they are specifically a Torchwood scientist, something that also allows them a little bit of the "magic" role through their familiarity with alien technology (they'd have "boffin" in the 1st edition of DWAITAS, but that doesn't apply in the 2nd).<span></span></p><a name='more'></a><p></p><h3>Background</h3><p><span style="font-family: georgia;">Working for the newly reconstituted (but chronically underfunded) Torchwood you were sent to attend a demonstration of an alleged teleportation device being given at a hotel in Kent. It turned out that the device had created a temporal rift that was pulling random people from across time to the present day. Isolated from your Torchwood colleagues, you teamed up with the accidental time travellers to close the anomaly and defeat the alien invasion plan. Unfortunately, that still left the others trapped in the year 2022! Using a TARDIS drawn to the hotel, you decided to join them when they left and you are now travelling together through time and space (note: how effectively depends on whether one of the other players is playing a Time Lord…) either to help them get back home, or simply to explore.</span></p><p><span style="font-family: georgia;"><b>Familiarity with Alien Tech</b></span></p><p><span style="font-family: georgia;">Using technology from outside of the character’s experience would normally impose penalties as they’re unfamiliar with the way it works. You are used to alien technology (TL 10) and, unless it’s otherwise strange or obscure, can operate it with little or no penalty.</span></p><p><span style="font-family: georgia;"><b>Scavenged Alien Tech</b></span></p><p><span style="font-family: georgia;">There’s a chance, albeit a slim one, that you may have some small, useful item that could get you out of a sticky situation. You can spend a Story Point and find the thing you need, so long as it is not designed as a weapon or something obviously powerful like a teleporter – examples include transmitting or detecting energy, unlocking doors, cutting through metal, erecting a temporary force field, etc. The item is unreliable, and requires another Story Point each time it is used – and it may eventually break down altogether.</span></p><!--more--><p></p><h3>DWAITAS stats</h3><div><b>Concept:</b> Torchwood scientist</div><div><br /></div><div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Awareness</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Coordination</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Ingenuity</b> 4</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resolve</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength</b> 2</p></td></tr></tbody></table></div><div><br /></div><div><b>Skills:</b> Convince-2, Craft-1, Intuition-2, Knowledge-3, Medicine-1, Science-4, Technology-4, Transport-1</div><div><br /></div><div><b>Focus:</b> Science <b> Story Points: </b>10</div><div><br /></div><div><br /></div><hr /><p><span style="font-family: georgia;"></span></p><div>In <b>5E</b> <i>Doctors & Daleks</i>, the choice of character type is pretty obvious; the character is a boffin, taking the subclass with the same name as the Trait they'd have in 1st edition DWAITAS. The focus is as much on designing and operating gadgets as on pure science and we'll also throw in some perception skill to allow him to use his scientific knowledge to notice and interpret things.</div><div><br /></div><div>The ability to create or have ready access to high tech gadgets requires being "seasoned" in <b>Savage Worlds</b>, or else grants powers that are a little beyond what we're aiming for, so we'll simply assume decent levels in the relevant skills. We also need some balancing Hindrances, which aren't immediately obvious if we want to avoid too much overlap with the other templates, so we throw in a few things that aren't directly implied by the initial character concept but don't contradict it either.</div><div><br /></div><div>In <b>BRP</b>, we need to split the science skills up into disciplines, so we'll assume a primary focus on physics and chemistry, along with computer use, but still allowing some additional science skills. In order to keep him this broad, his skills are lower than will be the case for more focused characters, but few of the other pre-gens have a scientific bent, so his niche is at least defined by having them at all.</div><div><br /></div><div><b>GURPS</b> requires an even wider range of skills, although this is easier to achieve, since we can offset them with unremarkable attribute scores (other than IQ, of course). We'll reflect his "gadgeteer" advantage and familiarity with alien technology by giving him TL8 skills when it comes to operating equipment, but not to his basic scientific skills or in-depth understanding - he can use alien tech, but not necessarily fix it when it breaks or fully understand how it works.</div><div><div><br /></div><div><hr /><div><h3>5E - Torchwood Scientist</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>3rd level Boffin</i></p><p class="MsoNormal"><o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 8 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 12 (+1)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 17 (+3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10 (-0)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Int +5, Con +3</p><p class="MsoNormal"><b>Armour Class: </b>12 <span style="white-space: pre;"> <span style="font-weight: bold;"> </span><span style="font-weight: bold;"> </span></span><b>Plot Points:</b> 16</p><p class="MsoNormal"><b>Speed: </b>30 ft.<span style="white-space: pre;"> <b> <span> </span><span> </span></b></span><b>Tech Level: </b>4</p><p class="MsoNormal"><b>Quip Bonus: </b>+5<span style="font-weight: bold; white-space: pre;"> </span><b>Motivation: </b>Runaway</p><p class="MsoNormal"><b>Skills: </b>Engineering +7, Medicine +5, Perception +4, Science +7</p><p class="MsoNormal"><b>Tools: </b>Chemist's Tools, Computers, Mechanic's Tools</p><p class="MsoNormal"><b>Features: </b>Consider This, Inspiring Failure, Technological Instincts, You Cannot Win, Craft Gadget, Field of Expertise (Physics)</p><p class="MsoNormal"><b>Quips:</b> Emotional Argument, Expose Weakness, Logical Argument, Parley, Techno Deception, Thoughtful Argument, Dazzling Ingenuity</p></div><div><br /></div><div><h3>Savage Worlds - Torchwood Scientist</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Academics d6, Athletics d4, Common Knowledge (2020s Earth) d4, Drive d4, Electronics d8, Notice d4, Persuasion d6, Repair d4, Research d4, Science d8, Stealth d4</p><p class="MsoNormal"><b>Hindrances: </b>Big Mouth, Cautious, Driven (scientific knowledge)</p><p class="MsoNormal"><b>Edges: </b>Alertness, Scholar</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 2 <b>Toughness: </b>5</p><p class="MsoNormal"><br /></p><h3>BRP - Torchwood Scientist</h3><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 12</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>EDU</b> 16</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10<span> </span></p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p><b>Fatigue:</b> 20</o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Craft 45%, Drive Car 40%, Knowledge (History) 30%, Medicine 20%, Persuade 25%, Repair 35%, Research 40%, Science (Astronomy) 41%, Science (Biology) 31%, Science (Chemistry) 56%, Science (Physics) 66%, Status 20%, Technical (Computer Use) 45%</p></div><div><br /></div><div><h3>GURPS - Torchwood Scientist</h3><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 10</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust:</b> 1d-2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing: </b>1d</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Gadgeteer, Security Clearance</p><p class="MsoNormal"><b>Skills: </b>Astronomy/TL7-12, Biology/TL7 (Earthlike)-12, Chemistry/TL7-12, Computer Hacking/TL7-12, Computer Operation/TL8-14, Driving/TL7 (car)-10, Electronics Operation/TL8 (scientific)-14, Electronics Operation/TL8 (sensors)-13, Electronics Operation/TL8 (surveillance)-13, Electronics Repair/TL7 (computers)-12, Electronics Repair/TL7 (scientific)-13, Forensics/TL7-11, Intelligence Analysis/TL7-11, Mathematics/TL7 (applied)-11, Mathematics/TL7 (computer science)-11, Physics/TL7-15, Research/TL7-13</p><p class="MsoNormal"><br /></p></div></div></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-5447636559275841202024-02-17T10:47:00.003+00:002024-02-24T22:09:22.302+00:00Character Templates: Hardboiled Detective<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBcEL9d8r0Vu-Y9YvwweGGSif8sPkqRoKr5IP4TtBSMN8KCkw9bC0tiFNAMZQ2CMWwH0fBYnAGgWYT3vePPk4UNd9O6gttXM4nY0H87I1MPkjgqwCZqi2FT7yfMWgpHZHt9TXwBVdLViFvCoNtTNpkAFSQRttQfDETTGqJt3Ao5iTLXJm4W6HmAIChhTo/s277/PC2.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="277" data-original-width="236" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBcEL9d8r0Vu-Y9YvwweGGSif8sPkqRoKr5IP4TtBSMN8KCkw9bC0tiFNAMZQ2CMWwH0fBYnAGgWYT3vePPk4UNd9O6gttXM4nY0H87I1MPkjgqwCZqi2FT7yfMWgpHZHt9TXwBVdLViFvCoNtTNpkAFSQRttQfDETTGqJt3Ao5iTLXJm4W6HmAIChhTo/s1600/PC2.jpg" width="236" /></a></div>When I have run <i>Doctor Who</i> games at conventions, the UNIT soldier seems the most popular of the default character types I offer as pre-gens, but the detective comes close. I initially envisaged this as a character focused on investigation, but I've observed that people are keener on the implications of a tough combative type with investigation and breaking-and-entering as a secondary set of skills, so I shifted the first version of the character in that direction, with the result that's shown below. While the UNIT soldier is implied to be British (although he doesn't really have to be) the illustration I used on the character sheet for this one implies an American... although it isn't specified, and not everyone has played it that way.<p></p><h3>Background</h3><p><span style="font-family: georgia;">You were working a missing persons case in your home city when you stumbled into a temporal rift and found yourself flung almost a hundred years into the future to a hotel in Kent. Discovering that the missing person had been similarly trapped but had subsequently been killed and taken over by the Gelth, you teamed up with other people who had travelled through the anomaly to close it and defeat the alien invasion plan. Unfortunately, that still left you trapped in the year 2022! Using a TARDIS drawn to the hotel, you and the others are now travelling through time and space (<i>note:</i> how effectively depends on whether one of the other players is playing a Time Lord…) either to get back home, or simply to explore.</span></p><p><span></span></p><a name='more'></a><p></p><h3>DWAITAS stats</h3><div><b>Concept:</b> 1920s Hardboiled Detective</div><div><br /></div><div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Awareness</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Coordination</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Ingenuity</b> 2</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resolve</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength</b> 3</p></td></tr></tbody></table></div><div><br /></div><div><b>Skills:</b> Conflict-4, Convince-3, Craft-1, Intuition-3, Knowledge-2, Subterfuge-4, Technology-1, Transport-2</div><div><br /></div><div><b>Focus:</b> Investigate <b> Story Points: </b>12</div><div><br /></div><div><br /></div><hr /><div>Since the character is literally a detective, the obvious path is to use the "detective" archetype from <i>Doctors & Daleks</i> in <b>5E</b>, but this isn't really what we're going for here. Instead, it makes more sense for the character to have one of the more physical archetypes combined with particular proficiencies that flesh out their other aspects. Since some of the other pre-gens are combat-oriented and likely to be Protectors, in the interests of having some variety in the 5E versions, I'll go with a stalwart.</div><div><br /></div><div>For <b>Savage Worlds</b>, we need to add a few Hindrances that fit in with the character. Since the picture shows him with a cigarette, and he is from the 1920s, that seems a logical choice for one of them. For combat, while he's sure to carry a gun, the 'tough guy' image means that brawling would be more important (and in-genre), and we'll also give him a few skills related to his role as an investigator.</div><div><br /></div><div>Characters in <b>BRP</b> don't have the broadly defined skills that they have in DWAITAS, or even <i>Savage Worlds</i>, which in this case, means more focus on the various perception skills. On the other hand, he wouldn't have a wide range of combat skills, so it's possible to keep those quite high. Fast Talk seems more appropriate here than Persuade (although he'll have that too, since it's part of the profession package for detectives) and we can also specify a skill in Tracking to follow suspects. We'll underplay any Law skill he might have, due to the unlikelihood of it being relevant in most jurisdictions he's likely to end up in.</div><div><br /></div><div>For <b>GURPS</b>, the skills are even narrower, which gives us the opportunity to specify boxing instead of brawling to give a two-fisted vibe, and a blunt Forced Entry skill instead of the lockpicking implied in the other systems. Since he gets back points for a low tech level (we're assuming TL7 and the interwar period is TL6) we don't need to give as many disadvantages as he had hindrances in Savage Worlds, and, since ST determine hit points as well as regular strength, we'll add an advantage to boost his physical resilience.</div><div><br /></div><div><hr /><div><h3>5E - Hardboiled Detective</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>3rd level Stalwart</i></p><p class="MsoNormal"><o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 15 (+2)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 8 (-1)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Con +5, Cha +1</p><p class="MsoNormal"><b>Armour Class: </b>12 <span style="white-space: pre;"> <span style="font-weight: bold;"> </span><span style="font-weight: bold;"> </span></span><b>Plot Points:</b> 34</p><p class="MsoNormal"><b>Speed: </b>30 ft.<span style="white-space: pre;"> <b> <span> </span><span> </span></b></span><b>Tech Level: </b>4</p><p class="MsoNormal"><b>Quip Bonus: </b>+5<span style="font-weight: bold; white-space: pre;"> </span><b>Motivation: </b>Runaway</p><p class="MsoNormal"><b>Skills: </b>Athletics +4, Investigation +2, Insight +4, Perception +4, Survival +2</p><p class="MsoNormal"><b>Tools: </b>Games, Disguise Kit, First Aid Kit, Investigator's Tools</p><p class="MsoNormal"><b>Features: </b>Lucky, Profiling, Encourage/Discourage, Helping Hand, Wavelength Wizard, Embolden, Reassuring Presence, In Your Face</p><p class="MsoNormal"><b>Quips:</b> Emotional Argument, Logical Argument, Parley, Stalwart Statement</p></div><div><br /></div><div><h3>Savage Worlds - Hardboiled Detective</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Athletics d4, Common Knowledge (1920s Earth) d4, Drive d4, Fighting d8, Intimidation d4, Notice d6, Persuasion d4, Shooting d6, Stealth d6, Thievery d6</p><p class="MsoNormal"><b>Hindrances: </b>Habit (smoking, minor), Impulsive, Suspicious (minor)</p><p class="MsoNormal"><b>Edges: </b>Brawler, Investigator</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Gear: </b>.38 revolver, handcuffs, cigarettes</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 6 <b>Toughness: </b>5</p><p class="MsoNormal"><br /></p><h3>BRP - Hardboiled Detective</h3><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 14</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>EDU</b> 12</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10<span> </span></p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p><b>Fatigue:</b> 29</o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Brawl 65%, Drive 40%, Fast Talk 55%, Fine Manipulation 40%, Firearm (pistol) 50%, Insight 35%, Knowledge (law) 15%, Listen 50%, Persuade 40%, Spot 50%, Stealth 55%, Research 35%, Track 35%</p></div><div><br /></div><div><h3>GURPS - Hardboiled Detective</h3><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 11</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust:</b> 1d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing: </b>2d-1</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>High Pain Threshold</p><p class="MsoNormal"><b>Disadvantages: </b>Addiction (tobacco), Low Tech Level (6)</p><p class="MsoNormal"><b>Skills: </b>Boxing-13, Carousing-11, Criminology/Tl6-12, Detect Lies-13, Driving/TL6 (car)-10, Fast Talk-13, Forced Entry-11, Guns/TL6 (pistol)-12, Search-14, Shadowing-12, Stealth-13</p><p class="MsoNormal"><br /></p></div></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-41187384712385309952024-02-07T12:00:00.002+00:002024-02-12T20:11:31.176+00:00DW Monsters: Fendahleen<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQbi5jyoLVRV5x-QGOzsdw5wXTuwHl7oq38dBayYP4IQKnF1pLZVY6yq9-lHvFBFO43gUyFCGBi5Cvya2ZIjvsszJ7FBs6zEY9f6MAAWiE5WvK1lbDmCG3XEWij90egzMF20fXRdR71vGhCrdEUGu8rvETHL5uZQXmtmtWGucvC6nF6K6-bB2RHKpbGXE/s320/fendahl3.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="240" data-original-width="320" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQbi5jyoLVRV5x-QGOzsdw5wXTuwHl7oq38dBayYP4IQKnF1pLZVY6yq9-lHvFBFO43gUyFCGBi5Cvya2ZIjvsszJ7FBs6zEY9f6MAAWiE5WvK1lbDmCG3XEWij90egzMF20fXRdR71vGhCrdEUGu8rvETHL5uZQXmtmtWGucvC6nF6K6-bB2RHKpbGXE/s1600/fendahl3.jpg" width="320" /></a></div>The next story is <i>The Invisible Enemy</i>, where the “monster” is the Swarm, which, in game terms, is more of a disease than a creature. Even then, it's a unique entity and outside our scope here; individually infected people could be described in game terms, but they're basically just mind-controlled. The monster in <i>Image of the Fendahl</i> is slightly more ambiguous, in that it's presented as if it were a unique entity, but some of the dialogue suggests it is merely the last of its kind and, while the others may be trapped in a time loop, they could theoretically show up again. <p></p><p>The Fendahl does not appear again in the TV series, but it has featured in a tie-in novel and both a <i><b>Doctor Who</b></i> and a <i><b>Torchwood</b></i> audio, which give some suggestions as to how it could return. <span></span></p><a name='more'></a><p></p><h3 style="text-align: left;">Description and Biology</h3><p>The Fendahl is described as a “gestalt” entity; a single mind with thirteen physical bodies. Twelve of these bodies are Fendahleen, which are its primary means of interaction with the material world. The Fendahleen are large, eyeless, worm-like creatures with segmented bodies. The head, insofar as there can be said to be one, is largely occupied by an open maw from which numerous tentacles sprout. The creature also has frills on either side of the front part of its body. </p><p>Assuming that it really is a species, it's difficult to see how a creature could, in reality, evolve to have thirteen bodies. A more likely explanation, should we want one, is that the Fendahleen evolved independently, as regular animals and the thirteenth part – the Fendahl Core – somehow gained the ability to control them and eventually incorporate them into itself. If so, the Fendahleen must have natural biological functions and have the full set of requisite internal organs essential for life. Their obviously alien form hints that these would be very different from anything in a human, while their large size implies that they would also likely be more anatomically complex than, say, an earthworm.</p><p>So we can say that they probably have a heart (or hearts), some sort of respiratory system, a digestive system, and so on. They don't have visible nostrils, but these could be hidden, or else the creature might breathe through the mouth, which doesn't seem to close. The tentacles are likely sensory and/or feeding appendages, while the frill might be a holdover from their evolutionary ancestors, part of a threat display similar to a cobra's hood. Their vulnerability to salt is explicitly stated to be related to their nervous system, so we know that they have one of those, even if the controlling intelligence is in the Core, and the original Fendahleen may have been purely animalistic. One organ system that's likely lacking is that for reproduction since they no longer need that now that they are part of the Fendahl and cannot exist independently.</p><p>The Core is somewhat different. Technically, we only see its skull, but that looks all but indistinguishable from a human one, and it's therefore likely that the form we know that it takes after possessing a human body is very similar to its original one. However, it has clearly evolved beyond the need for any regular anatomy, since it is perfectly capable of surviving simply as a skull, a mental force tied to an (indestructible) physical object, but no longer an organic being. It can create new Fendahleen, preferably from a living creature of human size or larger, but also out of thin air if it has sufficient energy to do so.</p><h3 style="text-align: left;">Game Attributes</h3><p>The Core is indestructible, which makes providing statistics for it difficult. It’s also probably better treated as a unique enemy with individual powers, rather than as a race (even if it’s technically part of one) and so I’ll only look at the Fendahleen.</p><p>Given their large size, we can infer that the Fendahleen are physically strong, even if they lack the arms to lift objects or otherwise manipulate things. The lack of opposable thumbs implies a low dexterity, and they are certainly neither agile nor fast. On the other hand, they are highly resilient to damage, much of which is perhaps due to a tough, rubbery, hide. Salt is an exception, working like a poison and potentially killing them rapidly if you can get it into their mouth or somehow inject it into them (by firing it from a shotgun, in the TV story, but other methods may work). </p><p>While the Fendahleen don’t communicate, and so don’t seem very intelligent, they are animated by the Core, which clearly is; the Fendahl has a single mind, so its mental statistics must be shared by all parts of its body. Thus, we can assume a high natural intelligence and, more importantly, a very high psychic potential, which may be defined differently in different systems. While the Core has a range of psychic powers at its disposal, it can only use the telekinetic ability to paralyse opponents through the Fendahleen bodies.</p><div><div><hr /><h3>5E - Fendahleen</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Large aberration, chaotic evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 15 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 51 (6d10+18)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 18 (+4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 8 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 16 (+3)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 16 (+3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 16 (+3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 22 (+6)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Wisdom +5, Charisma +8</p><p class="MsoNormal"><b>Damage Resistances: </b>Psychic</p><p class="MsoNormal"><b>Senses:</b> Passive Perception 13<o:p></o:p></p><p class="MsoNormal"><i><b>Bash. </b>Melee Weapon Attack: </i>+6 to hit, reach 10 ft., one target. <i>Hit:</i> 14 (2d6+4) bludgeoning damage.</p><p class="MsoNormal"><i><b>Paralysis: </b>Ranged Psionic Attack: </i>+8 to hit, range 100 ft., one target. <i>Hit:</i> The target must succeed on a DC16 Wisdom saving throw or be paralysed for as long as the Fendahleen remains in range. The target can repeat the saving throw at the end of each of its turns, ending the paralysis on itself on a success.</p><p class="MsoNormal"><b style="font-style: italic;">Vulnerability to Salt: </b>If the Fendahleen ingests salt or is injured by a weapon coated in, or consisting of, salt, it is automatically poisoned, and takes 3d10 poison damage. The damage is halved on a successful DC20 constitution saving throw. </p><div><b>Challenge:</b> 2 (450 XP)</div><p class="MsoNormal"><br /></p><h3>BRP - Fendahleen</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 1D6+15 (18-19)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+9 (16)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 1D6+18 (21-22)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 25</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 1D6+3 (6-7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 19</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 4-point rubbery hide<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Brawl 60% (2D6 damage)<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Paralysis:</i></b> The Fendahleen can telekinetically
freeze any living being or animate object that it can see, attacking with a POW
v POW roll. On a failure, the target is paralysed, or otherwise unable to move,
for 1 minute. The attack requires the expenditure of 3 magic points but takes
this from the full pool of the Fendahl’s points (30 for the Core, plus 25 for
each Fendahleen currently alive) rather than relying solely on its own.<o:p></o:p></p><p class="MsoNormal"><br /></p><h3>GURPS - Fendahleen</h3><h1><o:p></o:p></h1><br /><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 15</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 6.25</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> +1</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table><p class="MsoNormal"><b>Traits: </b>Amphibious, Binding-20 (psychokinetic), Dark
Vision, Invertebrate, No Eyes, No Fine Manipulators, No Legs (slithers), No
Neck, Vulnerability (salt x3)<o:p></o:p></p><h3><br /></h3><h3>Savage Worlds - Fendahleen</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d12+2</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Fighting d6, Focus d12<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Special Abilities:</b> Armour +4, Entangle (linked to
Focus, breaking free requires a Spirit roll instead of Athletics), Environmental
Weakness (salt)</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 4 <b>Parry:</b> 5 <b>Toughness: 7</b> (3) <b>Size:</b> 1<o:p></o:p></p><h3><br /></h3><h3>STA - Fendahleen</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 10</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>12</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 10</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 2</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 1</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><br /></div><div><p class="MsoNormal"><b><i>Traits:</i></b> <i>Paralysis</i> The Fendahleen
can telekinetically freeze any living being or animate object that it can see, making
a Daring + Command roll opposed by the target’s Presence + Command. If the
Fendahleen succeeds in the opposed task, the target is paralysed, or otherwise
unable to move, for 1 minute.<o:p></o:p></p></div><div><br /></div><div><br /></div><div><br /></div></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-45124649154538557622024-01-28T13:36:00.001+00:002024-01-28T20:31:36.322+00:00Character Templates: UNIT soldier<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsr1_5H1Apy_KRaI9BNQO2PMRgM_av7goasqAyyz26Ze0-yXJ1ql_07cV1FtSOoddfOygyNCU1eBfL1Dy1CoWNBGfLWvc1BrDDhvsPt4oParMaptSbUV2QAftO_iqvRpI1jEba-ROQIYPfFyITaJapNNi28sp_pgjDBw_i3Jr5TLtRni-nMI1chl2Xw9o/s433/PC1.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="433" data-original-width="353" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsr1_5H1Apy_KRaI9BNQO2PMRgM_av7goasqAyyz26Ze0-yXJ1ql_07cV1FtSOoddfOygyNCU1eBfL1Dy1CoWNBGfLWvc1BrDDhvsPt4oParMaptSbUV2QAftO_iqvRpI1jEba-ROQIYPfFyITaJapNNi28sp_pgjDBw_i3Jr5TLtRni-nMI1chl2Xw9o/s320/PC1.jpg" width="261" /></a></div>Judging from the number of hits, my ongoing series discussing various <i>Doctor Who</i> monsters in RPG terms is not one of the most popular things I've done. Which is fair enough. The original plan was to do the Tennant era next (Weeping Angels and all), but I'll likely give it a rest once I reach the end of the Fourth Doctor's run. While I will be back in a couple of weeks with the next monster in that series, I have some other ideas for what I might do further ahead. In the meantime, there is also this.<p></p><p>When I run DWAITAS games at conventions, I present the players with a batch of ten possible pre-generated PCs. With typically five players per session, that should give everyone a reasonable chance to play something that they like, without locking anyone in to "the one nobody else wanted". Each is a fairly generic character type suitable for the genre, although some are more explicitly tied into the setting than others. These are, after all, convention games, not an ongoing campaign where such things as inter-game consistency, character growth, and continuing investment in "your character" are an issue.<span></span></p><a name='more'></a><p></p><p>So I figured that I could present the characters here. Even if somebody reading this blog is going to play in one of my convention games (or I can find enough people willing to commit to doing so on, say, Roll20) character archetypes aren't going to give away any plot details. I'm going to start with one that is often the first to get snapped up: a UNIT soldier.</p><p>Which, in terms of a character archetype, isn't really any different from "modern(ish) soldier", making it one of the more straightforward options both in terms of design and figuring out how to play them in game. I'll begin with the generic blurb, provide the game stats (for 2nd edition) then conclude, in the style of the "monster" posts with a look at how the same character type might work in other systems. Which, in this case is, as I say, basically a template for a regular soldier.</p><p><br /></p><h3 style="text-align: left;">Background</h3><p><span style="font-family: georgia;">You were working for the British branch of UNIT when you were assigned to a team sent to investigate an apparent time anomaly at a hotel in Kent. While doing so, you stumbled into a rift and suddenly found yourself transported over 40 years into the future. You teamed up with other people who had travelled through the anomaly to close it and defeat an invasion plan by the Gelth, but that left you trapped in the year 2022! Using a TARDIS also drawn to the hotel, you and the others are now travelling through time and space (<i>note</i>: how effectively depends on whether one of the other players is playing a Time Lord…) either to get back home, or simply to explore.</span></p><p><span style="font-family: georgia;"><br /></span></p><h3 style="text-align: left;">DWAITAS stats</h3><div><b>Concept:</b> 1970s UNIT soldier</div><div><br /></div><div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Awareness</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Coordination</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Ingenuity</b> 2</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resolve</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength</b> 3</p></td></tr></tbody></table></div><div><br /></div><div><div><b>Skills:</b> Athletics-2, Conflict-4, Convince-1, Intuition-1, Medicine-2, Subterfuge-1, Survival-3, Technology-2, Transport-3</div></div><div><br /></div><div><b>Focus:</b> Protect <b> Story Points: </b>12</div><div><br /></div><div><br /></div><hr /><div><b>D&D 5E</b> has the problem that it's a fantasy system. While it works well for describing science fiction monsters - since monsters are, after all, a large part of what it's designed for - it doesn't work for the great majority of SF player characters. Even describing a modern soldier as if they were a fantasy "fighter" is a bit of a stretch. So, instead, I'll be taking the obvious step of using <i>Doctor & Daleks</i>. In order to use archetype/subclasses, I'll be assuming a character level of 3.</div><div><br /></div><div>For <b>Savage Worlds</b>, there are relatively few changes to be made. Although the systems are very different game mechanically, and present statistics in a different way, the design process isn't all that different. All we really need is an appropriate amount of Hindrances and Edges, since DWAITAS 2nd. edition doesn't have such concepts. And these aren't terribly difficult to come up with.</div><div><br /></div><div>For <b>BRP</b>, the SRD version that I've been using for monsters is less comprehensive when it comes to the design of individual characters. Because the official generic BRP rules have been published since I started the monsters, I'll be using that for these ones (rather than, say, <i>Call of Cthulhu</i>). Even then, there are decisions to be made about which, if any, of the optional rules from that set to include. I'll be using EDU and Fatigue, since they can easily be ignored by anyone not using them. I'll also be using CHA rather than APP, because that's the default, and arguably more relevant to the genre. I'll also throw in Base SR, because I did that for the monsters and it, too, is easy to ignore.</div><div><br /></div><div>BRP does, however, also have a wider selection of skills than DWAITAS has, and they're often slightly narrower. So sometimes a decision has to be made as to which aspects of the broader DWAITAS skills to retain. In the case of the soldier, for example, it would be expensive to give him the full range of weapon skills he's likely to have, so I'll just include the one that's most likely to be relevant in-game. Yes, logically, a UNIT soldier is going to be good with a rifle, but it's not the sort of thing he's likely to carry around in the TARDIS, so we'll ignore that skill. We would, of course, have to do that differently in a UNIT-based game, where it would be the handgun that would be easier to ignore.</div><div><br /></div><div><b>GURPS</b> has a different design philosophy than the other systems, allowing for a more comprehensive description of the character. Using a standard 150-point PC template it's still the case that skills are relatively cheap so that, in this case, it's reasonable to allow a wider range of firearm skills since this doesn't force significant cutbacks elsewhere. Tech level is a bit tricky in a time travel campaign, but, on the assumption that most PCs will be "companions", I'll assign a campaign TL of 7.</div><div><br /></div><div>Like 5E, <b>2d20</b> also lacks a single generic version and while the <i>Star Trek</i> version is acceptable for monsters and mooks it obviously doesn't work for generating PCs outside of the basic assumptions and conventions of its setting - most notably the importance of Star Fleet departments for character creation. So, for the time being, at least, this one will not be included.</div><div><br /></div><div><hr /><div><h3>5E - UNIT Soldier</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>3rd level Protector</i></p><p class="MsoNormal"><o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 15 (+3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 15 (+3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 15 (+3)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 8 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10 (+0)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Str +5, Con +4</p><p class="MsoNormal"><b>Armour Class: </b>15 <span style="white-space: pre;"> <span style="font-weight: bold;"> </span><span style="font-weight: bold;"> </span></span><b>Plot Points:</b> 30</p><p class="MsoNormal"><b>Speed: </b>30 ft.<span style="white-space: pre;"> <b> <span> </span><span> </span></b></span><b>Tech Level: </b>4</p><p class="MsoNormal"><b>Quip Bonus: </b>+5<span style="font-weight: bold; white-space: pre;"> </span><b>Motivation: </b>Guardian</p><p class="MsoNormal"><b>Skills: </b>Athletics +5, Intimidation +1, Perception +3, Survival +3</p><p class="MsoNormal"><b>Tools: </b>Navigator’s Tools, Vehicles (surface)</p><p class="MsoNormal"><b>Features: </b>In Your Face, Second Wind, Unarmoured Defence, Action Surge, Percussive Maintenance, Shield, Order, Tactician</p></div><div><br /></div><div><h3>Savage Worlds - UNIT Soldier</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Athletics d8, Common Knowledge (1970s Earth) d4, Driving d6, Fighting d6, Healing d4, Notice d4, Persuasion d4, Shooting d8, Stealth d4, Survival d6</p><p class="MsoNormal"><b>Hindrances: </b>Code of Honour, Driven (minor, protect others), Loyal</p><p class="MsoNormal"><b>Edges: </b>Command, Soldier</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Gear: </b>9mm pistol, backpack</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 5 <b>Toughness: </b>5</p><p class="MsoNormal"><br /></p><h3>BRP - UNIT Soldier</h3><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 13</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>EDU</b> 12</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10<span> </span></p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p><b>Fatigue:</b> 25</o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Brawl 55%, Climb 50%, Command 25%, Demolition 21%, Dodge 36%, Drive 50%, Firearm (pistol) 55%, First Aid 40%, Grapple 50%, Hide 20%, Listen 45%, Repair (mechanical) 45%, Navigate 45%, Spot 45%, Stealth 30%, Throw 65%</p></div><div><br /></div><div><h3>GURPS - UNIT Soldier</h3><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 12</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 6.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust:</b> 1d-1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing: </b>1d+2</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Fit, Military Rank 1 (corporal)</p><p class="MsoNormal"><b>Disadvantages: </b>Code of Honour (soldier’s)</p><p class="MsoNormal"><b>Skills: </b>Brawling-15, Camouflage-10, Driving (car)/TL7-14, Driving (heavy wheeled vehicle)/TL7-13, Electronics Operations (communications)/TL7-10, Explosives (Demolition)/TL7-10, First Aid/TL7-10, Guns (pistol)/TL7-16, Guns (rifle)/TL7-15, Leadership-9, Soldier/TL7-10, Stealth-13, Survival (woodlands)-13</p><p class="MsoNormal"><br /></p></div></div><div><br /></div><div><br /></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-72626485419654161482024-01-10T12:00:00.001+00:002024-01-10T12:00:00.154+00:00DW Monsters: Rutans<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE5JQMKHx9g6afO3Ksts1x8L5vjrHFDiVKOwzJR0QR8gQnEIYY1DchxBsS2htrHAWC5q__Rq1SOejkkqpC3MthPnBHIe3N9QK-6RuQv3Kg-f4q7xJm6tVYVF415NU-pLor5GBaVBtLwMP28GxA7sKndoWFqD4fBXwTW92I6uU9quOSDYolIvv5ZOtgIJU/s229/rutan.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="229" data-original-width="220" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE5JQMKHx9g6afO3Ksts1x8L5vjrHFDiVKOwzJR0QR8gQnEIYY1DchxBsS2htrHAWC5q__Rq1SOejkkqpC3MthPnBHIe3N9QK-6RuQv3Kg-f4q7xJm6tVYVF415NU-pLor5GBaVBtLwMP28GxA7sKndoWFqD4fBXwTW92I6uU9quOSDYolIvv5ZOtgIJU/s1600/rutan.jpg" width="220" /></a></div>While <i>The Talons of Weng-Chiang</i> does include a giant rat, that’s nothing terribly unusual in RPGs, and, in any event, it’s a one-off creation. The next story, however, is <i>Horror of Fang Rock</i>, which introduces us to the previously mentioned, but never-seen, arch-enemies of the Sontarans: the Rutans. While they have occasionally been mentioned since, including in the modern series, they have yet to make a repeat appearance. <p></p><p>They have done better in the expanded universe, featuring in four audios, two of which of do not include the Doctor, two home videos (one of which was subsequently novelised) and four further novels. In these stories, they often appear alongside the Sontarans – although this has so far not happened on TV – and frequently as lone individuals cut from the rest of the Host. As usual, they have also appeared in comics and short stories, although far less frequently than the Sontarans have.<span></span></p><a name='more'></a><p></p><h3 style="text-align: left;">Description and Biology</h3><p>The Rutans are particularly alien-looking, appearing as something between a giant amoeba and a jellyfish. Their main body looks like little more than a ball of green slime with multiple long and thin tentacles stretching out from the underside. There are no visible eyes, mouths, or other identifiable features, with the surface looking relatively smooth and unbroken.</p><p>The novelisation of the home video, <i>Shakedown</i>, indicates that the “amoeba” look is not misleading – they really are just an undifferentiated blob, albeit with tentacles. But that’s not definitively the case for the TV show (which, naturally enough, says nothing about their internal anatomy) and it doesn’t make sense biologically. There is, after all, a reason that amoebas are microscopic. For one thing, Rutans are supposed to be of at least human-level intelligence, which implies that they have to have a brain of some sort. Realistically, a moderately-sized, active organism would also need a heart and respiratory organs, although it could perhaps do without a digestive system if it dissolves food by sitting on it and absorbing nutrients through the skin. They clearly don’t have a skeleton, and this, is, indeed, not mandatory, as creatures like octopuses demonstrate.</p><p>We’ll mostly brush over these issues, however, assuming that the Rutan isn’t entirely homogenous, but recognising that we don’t need the details. We’ll also assume that, while we have no idea what Rutans might eat, they do still need to eat something, as well as to breathe. The lack of eyes, however, suggests that whatever functions as their visual system does not rely on light. Shakedown states that Rutans reproduce by binary fission, which is hard to justify biologically but, again, we don’t have any clearer alternative and it does at least seem plausible that they’re asexual.</p><h3 style="text-align: left;">Game Attributes</h3><p>The weedy-looking tentacles do not make it look as if Rutans have much in the way of physical strength, although they are reasonably good at climbing, something that’s often linked to strength in game systems. One could presume that the fine nature of the tentacles, and the number of them, makes the Rutan dextrous, although its slow movement also means that it can’t be very agile, so these could cancel out in systems that (like most) combine the two into a single figure. They are, however, highly resilient. Some of that could be reflected in a high innate endurance, but their internal organs may just be difficult to reach, or the slimy outer body resistant to damage. Their home planet is also said to be very cold, and they have at least environmental resistance to low temperatures.</p><p>When it comes to mental statistics, there’s the interesting issue that it’s implied in the TV story (and more clearly stated in the expanded media) that Rutans possess a hive mind. How this works is unclear, although it may involve some sort of telepathy, but it must have a range, meaning that the isolated individual in the story is cut off from the larger mind back on the mother ship. It’s likely that the hive mind, being composed of multiple brains working together, has a high intelligence stat, but that individual Rutans do not – and the statistics below will assume we’re talking about a single individual.</p><p>One thing this does mean, however, is that an isolated Rutan will likely have whatever skills the hive mind thought it would need before sending it off and this may actually be quite a lot. (The hive mind itself would presumably have everything imaginable, at least so long as it fits with the nature of their species and their technological knowledge). We’ll assume that our individual is a military scout since this seems the most likely way they would be encountered in a game.</p><h3 style="text-align: left;">Special Abilities</h3><p>Rutans have two special abilities beyond their general gooey resistance to being injured. One is that their tentacles can carry an electrical current that can sting and incapacitate opponents. This is doubtless by analogy with the jellyfish that they physically resemble, although, in that case, it’s a poison sting, not an electrical one. Still, an electrical discharge from a living organism is perfectly plausible, as electric eels and torpedo rays demonstrate. This would work better underwater, which might suggest something about the evolutionary origin of Rutans, but it could still work on skin contact in dry air.</p><p>Secondly, Rutan scouts are shapeshifters. This is probably something technological, as its stated not be a natural biological property of their species. However it is done, though, it doesn’t require external equipment, so for our purposes it’s part of the creatures’ regular statistics. Unlike the Zygons, especially those in the new series, they need to examine the subject they will be imitating in some detail before being able to pull off the duplication and they aren’t at all good at fooling anybody for long due to their alien mindset, but its superficially quite effective. </p><div><hr /><h3>5E - Rutan</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium aberration, lawful evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 15 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 57 (6d8+24)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 8 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18 (+4)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 6 (-2)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Constitution +2, Wisdom +3<b><o:p></o:p></b></p><p class="MsoNormal"><b>Skills:</b> <o:p></o:p>Athletics +1, Intimidation +0, Investigation +2, Perception
+3, Stealth +2, Survival +3</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Damage Resistances: </b>Piercing, slashing, poison, electricity</p><p class="MsoNormal"><b>Senses:</b> Passive Perception 13<o:p></o:p></p><p class="MsoNormal"><b><i>Tentacle.</i></b><i> Melee Weapon Attack:</i> +2 to
hit, reach 10 ft., one target. <i>Hit:</i> 14 (4d6) lightning damage.<o:p></o:p></p><p class="MsoNormal"><b><i>Shapeshifting:</i></b> The Rutan can use its action to
take the form of a specific Medium creature that it has previously been able to
examine in detail (at least 30 minutes uninterrupted, while the creature is
dead or unconscious). The Rutan’s statistics are the same in each form.<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Challenge:</b> 2 (450 XP)</p><p class="MsoNormal"><br /></p><h3>BRP - Rutan</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 2D6+2 (9)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 4D6+6 (18)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+3 (10)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 4-point gelatinous hide<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Brawl 60% (2D6 electrical damage),
Grapple 40%<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Shapeshifting:</i></b> The Rutan can take on the form
of a specific being that it has previously been able to examine in detail (at
least 30 minutes uninterrupted, while the creature is dead or unconscious). The
being must have a SIZ no less than and no more 5 points higher than the Rutan’s
own. For example, a SIZ 10 Rutan can take the form of a being with a SIZ
between 10 and 15. The Rutan’s statistics, other than its SIZ (and hit location
table, if relevant), are the same in each form.<o:p></o:p></p><p class="MsoNormal"><br /></p><h3>GURPS - Rutan</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 12</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d-3</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 1d-2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HP:</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> -1</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Clinging,<b> </b>Damage Resistance +4, Extra
Arms (x2, long, extra-flexible, weak), Innate Attack (2d burning, Contact
Agent, Melee Attack), Night Vision, No Vitals, Shapeshifting (morph, cosmetic,
preparation required [1 hour]), Slippery-1<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Disadvantages: </b>Invertebrate, Low Empathy<o:p></o:p></p><p class="MsoNormal"><b>Skills:</b> Brawling-12, Climbing-11, Computer
Operation/TL10-12, Electrician/TL10-11, Escape-10, Gunner (beams)-13, Intimidation-10,
Observation-13, Piloting (low performance spacecraft)/TL10-13, Spacer/TL10-11,
Stealth-10<o:p></o:p></p><h3><br /></h3><h3>Savage Worlds - Rutan</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d8</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Athletics d4, Electronics d6, Fighting d6,
Intimidation d4, Piloting d6, Stealth d4<o:p></o:p></p><p class="MsoNormal"><b>Edges:</b> Ambidextrous, Hard to Kill<o:p></o:p></p><p class="MsoNormal"><b>Hindrances:</b> Ruthless (minor)<o:p></o:p></p><p class="MsoNormal"><b>Abilities:</b> Armour +2<o:p></o:p></p><p class="MsoNormal"><i><b>Electrical Attack: </b></i>A strike from the Rutan’s tentacles does
4d6 electrical damage.<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Shapeshifting:</i> </b>As an action, a Rutan can
change into the form of any creature with a size between -1 and +1 that it has
previously been able to examine in detail (at least 30 minutes uninterrupted,
while the creature is dead or unconscious).<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 4 <b>Parry:</b> 5 <b>Toughness: </b>8 (2) <b>Size:</b> 0<o:p></o:p></p><h3><br /></h3><h3>STA - Rutan</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 1</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><br /></div><div><p class="MsoNormal"><b>Attacks:</b> <i>Tentacles</i> (Melee, 3^, 1H,
Intense)<o:p></o:p></p>
<p class="MsoNormal"><b><i>Traits:</i></b> <i>Shapeshifting</i> The Rutan
can change into the form of any creature of approximately its own size that it has previously been able to examine in detail (at least 30
minutes uninterrupted, while the creature is dead or unconscious).<o:p></o:p></p></div><div><br /></div><div><br /></div><div><br /></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-54615942044843074262023-12-13T12:00:00.030+00:002023-12-13T12:00:00.155+00:00DW Monsters: Kaldor Robots<div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzm-AmQBYkoYwAcbu813H2B_WjakLAZ9kPaL5voN6Agqu-SLfYx4uGZoHf3p4FHT6sou1RK3E3Up1oYXuFl43U4KbOJ1FK8HP11_fAuWqaSKWuZrfI7FSXDLF9q-N7A3A7wOxX0-HNW4xbT6rqNWXM5LmcRdeLnIA6O4wQMbXlZZ4HdAx75PGpRilfKpM/s250/Super%20Voc.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="188" data-original-width="250" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzm-AmQBYkoYwAcbu813H2B_WjakLAZ9kPaL5voN6Agqu-SLfYx4uGZoHf3p4FHT6sou1RK3E3Up1oYXuFl43U4KbOJ1FK8HP11_fAuWqaSKWuZrfI7FSXDLF9q-N7A3A7wOxX0-HNW4xbT6rqNWXM5LmcRdeLnIA6O4wQMbXlZZ4HdAx75PGpRilfKpM/s1600/Super%20Voc.jpg" width="250" /></a></div>The next story in the series is <i>The Deadly Assassin</i>, which does not have a “monster”, or any aliens other than the Time Lords. In the next story, <i>The Face of Evil</i>, we have a mad computer, but then we come to <i>The Robots of Death</i>. Robots, particularly human-shaped ones, have featured several times on the show, but these remain fondly remembered, at least partly for their Art Deco look. They featured in a 1999 novel, <i>Corpse Marker</i>, by the writer of the original TV story, but it’s really in the audio medium that they have had their greatest success. They have so far appeared in three audios alongside the Doctor, and in two series of their own, one of them reaching eighteen episodes.<span><a name='more'></a></span><p></p><h3 style="text-align: left;">Description and Biology</h3><p>The Kaldor robots are androids, with a human form, but with sculpted metal bodies that do not hide their true nature. All of those we see are dressed in quilted tunics that appear to be genuine clothing, rather than part of their bodies – although it’s possible they are glued on or otherwise firmly attached. In most physical respects, there is little to say about them that I have not already said about human-imitating androids but the reason they are worth looking at separately is that they come in three models. (Some of the expanded media have added additional ones as ‘experimental designs’, but we will stick with the canonical ones).</p><p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoyHzQIs1FzHr-EUgeVY3bDa702DY6zqRUcXCoGBB5RPw8lQxstMQtUaPiQtzg05ram12fbAkUdXQKD8BeKibzNNr-OufWDLjinxnRdni86H8oZo4wF_dMx9193PukQe993n0ARR0HnQiDSWSCtdMfj_TEnBRx4qHs5j28iSsVZ7PODPpjNAPfWU451q0/s275/voc.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="183" data-original-width="275" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoyHzQIs1FzHr-EUgeVY3bDa702DY6zqRUcXCoGBB5RPw8lQxstMQtUaPiQtzg05ram12fbAkUdXQKD8BeKibzNNr-OufWDLjinxnRdni86H8oZo4wF_dMx9193PukQe993n0ARR0HnQiDSWSCtdMfj_TEnBRx4qHs5j28iSsVZ7PODPpjNAPfWU451q0/s1600/voc.jpg" width="275" /></a>The model we see most frequently are the Vocs, identified by their green tunics and colouration. These can speak but are not implied to be sentient, lacking emotion and being easily reprogrammable. The ones we see in the show are working on a mining vehicle, carrying out maintenance and operational duties and supporting the human crew, but it’s apparent that they have a much wider range of functions than this. </p><p>The Dums are stated to be the most common model, although we don’t really see them much in the TV story. That’s largely because they don’t speak, and the implication is that they carry out more basic tasks that do not require significant interaction with humans (hence them generally being off-screen). Black in colour, they interact primarily with other robots, presumably using something akin to wi-fi or Bluetooth connectivity. </p><p>Finally, we have the rare, silver-coloured Super-Vocs. Although they, too, are not intended to be sentient they do have greater autonomy and superior AI that can fake something closer to a human personality. Their function is to supervise the Vocs, acting as a hub for their control system and directing them to perform tasks as necessary. Even so, like all of the Kaldor robots, they are programmed to be subservient to humans, following something akin to Asimov’s Laws – although the plot of the TV story, and of many of the others about them, revolves around this going wrong.</p><h3 style="text-align: left;">Game Attributes</h3><p>Being robots, the Kaldor designs do not tire, bleed, or suffer from other organic failings, although they do still require an energy source that must eventually become depleted. We are told that they are much stronger than humans, which is quite plausible for something mechanical, although their size likely limits this so that it isn’t too far off the human scale. Since they are designed for (among other things) maintenance work, they have to be reasonably dextrous, but they clearly aren’t agile, which would compensate for that in systems that, like most, combine the two into a single stat. They are lightly armoured, able to resist a thrown knife, but not a stabbing from a specially designed probe – perhaps some parts are more resilient than others.</p><p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb-yfOJ86Zx5C5luPtVlBpiPvCWKcDnk1DXgpSn70pbHl4pgDp3UmXINBcbeAEk8biK2AoVA07w0gfAYu3j8j2TWHJy9eL0ytZn-D_93PWz-_vVYbMP9SpHEeVXJByy7mys1mz-L0OrwOP2Iz_q5ZoKMsT_bLNdBJn2U6-HnFSoKPRXWJilh0BGjS8tsY/s193/dum.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="193" data-original-width="193" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb-yfOJ86Zx5C5luPtVlBpiPvCWKcDnk1DXgpSn70pbHl4pgDp3UmXINBcbeAEk8biK2AoVA07w0gfAYu3j8j2TWHJy9eL0ytZn-D_93PWz-_vVYbMP9SpHEeVXJByy7mys1mz-L0OrwOP2Iz_q5ZoKMsT_bLNdBJn2U6-HnFSoKPRXWJilh0BGjS8tsY/s1600/dum.jpg" width="193" /></a>Taking the standard Voc first, the lack of flexible thinking and limited ability to take initiative would be reflected in a lower intelligence score than an average human in most systems. The inability to behave in a fully human manner would also restrict charisma or similar statistics. On the other hand, they are presumably reasonably skilled at the tasks they are intended for, although lacking the ingenuity of a human expert. Such skills include a range of maintenance functions as well as being acting as servants to humans. </p><p>The Dums, notably, cannot speak and are likely lower on the full spectrum of mental attributes. In some limited areas, their skills may be equal to those of the Vocs, since they are just a matter of uploading programs to their computer brains, but, if we assume that their operating memory is smaller (and cheaper) each one may have a lower range of skills programmed into it at a time.</p><p>Super-Vocs are, so far as we can tell, as intelligent as humans and they have additional skills related to supervision and coordination of the other robots. We can see from the TV story, however, that they can be programmed with other, relatively sophisticated skill sets and instructions if required. For purposes of these stats, I’ll assume a typical supervisor, but this is clearly not the limit of their potential. Like all the other robots, they obey and cannot harm humans and, for our purposes here, I’ll assume that that’s actually working as intended.</p><div><hr /><h3>5E - Voc</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium construct, unaligned<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 14 (thin metal plating)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 45 (6d8+18)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 18 (+4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 16 (+3)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 8 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 8 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 6 (-2)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Athletics +6, Maintenance +1, Vehicles +1<o:p></o:p></p>
<p class="MsoNormal"><b>Combat Skills:</b> Melee +6<o:p></o:p></p>
<p class="MsoNormal"><b>Damage Immunities:</b> Poison, psychic<o:p></o:p></p>
<p class="MsoNormal"><b>Condition Immunities:</b> Charmed, exhaustion,
frightened, paralysed, poisoned<o:p></o:p></p>
<p class="MsoNormal"><b>Senses:</b> Passive Perception 9<o:p></o:p></p>
<p class="MsoNormal"><b>Challenge:</b> ½ (100 XP)</p><h3>5E - Dum</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium construct, unaligned<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 14 (thin metal plating)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 30 (4d8+12)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 18 (+4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 16 (+3)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 6 (-2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 6 (-2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 4 (-3)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Athletics +6, Maintenance +1, Vehicles +1<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Melee +6<o:p></o:p></p><p class="MsoNormal"><b>Damage Immunities:</b> Poison, psychic<o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> Charmed, exhaustion, frightened, paralysed, poisoned<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 8<o:p></o:p></p><p class="MsoNormal"><b>Languages:</b> understands human language, but cannot
speak<o:p></o:p></p><p class="MsoNormal"><b>Challenge:</b> ½ (100 XP)</p><h3>5E - Super-Voc</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium construct, neutral<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 14 (thin metal plating)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 60 (8d8+24)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 18 (+4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 16 (+3)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 8 (-1)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Athletics +6, Maintenance +1, Vehicles +1<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Melee +6<o:p></o:p></p><p class="MsoNormal"><b>Damage Immunities:</b> Poison, psychic<o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> Charmed, exhaustion, frightened, paralysed, poisoned<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10<o:p></o:p></p><p class="MsoNormal"><b>Challenge:</b> ½ (100 XP)</p><p class="MsoNormal"><br /></p><h3>BRP - Voc</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 13</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 7</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 3-point thin metal plating<o:p></o:p></p><p class="MsoNormal"><b>Skills: </b>Brawl 40%,<b> </b>Climb 50%, Craft 40%, Drive
(ground vehicle) 60%, Grapple 40%, Heavy Machine 70%, Pilot (various) 60%,
Repair (electrical) 60%, Repair (mechanical) 60%<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Robot body:</i></b> Kaldor robots are immune to poison
and similar agents that affect biological beings as well as psychic attacks or
illusions that affect organic minds.<o:p></o:p></p><h3>BRP - Dum</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 13</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 3-point thin metal plating<o:p></o:p></p><p class="MsoNormal"><b>Skills: </b>Brawl 40%,<b> </b>Climb 50%, Drive (as programmed) 50%, Grapple 40%, Heavy Machine 60%, Pilot (as programmed) 50%, Repair (electrical) 40%, Repair (mechanical) 50%<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b><i>Robot body:</i></b> Kaldor robots are immune to poison and similar agents that affect biological beings as well as psychic attacks or illusions that affect organic minds.</p><h3>BRP - Super-Voc</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 13</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 12+1D3 (14)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 3-point thin metal plating<o:p></o:p></p><p class="MsoNormal"><b>Skills: </b>Brawl 40%,<b> </b>Climb 50%, Command 50%, Craft 40%, Drive (ground vehicle) 60%, Etiquette 40%, Grapple 40%, Heavy Machine 70%, Pilot (various) 60%, Repair (electrical) 60%, Repair (mechanical) 60%<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b><i>Robot body:</i></b> Kaldor robots are immune to poison and similar agents that affect biological beings as well as psychic attacks or illusions that affect organic minds.</p><p class="MsoNormal"><br /></p>
<h3>GURPS - Voc</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 16</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d+2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 3d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 6.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><br /></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Damage Resistance +3, Digital Mind,
Doesn’t Breathe, Extra Hit Points +4, Machine, Unfazeable<o:p></o:p></p><p class="MsoNormal"><b>Disadvantages: </b>Electrical, Pacifism (total nonviolence), Reprogrammable<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Skills:</b> Climbing-10, Computer Operations/TL 10-12,
Cooking-10, Crewman/TL 10-14, Driving/TL 10 (as programmed)-12, Electrician/TL 10-12, Mechanic/TL 10 (as programmed)-12, Piloting/TL 10 (as programmed)-12<o:p></o:p></p>
<h3>GURPS - Dum</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 16</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d+2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 3d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 6.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><br /></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Damage Resistance +3, Digital Mind,
Doesn’t Breathe, Extra Hit Points +4, Machine, Unfazeable<o:p></o:p></p><p class="MsoNormal"><b>Disadvantages: </b>Electrical, Mute, Pacifism (total nonviolence), Reprogrammable</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Skills:</b> Climbing-10, Computer Operations/TL 10-10,
Cooking-10, Crewman/TL 10-12, Driving/TL 10 (as programmed)-10, Electrician/TL 10-10, Housekeeping-12, Mechanic/TL 10 (as programmed)-10, Piloting/TL 10 (as programmed)-10<o:p></o:p></p>
<h3>GURPS - Super-Voc</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 16</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d+2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 3d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 6.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><br /></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Damage Resistance +3, Digital Mind,
Doesn’t Breathe, Extra Hit Points +4, Machine, Unfazeable<o:p></o:p></p><p class="MsoNormal"><b>Disadvantages: </b>Electrical, Pacifism (total nonviolence), Reprogrammable</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Skills:</b> Climbing-10, Computer Operations/TL 10-14,
Crewman/TL 10-14, Driving/TL 10 (as programmed)-12, Electrician/TL 10-12, Leadership-12,
Mechanic/TL 10 (as programmed)-12, Piloting/TL 10 (as programmed)-12,
Savoir-Faire (Kaldor high society)-12<o:p></o:p></p><h3><br /></h3><h3>Savage Worlds - Voc</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Edges: </b>Brute<b><o:p></o:p></b></p><p class="MsoNormal"><b>Skills:</b> Athletics d4, Driving d6, Electronics d6, Piloting
d6, Repair d8<o:p></o:p></p><p class="MsoNormal"><b>Hindrances: </b>Pacifism (major)</p><p class="MsoNormal"><b>Special Abilities: </b>Construct, Fearless</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 2 <b>Toughness: </b>10 (7) <b>Size:</b> 0<o:p></o:p></p><h3>Savage Worlds - Dum</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Edges: </b>Brute<b><o:p></o:p></b></p><p class="MsoNormal"><b>Hindrances:</b> Mute, Pacifism (major)</p><p class="MsoNormal"><b>Skills:</b> Athletics d4, Driving d6, Electronics d4, Piloting d6, Repair d8<o:p></o:p></p><p class="MsoNormal"><b>Special Abilities: </b>Construct, Fearless</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 2 <b>Toughness: </b>10 (7) <b>Size:</b> 0</p><h3>Savage Worlds - Super-Voc</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Edges: </b>Brute<b><o:p></o:p></b></p><p class="MsoNormal"><b>Skills:</b> Athletics d4, Driving d6, Electronics d6, Piloting d6, Repair d8<o:p></o:p></p><p class="MsoNormal"><b>Hindrances: </b>Pacifism (major)</p><p class="MsoNormal"><b>Special Abilities: </b>Construct, Fearless</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 2 <b>Toughness: </b>10 (7) <b>Size:</b> 0</p><h3><br /></h3><h3>STA - Voc</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 6</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 6</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table></div><div><p class="MsoNormal"><i><b>Machine 1</b></i></p><div><i><b>Immune to Fear, Pain, and Poison</b></i></div></div><div><i><b><br /></b></i></div><div><div><h3>STA - Dum</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 5</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>5</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 5</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table></div><div><p class="MsoNormal"><i><b>Machine 1</b></i></p><div><i><b>Immune to Fear, Pain, and Poison</b></i></div></div></div><div><i><b><br /></b></i></div><div><div><h3>STA - Super-Voc</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table></div><div><p class="MsoNormal"><i><b>Machine 1</b></i></p><div><i><b>Immune to Fear, Pain, and Poison</b></i></div></div></div><div><br /></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-60896739917222283932023-11-15T12:00:00.007+00:002023-11-15T12:00:00.165+00:00DW Monsters: Kastrians<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPs44BvOy2zqvN9EoLGbN-Ukv8OJP0pGnOqS9lwcrMOG0vpk-Z7_2BYGpLTIA2b6_N8h4f0Aua9nmM5WPgMkaWUcN-nGIGUnmhD35FNAB1jUL5r67wP_gd9IHx7SExy5o2RJnA9uZ7n_KU_OHYsNrgWsp2YCaJbwAzntDCZp2Xs6vmXbjAJF-0j61PodE/s255/kastrian.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="198" data-original-width="255" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPs44BvOy2zqvN9EoLGbN-Ukv8OJP0pGnOqS9lwcrMOG0vpk-Z7_2BYGpLTIA2b6_N8h4f0Aua9nmM5WPgMkaWUcN-nGIGUnmhD35FNAB1jUL5r67wP_gd9IHx7SExy5o2RJnA9uZ7n_KU_OHYsNrgWsp2YCaJbwAzntDCZp2Xs6vmXbjAJF-0j61PodE/s1600/kastrian.jpg" width="255" /></a></div>The primary antagonist in <i>The Masque of Mandragora</i> is not only a unique entity, but one that’s more of an abstract threat than something we could stat up; it produces visible effects and controls people, but it doesn’t really qualify as a “monster”. Following that story, though, is <i>The Hand of Fear</i> and Eldrad. Now, Eldrad himself is also unique, in that he’s the last surviving member of his species, the Kastrians, but because we can throw time travel into the mix, that doesn’t mean we could never meet another. Having said that, the Kastrians do not return, or even get much of a mention, elsewhere in the TV series. Indeed, their only other appearance to date is in the audio story <i>Eldrad Must Die!</i> which is, of course, a direct sequel.<span><a name='more'></a></span><p></p><h3 style="text-align: left;">Description and Biology</h3><p>The Kastrians are described as silicon-based lifeforms. In the real world, there has been much speculation among exobiologists about alternatives to carbon as a basis for life and, silicon has long been one of the prime contenders. It’s perhaps less bandied about these days than it was back in the '70s when the TV serial was written, most likely because of the large number of carbon-based ‘organic’ compounds that have been discovered in interstellar space and on the surface of worlds such as Titan – complex carbon molecules are something we now know are relatively common out in the galaxy. Silicon compounds, while they have been found in interstellar clouds, are much rarer there, and typically simpler. Furthermore, for physicochemical reasons, silicon is also less effective at forming the sort of complex molecules that would be required for life.</p><p>But that’s not quite the same thing as saying it’s impossible. If it did exist, the chances are silicon-based life would look no more like rock than carbon-based life looks like, say, chalk. Nonetheless, the Kastrians appear to be composed entirely of rocky minerals, rather than the rocks merely forming an armoured shell. Despite this, they are flexible, if not exactly fast-moving, so quite what’s going on at a biochemical level inside is far from clear - not that it matters from a game perspective, beyond the fact that it implies typical poisons won’t work on them.</p><p>Essentially, Kastrians are the SF equivalent of the earth elementals of fantasy games such as D&D, humanoid beings composed of rock. While they may possibly be softer on the inside when alive, they have a relatively rigid carapace of rocky nodules, with a conical shell on the top of the head, something perhaps analogous to an armadillo or tortoise. And they turn into seemingly inert rock when they are killed or sufficiently injured. </p><p>Other than this, we know little of Kastrian biology. There is no reason to suppose that they don’t breathe or eat, since they are still biological beings. However, the food would need to be silicon-based itself, so perhaps simple rocks will suffice, with special minerals taking the place of vitamins and so on. The female form that Eldrad takes for much of the story is specifically a fake, so we don’t know whether the Kastrians themselves even have male and female sexes, let alone how they might reproduce. Given the difficulty of killing them and their presumed long life, ‘very slowly’ may be part of the answer, or they would soon suffer from overpopulation.</p><h3 style="text-align: left;">Game Attributes</h3><p>At least in their natural form (rather than the imitative ‘female’ one) Kastrians are slow-moving and relatively inflexible, although we can also reasonably assume that they are much stronger than humans. Most notable, of course, is their remarkable resilience. The stony carapace that covers almost their entire bodies has to provide a significant level of protection, equivalent to heavy armour, but their mineralised bodies are also inherently resistant to injury. They’re likely resistant to fire, unless it’s hot enough to turn them into molten lava, and intense radiation actually heals them. As noted above, regular poisons should also have no effect.</p><p>An issue arises as to what we assume the “typical” Kastrian antagonist to be. We only see individuals specifically stated to be exceptional – the greatest genius of their race, and so on. But, if we travelled back 150 million years into the past, to what would be the Jurassic period on Earth, they still had a functioning civilisation with advanced technology and likely a moderately high population. Most must have been regular tradesmen, or rock-farmers, or whatever else it is that Kastrians do when they aren’t trying to execute traitors or conquer humanity. But we’ll assume that our typical example is a competent but low-ranking fighter and set the skills accordingly. We’ll also assume average human intelligence, in the absence of clear evidence to the contrary.</p><p>Eldrad’s ability to regenerate from a chunk of his body even after being blown to pieces appears to be something unique to him, a property of the ring that he devised as a means of obtaining immortality.</p><div><hr /><h3>5E - Kastrian</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Large earth elemental, neutral<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 20 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 75 (10d10+20)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 18 (+4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 8 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 20 (+5)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10 (+0)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Constitution +2<b><o:p></o:p></b></p><p class="MsoNormal"><b>Combat Skills:</b> Ranged +2, Melee +2<o:p></o:p></p><p class="MsoNormal"><b>Damage Resistances: </b>Piercing, slashing, poison</p><p class="MsoNormal"><b>Damage Immunities:</b> Fire, necrotic<o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> Charmed, exhaustion, frightened, paralysed, poisoned<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b><i>Radiation Healing:</i></b> Whenever the Kastrian is
subjected to radiation (necrotic) damage, it takes no damage and regains a
number of hit points equal to the necrotic damage dealt.<o:p></o:p></p><p class="MsoNormal"><b><i>Bash.</i></b><i> Melee Weapon Attack:</i> +6 to hit,
reach 10 ft., one target. <i>Hit:</i> 20 (1d6+4) bludgeoning damage.<o:p></o:p></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
</p><p class="MsoNormal"><b>Challenge:</b> 3 (700 XP)<o:p></o:p></p><p class="MsoNormal"><br /></p><h3>BRP - Kastrian</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 4D6+3 (17)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+15 (22)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 3D6+6 (16-17)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 19</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 8-point rocky hide</p><p class="MsoNormal"><b>Combat Skills: </b>Brawl 60% (1D6+1D6 damage),<b> </b>Grapple 40%<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b><i>Radiation Healing:</i></b> Kastrians are immune to
fire and radiation damage. Subjecting the Kastrian to radiation heals it by a
number of hit points equal to the damage (if any) that would have otherwise been inflicted.<o:p></o:p></p><p class="MsoNormal"><br /></p><h3>GURPS - Kastrian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 14</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d+2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 3d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HP:</b> 30</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> +1</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Damage Resistance +6, Damage Resistance (fire) +20, Damage Resistance (radiation, healing absorption) +30, Hard to Kill
+2, No Blood, Radiation Tolerance/20, Regrowth, Resistant (poison)<o:p></o:p></p><p class="MsoNormal"><b>Disadvantages: </b>Cannot Float <o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Skills:</b> Brawling-12, Geology-8, Soldier-10, Survival
(subterranean)-11<o:p></o:p></p><h3><br /></h3><h3>Savage Worlds - Kastrian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Fighting d8<o:p></o:p></p><p class="MsoNormal"><b>Edges:</b> Brute, Hard to Kill <o:p></o:p></p><p class="MsoNormal"><b>Hindrances:</b> Can’t Swim<o:p></o:p></p><p class="MsoNormal"><b>Abilities:</b> Armour +6, Environmental Resistance
(poison), Hardy, Immunity (fire and radiation)<o:p></o:p></p><p class="MsoNormal"><b>Radiation Healing:</b> If a Kastrian is subject to
radiation that would normally cause damage, the damage roll instead has the
effect of a healing roll; a success removes one Wound, a raise removes two.<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Pace:</b> 5 <b>Parry:</b> 6 <b>Toughness: </b>12 (8) <b>Size:</b> 1<o:p></o:p></p><h3><br /></h3><h3>STA - Kastrian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: 8</b></p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><br /></div><div><p class="MsoNormal"><b>Silicon-based lifeform: </b>The Kastrian is immune to
regular fire damage (but not energy beams) and cannot be affected by metabolic
poisons. If they are subject to radiation that would normally cause damage, the
Kastrian takes no damage, regains Stress equal to the damage that would
normally have been inflicted, and immediately recovers from any Injury they may
have.<o:p></o:p></p></div><div><br /></div><div><br /></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-41903929722641178782023-10-18T12:00:00.013+01:002023-10-18T12:00:00.142+01:00DW Monsters: Krynoids<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxxgAnimZj_kfSYL5MOMTZCGAyHP2rIJfSyGQzAvxfTzuPhjBkaEHXO12LLrdQjvD_g-Skk-u1g7tjPMb3BcWCrMkIz-0m2HcqS2E65jVGw8EKmmJdStaLjaqeaq6aaee3Z_aMZf8YTQ3tiGOTNoMb9Yc58-jGbLvbcSf_2niwFKLcceBvCATYMjrJdK0/s267/krynoid%20(large).jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="267" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxxgAnimZj_kfSYL5MOMTZCGAyHP2rIJfSyGQzAvxfTzuPhjBkaEHXO12LLrdQjvD_g-Skk-u1g7tjPMb3BcWCrMkIz-0m2HcqS2E65jVGw8EKmmJdStaLjaqeaq6aaee3Z_aMZf8YTQ3tiGOTNoMb9Yc58-jGbLvbcSf_2niwFKLcceBvCATYMjrJdK0/s1600/krynoid%20(large).jpg" width="267" /></a></div>After <i>The Brain of Morbius</i>, which features a unique monster, we come to <i>The Seeds of Doom</i> (not to be confused with the
Second Doctor story <i>The Seeds of Death</i>) and the Krynoids. There are only two in the story, but they’re a species of alien that could plausibly be found on many other planets, so they’re within my remit for these posts. The Krynoids are a one-off monster within the series, and have been little used elsewhere. Other than a few short stories, they have featured in only one licensed audio, <i>Hothouse</i>, which acts as a sequel to the TV serial without really expanding the description of the species.<p></p>
<h3 style="text-align: left;">Description and Biology</h3>
<p>Krynoids are plants that begin their life cycle as seed pods flying through space. Once they land on a suitable planetary surface they germinate, infecting the nearest large animal by injecting them with bacteria-like cells. The original plant then dies, but the infective cells take over and restructure the host's body using it as the foundation to grow the second, reproductive, phase of the Krynoid. Essentially, then, we have two forms: the plant inside the seed pod, which produces the infective spores, and the much larger form that the spores grow into and that eventually produce new seed pods.<span></span></p><a name='more'></a><p></p>
<p>This type of life cycle, where alternating generations of the same organism are radically different from one another, might sound bizarre at first glance, but it's a common feature of real-world botany. It’s not obvious in most plants, because one of the generations is typically microscopic and effectively lives as a parasite inside the other, but it is more obvious in some “primitive” plants such as liverworts and ferns.</p><p>The infective spores sedate the host and rapidly transform it into a new krynoid, replacing the animal tissue with plant matter and consuming large amounts of protein in the process as they grow to great size. The resulting organism initially has some traces of the anatomical form of the host but takes on the adult shape within a matter of hours. This, like most plants, has no obvious ‘front’ or ‘back’ and it consists of little more than a mass of vine-like vegetation capable of independent movement. It continues growing until it is at least a hundred metres across.</p>
<p>The plant is green, implying that it photosynthesises, although the large bulk, lack of individual leaves, and need for comparatively rapid motion could mean that this would not really meet all of its energy needs. The implication, however, is that it consumes animal matter to provide itself with nutrients, which may also be why it does not need roots. The rapid, complex, motion also implies some kind of musculature, although likely very different from anything an animal possesses.</p>
<p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpR8RCNOAUrLImiuz5ZbfD5UBPZYXu267VX1VMimpPnJhtL9e39w0YXGMCjNuMII8kNZAIg1wPGM5ONnw7jV3sSa7aoBGC1PwR1e13mkIrfYAGkjkQwl35G8dP8Id7qF8FtKe6UZK8iUAWix_041OBoMaeyiD-r0xSfzpD9zuHth_NyKswMZLmqqmVMfE/s269/krynoid%20(small).jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="200" data-original-width="269" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpR8RCNOAUrLImiuz5ZbfD5UBPZYXu267VX1VMimpPnJhtL9e39w0YXGMCjNuMII8kNZAIg1wPGM5ONnw7jV3sSa7aoBGC1PwR1e13mkIrfYAGkjkQwl35G8dP8Id7qF8FtKe6UZK8iUAWix_041OBoMaeyiD-r0xSfzpD9zuHth_NyKswMZLmqqmVMfE/s1600/krynoid%20(small).jpg" width="269" /></a>Many of the points I previously made about <a href="https://jrevell.blogspot.com/2022/07/d-monsters-shambling-mounds.html">shambling
mounds</a> apply here, with the addition of the fact that the krynoid is much larger, and is not composed of rotting ‘undead’ matter. For instance, the plant probably senses the environment psychically, since it does seem to have some ability in that regard, being able to mentally control susceptible humans.</p>
<p>They are apparently asexual, since a single individual can produce hundreds of seed pods without interaction with another of its kind; each produces hundreds of seed pods which spread across the planet they have landed on, creating more and more krynoids as they do so. Eventually, they destroy the entire native ecology of the world, consuming it for their own growth. One of the licensed short stories states that, in the late phase of this takeover, they create a massive growth that projects miles up into the atmosphere, and then propels pods out into space to seed other worlds.</p>
<p></p>
<h3 style="text-align: left;">Game Attributes</h3>
<p>Defining the game attributes of krynoids runs into a problem of scale. The infective seed pod generation is small, comparatively inanimate, and more of a hazard than a ‘creature’. We know that it is resilient to cold, being able to hibernate as it travels through the vacuum of space, and germinates only when it has access to sunlight, air, and a supply of nutrients.</p>
<p>The active, reproductive, generation, however, is immense – basically a kaiju. While there is an intermediate stage in which this generation begins out human-sized, it does not last long. But the full-size one is sufficiently beyond human scale that hand weapons will do nothing to it, and you’ll need something on the scale of modern bombs, artillery, or spaceship weaponry to have any real chance of hurting it. Therefore, for most systems, what I'll stat up here is merely a section of the whole; a more human-scale portion that could individually threaten PCs. Destruction of it would cause a temporary retreat while the main organism regrows the damaged part but it’s no more likely to kill the full-size being than hacking a human’s finger off is likely to. The same stats can be used to describe an intermediate-sized krynoid during the brief period before it reaches adulthood – the main difference here being that destruction is, in this case, actually lethal.</p>
<p>Given that, while the krynoid would be stronger than a human, it would not be exceptionally so, relying on multiple vines to strike at opponents and using its bulk to smother them. On the other hand, it’s going to be highly resistant to damage, having both a tough exterior and a complete lack of vital organs. While one could argue that it is vulnerable to fire, it isn't dry wood, so it’s probably more accurate to say that fire simply gets around its usual resistance to physical damage. In addition to physical attacks, we also know that it is resistant to intense cold, but it is likely that most other attack modes would, like fire, have about the same effect on it that they would on regular creatures of its size.</p>
<p>The ability of the krynoid to communicate psychically through susceptible humans indicates that they are sentient, although their single-minded nature probably limits their intelligence rating. Having said which, whichever stat is used to resist psychic attack or represent general willpower is likely very high, for much the same reason – and because of the alien nature of their intelligence.</p><div><hr /><h3>5E - Krynoid</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Huge plant, neutral evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 16 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 133 (14d10+56)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 20 (+5)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18 (+4)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 8 (-1)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Wisdom +5</p><p class="MsoNormal"><b>Damage Resistances:</b> Bludgeoning, cutting, piercing, cold</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> Blinded, deafened, exhaustion<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 12, blindsight 60 ft.<o:p></o:p></p><p class="MsoNormal"><b><i>Multiattack.</i></b> The krynoid makes two slam
attacks. If both attacks hit a medium or smaller target, the target is grappled
(escape DC 15).<o:p></o:p></p><p class="MsoNormal"><b><i>Part of a Larger Whole.</i></b> A full-grown krynoid
is beyond gargantuan (100 ft. in diameter, covering an area of 30x30 map squares)
and immune to human-scale hand weaponry. Reducing the given hit points to zero
destroys some vines and forces the krynoid to retreat as if frightened, but
does not kill it.<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Slam.</b> <i>Melee Weapon Attack:</i> +8 to hit, reach 10
ft., one target. <i>Hit:</i> 16 (2d10+5) bludgeoning damage<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Challenge:</b> <span face=""Arial",sans-serif" style="font-size: 13pt;">7</span> (2,900 XP)<span face=""MS Shell Dlg 2",sans-serif" style="font-size: 8.5pt;"><o:p></o:p></span></p><p class="MsoNormal"><br /></p><h3>BRP - Krynoid</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 2D6+12 (19)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+12 (19)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 6D6+30 (51)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 4D6 (14)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 35</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +3D6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 6-point fibrous hide</p><p class="MsoNormal"><b>Skills: </b>Control Plants 60%<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b><i>Part of a Larger Whole:</i></b> A full-grown krynoid is
larger than a house (SIZ 200) and immune to human-scale hand weaponry. Reducing
the given hit points to zero destroys some vines and forces the krynoid to
retreat but does not kill it.<o:p></o:p></p>
<p class="MsoNormal"><br /></p><h3>GURPS - Krynoid</h3><o:p></o:p>
<table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 20</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 18</p></td></tr>
<tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>2d-1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 3d+2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr>
<tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><br /></td></tr></tbody></table>
<p class="MsoNormal"><b>SM: </b>+7 <b>HP:</b>750<b><o:p></o:p></b></p><p class="MsoNormal"><b>Advantages: </b>Damage Resistance +5 (+10 versus Cold),
Dark Vision, Doesn’t Sleep, Extra Arms (x2, extra-flexible), Extra Attack, High
Pain Threshold, Injury Tolerance (Homogenous), Plant Empathy, Rapid Healing<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Disadvantages: </b>Fanaticism (propagate), Mute, No Fine
Manipulators<o:p></o:p></p><h3><br /></h3><h3>Savage Worlds - Krynoid</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d8</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d12+9</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Fighting d6<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Special Abilities:</b> Armour +3, Environmental
Resistance (cold), Gargantuan, Tentacles x2 (fighting or grappling)<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 4 <b>Parry:</b> 5 <b>Toughness: </b>23 (12) <b>Size:</b> 12<o:p></o:p></p><h3><br /></h3><h3>STA - Krynoid</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>7</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><br /></div><div><div><i><b>Part of a Larger Whole:</b></i> A full-grown krynoid is the size of a small spaceship and
immune to human-scale hand weaponry. Reducing the given stress to zero destroys
some vines and forces the krynoid to retreat but does not kill it.</div><p class="MsoNormal"><o:p></o:p></p><div><i><b>Menacing</b></i></div><div><br /></div></div><div><br /></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-82011129893131839232023-09-20T12:00:00.006+01:002023-09-20T12:00:00.175+01:00DW Monsters: Androids<p></p><div class="separator" style="clear: both; text-align: center;"><br /></div>Following <i>Terror of the Zygons</i>, the next two stories are:<p></p><p></p><ul style="text-align: left;"><li><i>Planet of Evil</i> – the anti-matter monster here is an apparently unique entity and, in any case, is more a sort of mobile hazard than something with creature statistics</li><li><i>Pyramids of Mars</i> – although we only encounter one Osiran, they are a race… however, they’re sufficiently powerful that they are more effectively described as one-off NPCs. I’m also going to pass on their servitor robots for the time being as there isn’t much to say about them other than them being large, strong, robots.</li></ul><p></p><p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaGa2SHb9VtGNkmYVJI2qUSNmFQCd-1ewx5U7iiuTrysKpZSBJk738IqgnfAdLxkGD5nqEmtL__oQsWfR9AXA6IqAEzIo_OwdTSKshFj0c_5kxlxUmtA27RveOpwktV-XjMdI_-EfL2Xbn1GTft1idrCVNtDej82GkrtV3D-wjCCjTNIF1bdAeWeVZxFo/s250/android.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="193" data-original-width="250" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaGa2SHb9VtGNkmYVJI2qUSNmFQCd-1ewx5U7iiuTrysKpZSBJk738IqgnfAdLxkGD5nqEmtL__oQsWfR9AXA6IqAEzIo_OwdTSKshFj0c_5kxlxUmtA27RveOpwktV-XjMdI_-EfL2Xbn1GTft1idrCVNtDej82GkrtV3D-wjCCjTNIF1bdAeWeVZxFo/s1600/android.jpg" width="250" /></a>This brings us to <i>The Android Invasion</i>. The alien race here are the Kraals, which have leathery skin, sculpted skulls, and a small nose-horn. Other than their physical appearance, however, there seems little to set them apart from humans, and in game terms they (as with races such as the Draconians) probably don’t need any particular rules. Their titular android creations, however, are a different matter. <span></span></p><a name='more'></a><p></p><p>The Kraal androids never appeared again on the TV show, and have only rarely featured in the spin-off media, but the general concept of androids is one that's much more widely used. Strictly speaking, any human-shaped robot can be described as an android, and there may have been many such in the TV series, with examples from the modern show including the Smilers from <i>The Beast Below</i>, the Adherents of the Repeated Meme from <i>The End of the World</i>, or the Emoji-bots from <i>Smile</i>, among many others, while from the classic series we can add the White Robots from <i>The Mind Robber</i>, the Osiran servitor robots mentioned above and, indeed, the robot in <i>Robot</i>.</p><p>Here, however, I’m going to focus on androids specifically designed to pass themselves off as human and lacking any shape-shifting technology to help them achieve this. The Kraal androids are an obvious example, but other notable instances include those in <i>The Androids of Tara</i>, and individual robot duplicates seen in <i>The Chase</i> and <i>The Caves of Androzani</i>. Similar concepts have been used many times in the spin-off media although these are often unique to particular stories rather than being identical models.</p><h3 style="text-align: left;">Description and Biology</h3><p>Both the Kraal and the Taran androids are of very similar design, with deceptively human-looking skin over a framework full of electronics (rather than, say, the more pseudo-organic innards of the <i>Westworld </i>TV series). There is no indication of how they are powered, and the assumption often seems to be that they can go almost indefinitely without being recharged. If only a Roomba was so energy efficient! Realistically, of course, they would either have to be plugged into a power system from time to time, be built with a battery with a very high energy density, or include a miniature fusion reactor or the like. But this isn’t usually addressed, so who knows?</p><p>The distinguishing feature of this sort of android is that they can pass for human. Obviously, there are several difficulties here if one is to avoid the uncanny valley (as they are supposed to do). Trying to make the skin and eyes look fully convincing would be problematic for a start, even if we assume that they can get the behaviour right. Having said that, if you can get past these problems, the voice may not be so hard and, if the deception doesn’t have to last for long, there isn’t much more required. In this respect, it's worth noting that Taran androids weren’t originally designed to deceive as such, just to not look weird.</p><p>Kraal androids, however, are intended to pass themselves off as real humans. What features they would need beyond the basics depends on how long they are supposed to do this for, and how much they are supposed to mingle with real humans while doing so. This is debatable, in their case, but it doesn’t follow that nobody building android duplicates would have the same plan. </p><p>For this to work, the android is going to need to be capable of other things. They are, for instance, going to have to eat. They can probably get away with not being watched when they go to the toilet, but the food has to go somewhere, so, assuming it isn’t completely burned up as fuel, they’re going to have to expel it somehow. For similar reasons, they won’t need to be ‘anatomically accurate’, but it’s probably not that much extra work to make them so, so the designers may have done so anyway, just in case. Those parts don’t, however, need to be functional… unless the plan is to use them as a honey trap, which doesn’t seem very <i><b>Doctor Who</b></i>. </p><h3 style="text-align: left;">Game Attributes</h3><p>Neither the Kraal nor the Taran androids seem to be any stronger or more resistant to damage than humans. In systems that have enough detail to model things like blood loss, they are going to be immune to that, and, while they can’t be poisoned, they don’t otherwise seem especially difficult to kill. They are not armoured and have enough essential electronics inside them that an attack is as likely to strike something critical as it would be to hit a vital organ in a living being. They don’t seem to feel pain, however, so an injury short of death would have less effect on them than on humans; in game terms, this, and the near-inability to exhaust could be reflected in a high constitution score or the like.</p><p>Different designs have different intelligence ratings, although we’ll assume one that’s good enough to fake being an average human. Willpower will be high, since they simply follow their programming, and they’ll also be immune to the sort of psychic attacks that affect organic brains. Charisma is a little more tricky, depending on what it does in the system concerned. In some respects, it’s likely quite poor, but the android duplicate we’re modelling here does need some kind of deception skill and, in many systems, you can’t do that without a decent charisma. (An android not intended to deceive has no such requirement, but that’s not what we’re modelling here). </p><p>An android that’s going to pass itself off as human for any length of time will need the skills and knowledge of whatever profession it is supposed to have. Similarly, the standard Taran android is designed to perform lower-class duties and would probably have skills in farming, basic repair, and so on. But these things are variable, so I’ll stick to listing the skills necessary to try and deceive a PC into thinking the android is human, since that’s likely to be a core function in a game. As usual, though, I will assume a ‘mook’ level, rather than a top-of-the-range spybot.</p><p>Although some other models differ, Kraal and Taran androids are not sentient – and the Doctor is perfectly willing to destroy them. However, they can effectively simulate sentience, which in most game systems is good enough; the relevant numbers do not change. However, in some systems, this may have an effect, such as specifically noting that they can be reprogrammed like any other machine.</p><div><hr /><h3>5E - Android Duplicate</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium construct, neutral<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 10 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 30 (4d8+12)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 16 (+3)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10 (+0)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Wisdom +2<b><o:p></o:p></b></p><p class="MsoNormal"><b>Skills: </b>Deception +2, Persuasion +2<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Ranged +2, Melee +2<o:p></o:p></p><p class="MsoNormal"><b>Damage Immunities:</b> Poison, psychic<o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> Charmed, exhaustion,
frightened, paralysed, poisoned<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Challenge:</b> <span face=""Arial",sans-serif" style="font-size: 13pt;">⅛</span> (25 XP)<span face=""MS Shell Dlg 2",sans-serif" style="font-size: 8.5pt;"><o:p></o:p></span></p><p class="MsoNormal"><br /></p><h3>BRP - Android Duplicate</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+9 (16)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+6 (13)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 0-point simulated skin</p><p class="MsoNormal"><b>Skills: </b>Fast Talk 40%,<b> </b>Persuade 50%, (others depending
on imitated profession)<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Robot body:</i></b> Androids are immune to poison and
similar agents that affect biological beings as well as psychic attacks or
illusions that affect organic minds.<o:p></o:p></p><p class="MsoNormal"><br /></p><h3>GURPS - Android Duplicate</h3><h1><o:p></o:p></h1><h3><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 16</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d-2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 1d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 6.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><br /></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table></h3><p class="MsoNormal"><b>Advantages: </b>Digital Mind, Doesn’t Breathe, Extra Hit
Points +4, Machine, Unfazeable<o:p></o:p></p>
<p class="MsoNormal"><b>Disadvantages: </b>Electrical, Reprogrammable<o:p></o:p></p>
<p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Skills:</b> Acting-14, (others depending on imitated
profession)</p><h3><br /></h3><h3>Savage Worlds - Android Duplicate</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Persuasion d8 (others depending on imitated
profession)<o:p></o:p></p><p class="MsoNormal"><b>Special Abilities:</b> Construct, Fearless</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 2 <b>Toughness: </b>7 <b>Size:</b> 0<o:p></o:p></p><h3><br /></h3><h3>STA - Android Duplicate</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><br /></div><div><div><i><b>Digital skills:</b></i> The android has whatever skills are required to appear as a member of its imitated profession</div><div><br /></div><div><i><b>Machine 1</b></i></div><div><br /></div><div><i><b>Immune to Fear, Pain, and Poison</b></i></div></div><div><br /></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-7285891251558590652023-08-23T12:00:00.008+01:002023-08-23T12:00:00.138+01:00DW Monsters: Skarasen<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMOVa3pEj6sBzVysi66ev0JtUVlhkfnYEYN7gmAijYbvhvYF42pJzsCa8O7CQ1S7QP9mP5hjVXg4dF9vLvYqaMWP5B4YFTbT5mc6rietapqdMeVjDMq0OslVK-jK0mc-Ao187krw7GADxewJiomsZLZ8gE6vCaG4cVEvPuk-1A3iNXnupL8JXp3Tvd3Ic/s255/skarasen.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="198" data-original-width="255" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMOVa3pEj6sBzVysi66ev0JtUVlhkfnYEYN7gmAijYbvhvYF42pJzsCa8O7CQ1S7QP9mP5hjVXg4dF9vLvYqaMWP5B4YFTbT5mc6rietapqdMeVjDMq0OslVK-jK0mc-Ao187krw7GADxewJiomsZLZ8gE6vCaG4cVEvPuk-1A3iNXnupL8JXp3Tvd3Ic/s1600/skarasen.jpg" width="255" /></a></div>The next story up is <i>Terror of the Zygons</i>, the only classic series appearance of the eponymous aliens. While I have done those
before, as a recurring race in the modern series, the story also includes the Zygons' pet monster, the skarasen. Considering that we're told the creature is essential to Zygon survival, it's noteworthy that it has not appeared again on TV in any subsequent stories involving the race. <div><br /></div><div>The spin-off media, however, have been more willing to include them. They have so far appeared in two of the licensed audios (and one older one, outside the regular license) and two novels. The most significant of these is probably the Eighth Doctor novel <i>The Bodysnatchers</i>, which features a batch of infant skarasen. Each of these stories has, naturally, also included the Zygons; there have been many Zygon stories without the skarasen, but never the reverse.<div><br /><span><a name='more'></a></span>
<h3 style="text-align: left;">Description and Biology</h3>
The skarasen is a large reptilian-looking creature somewhat resembling a dinosaur. As an alien, it isn't literally a reptile, and one can point to the decidedly mammalian-looking teeth that it possesses as an indication that it doesn’t fit within our real-world evolutionary framework. The body form resembles a sauropod, such as <i>Brontosaurus</i>, more than it does the plesiosaur that the Loch Ness Monster is more usually compared with. <div><br /></div><div>The head is, however, proportionately larger than that of a sauropod, with large teeth that suggest a carnivorous diet. The feet are also larger, with splayed toes that make sense for something semi-aquatic, although not the flippers of a plesiosaur. But it is hairless, perhaps scaly and has a long neck that may be more flexible than we actually see. </div><div><br /></div><div>Besides the teeth, another clear non-reptilian feature is that the skarasen is said to produce 'milk'. The Zygons claim to need this to survive, although the absence of the creature in the modern show would suggest that they're either exaggerating or have come up with a synthetic alternative by the 21st century. The novel <i>Sting of the Zygons</i> states that this is green but functionally it's presumably used for the same purpose as mammalian milk. </div><div><br /></div><div>The skarasen is also said to be partially cybernetic, so what we encounter is likely not the 'natural' form. The biological creature is itself probably domesticated and bred for large size and high milk production, as a dairy cow is, but they need an implant to be obedient, so we're not talking anything quite like a dog. <i>Sting of the Zygons</i> adds that their skeleton is laced with a durable alloy and their skin enhanced to make them resistant to physical injury.</div><div> </div><div><h3 style="text-align: left;">Game Attributes</h3>
It's difficult to say exactly how large the skarasen is supposed to be, due to the limitations of the special effects of the day (and budget). However, the feet are big enough to stomp on a human, and perhaps two metres or so across. Because of their shape and long toes, we can't scale that up to a real sauropod to get an idea of the size, but from what we can see the head, neck, and body have to be at least 15 metres (50 feet) combined. This would be large for a <i>Brontosaurus</i>, but not exceptionally so. The length of the tail is unclear, but it seems likely to be proportionately shorter than that of a typical sauropod, which would make the overall snout-to-tail tip length shorter than the real dinosaur – but the neck is also shorter, so the body makes up more of the length, suggesting that it would be heavier. So probably over 20 tons, then. </div><div><br /></div><div>Different game systems have different ways of describing unusually large creatures, and this is going to be near the upper end for many of them.
Still, while it may be big, it isn't Godzilla and shouldn’t be unmanageable. The large size would, in most systems, be reflected in a very high strength, something that’s described linearly in some systems but not in others – so the values may be different, even if they're normally similar for human-sized beings. We're told in the TV story that it's invulnerable to anything short of a nuclear weapon; we’ll assume that's hyperbole, but there’s no doubt it’s extremely well armoured. From a purely physical perspective, the thing is going to be remarkably hard to kill.</div><div><br /></div><div>Indeed, in more realistic systems, the great size and almost impenetrable hide may combine to make it effectively impossible to take out in anything resembling regular combat. </div><div><br /></div><div>It doesn’t seem especially agile, nor any faster than a human, although it probably has more endurance in a chase. On the other hand, it's
semi-aquatic, and so may be more agile in the water than on land. At best, it's an intelligent as a dog, able to follow simple instructions, but no more. Its bite must be deadly, but its primary attack mode against human-sized targets is apparently just to stamp on them. Which, if it weighs 20 tons, is going to be equally terminal.</div><div><br /></div><div><div><hr /><h3>5E - Skarasen</h3></div><div><h1><o:p></o:p></h1><p class="MsoNormal"><i>Gargantuan monstrosity, unaligned<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 22 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 250 (10d20+40)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 30 ft., swim 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 22 (+6)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18 (+4)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 3 (-4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10 (+0)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Perception +5<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 13<o:p></o:p></p><p class="MsoNormal"><b><i>Bite.</i></b><i> Melee Weapon Attack:</i> +10 to hit,
reach 10 ft., one target. <i>Hit:</i> 20 (4d6+6) piercing damage.<o:p></o:p></p><p class="MsoNormal"><b><i>Stomp.</i></b><i> Melee Weapon Attack:</i> +10 to hit,
reach 5 ft., one target. <i>Hit:</i> 28 (4d10+6) bludgeoning damage.<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Challenge:</b> 10 (5,900 XP)</p><h3><br /></h3><h3>BRP - Skarasen</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 4D10+30 (62)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+24 (31)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 4D10+50 (72)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 52</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10 (swim 10)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +7D6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 24-point synthetically reinforced hide<o:p></o:p></p>
<p class="MsoNormal"><b>Skills: </b>Spot 60%, Swim 95%<o:p></o:p></p>
<p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Bite 50% (1D10+7D6 damage), Stomp 70% (8D6)</p><h3><br /></h3><h3>GURPS - Skarasen</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 70</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 16</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed: </b>6.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DR:</b> 60</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> +5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Traits: </b>Amphibious,<b> </b>Damage Resistance +60,
Quadruped, Sharp Teeth (8d-1 cutting damage), Wild animal</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
</p><p class="MsoNormal"><b>Skills:</b> Tracking-12<o:p></o:p></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><br /></p><div><br /></div><h3>Savage Worlds - Skarasen</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6 (A)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d12+6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Athletics d6, Fighting d6, Notice d6<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Special Abilities:</b> Hardy, Bite (Str +d6), Stomp (Str) <o:p></o:p></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 5 <b>Toughness:</b> 22 (6*) <b>Size:</b> 8 (Huge)</p><p class="MsoNormal"><br /></p><h3>STA - Skarasen</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 10</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>12</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>5</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 2</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 28</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><div><br /></div><div><br /></div></div><div><br /></div></div></div></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-26663045888334381792023-08-06T22:25:00.000+01:002023-08-06T22:25:29.818+01:00Trouble at t'Mill (con game report)<p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI9SyGcLSB7mz8w8qTu9-W8vBN7Cnis7LtjNYPEvw9bJQLLpRqA3D48i3kUiw8nUw1_3Js88_TYgG-vu0jmpGbkXnLtDH1kWrnI93tOAosG20rlv4id2vrKpOhtxaK7HuUnlE0XGtvaFWXW-S1F9_XI_-ikWl1vifvRUFKnI_5T9yeNrMdfBXHHsi0bak/s736/Station%201910s.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="480" data-original-width="736" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI9SyGcLSB7mz8w8qTu9-W8vBN7Cnis7LtjNYPEvw9bJQLLpRqA3D48i3kUiw8nUw1_3Js88_TYgG-vu0jmpGbkXnLtDH1kWrnI93tOAosG20rlv4id2vrKpOhtxaK7HuUnlE0XGtvaFWXW-S1F9_XI_-ikWl1vifvRUFKnI_5T9yeNrMdfBXHHsi0bak/s320/Station%201910s.jpg" width="320" /></a>This weekend, I ran a <i>Doctor Who</i> game at the annual Continuum convention in Leicester. I've had relatively little to run the game before, despite having written about related topics here, although this was the third in a loose series where I have previously run the other two (including one at last year's Continuum). The game was run using the <i>Doctor Who Adventures in Time and Space system</i> (2nd ed.) - one that I haven't used in my "monster" posts since, of course, the relevant information already exists in print. For those who haven't previously encountered it, it's available <a href="https://cubicle7games.com/doctor-who" target="_blank">here</a>.</p><p>Unfortunately, I'm not terribly good at coming up with ideas for adventures. I can tweak stuff that already exists, and throw in ideas but writing the adventure itself, not so much. (My recent fantasy sourcebooks, which are available <a href="https://www.drivethrurpg.com/browse.php?author=JK%20Revell" target="_blank">here</a> and <a href="https://www.drivethrurpg.com/browse.php?author=Jamie%20Revell" target="_blank">here</a>, consist of settings, NPCs, and plot hooks, but cannot reasonably be described as "scenarios"). Fortunately, there is a readily available source of plot ideas for <i>Doctor Who</i>: the expanded universe.<span></span></p><a name='more'></a><p></p><p>This term refers to all of the licensed material that exists outside of the TV show itself and its associated webisodes, etc. It's a common enough <a href="https://en.wikipedia.org/wiki/Expanded_universe" target="_blank">concept</a> in fandom, perhaps first being used to refer to <i><a href="https://starwars.fandom.com/wiki/Star_Wars_Legends" target="_blank">Star Wars</a></i>, and also being prominent for <i><a href="https://stexpanded.fandom.com/wiki/Main_Page" target="_blank">Star Trek</a></i>, among other franchises. In the case of <i>Doctor Who</i>, aside from the RPG itself (which clearly does count) there are three main types of media involved. </p><p>While the <a href="https://titan-comics.com/?tag__series=doctor-who" target="_blank">comics</a> have been going in some form or another since late 1964, I've only read a very small number since high school. The <a href="https://en.wikipedia.org/wiki/Lists_of_books_based_on_Doctor_Who" target="_blank">novels</a> are, perhaps, taken more seriously. While they began with the Target series that novelised the broadcast TV stories, original ones began appearing in 1991, along with numerous licensed short stories... and an indeterminate volume of fanfic. I haven't read the novels for a few years now, and, in any event, they are usually too long and complex to easily adapt to a game - certainly not to a one-off con game. </p><p>Which leaves us with the audio plays, produced since 1999 by <a href="https://www.bigfinish.com/" target="_blank">Big Finish</a>. Perhaps the biggest advantage here is that I happen to have listened to a lot of them, but it's also the case that (with a few exceptions) the details of their plots aren't all that well-known and they're about the right length. Most are two hours of audio, and that converts pretty well to three or four hours of gaming, if you do it well enough. So, that's what I do: cannibalise concepts from Big Finish audio plays and turn them into scenarios.</p><p>The first thing I do is, of course, identify a suitable idea. A high proportion of audio plays - probably the majority - won't work as scenarios for one reason or another. They're part of a longer plot arc, or they rely on a protagonist doing a particular thing, or there's only one, not-very-obvious, way of defeating the bad guy. Or, if they're particularly good audios, they'll be instantly recognisable and/or beautifully tailored to the protagonists featured, making use of their quirks and backstories. For that matter, many won't work with more than one or two main characters. </p><p>To be clear, what I'm not trying to do here is copy the original work - even though I'm not publishing it, just using it for a game between friends. Instead, I'm just taking the basic idea, and building a new scenario out of it. In the case of the con game I ran last year, I ended up mutating things so much that there was essentially no trace of the original left, beyond having the same monster in approximately the same place. This time, anyone who had a good memory of the original would have realised it was much the same idea but I figured that that wasn't a big risk, and it wouldn't help them much if they did.</p><p>So: the source material was <i><a href="https://www.bigfinish.com/releases/v/doctor-who-industrial-evolution-311" target="_blank">Industrial Evolution</a></i> by Eddie Robson, which came out in 2011. It's a decent story, but one multi-user online ranking site currently puts it in 171st place out of 215, and it came out over ten years ago, so, hopefully, it's not memorable enough for the homage to be obvious! The core idea here is that an out-of-control alien device is boosting local technology, and not doing a very good job of it. I kept the idea of how it had got to Earth, and why it was being used there in the first place, but key elements of the original went out the window. </p><p>All of the parts about Thomas Brewster, and that relate directly to the Doctor and Evelyn go out, because we don't want to replicate the plot, just use the central idea. I moved the setting from a fictional town in Lancashire to the real town of Huddersfield (in Yorkshire), the MP became a vicar, the alien has a different motive, things were structured so that the segment of the story set in Liverpool (Leeds, here) couldn't be directly investigated, cutting down on run-time. And I threw in the idea that the alien tech would be networked using a 3G signal, which would strengthen and upgrade itself to 4G, 5G, and beyond, as the scenario progressed. </p><p>My write-up of the scenario plot ran to less than half a page of A4. And not all of that ended up being used in play. I did do a few pages of stats and NPC character notes, padding the total out to 4½ pages. Other than that, the main prep work was researching the setting and getting as much detail right as possible. </p><p>The date of the original story is never specified, although, in the previous audio, the Doctor says he is heading for "about 1870". I needed something more precise, since I was going to have the TARDIS land at the train station, and I figured (correctly) that one of the first things the PCs would do was look for a newspaper. So, 29th June 1870 was the date I picked, and I then looked to see what could plausibly have been in the headlines around that date, and threw them in as background detail.</p><p>I checked the fashion of the day, found some pictures that would do for some of the key NPCs, and of some of the buildings that would feature. The mill that forms the centrepiece was a bit tricky, but there are real 19th-century mills still around, so I took one, cropped out a few bits of modern street furniture. decolourised it and degraded it a little in photoshop to make it look older. Probably not convincing if you looked closely, but it was good enough. I found genuine photographs of Huddersfield train station in Edwardian/late Victorian times, (the modern ones all show a water feature, cars, and a prominent statue of Harold Wilson) - not literally 1870, but that hardly matters. And I found an image of an old postcard featuring the actual church that the vicar NPC worked at.</p><p>If I'd prepped this recently, I'd have used Midjourney to generate pictures of the steampunk robots that form the main antagonists, but I already had some from existing artwork that gave the right look, so I used those. Handily, there are maps of 19th-century towns online, including Huddersfield, so I was able to present the players with a real-world map of the area that would prove useful in explaining how the technology was spreading and allow them to follow or triangulate the 3G signal if they thought of doing so (which they did; I had contingencies in place in case they didn't). </p><p>I was, as I usually am, uncertain about how things would go when I actually ran the adventure. In particular, I had only a vague idea for how things would play out once the PCs cottoned on to the basic idea of what was going on. How long, for instance, would it take for them to track down the source signal? Nor did I know how long it would take to play, and just hoped it would fit in the relevant slot. But it all worked out very well, coming in slightly under the maximum available time. Of course, a lot of the fun was down to the players - absolutely kudos to them for an enjoyable time, bringing it all to life!</p><p>All in all, it was successful enough that I'll be running a similar game at the next con. I already know what my starting point is going to be, but it's one where I'll have to completely change the monster, so the chances are that it won't resemble the original inspiration very much. Even so, I'm obviously not going to say here which one it is...<br /></p>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-62643907168783212023-07-26T12:00:00.024+01:002023-07-26T12:00:00.140+01:00DW Monsters: Cybermats<p>The Wirrn are the only new race introduced in season 12, with their story being followed by, in order:</p><p></p><ul style="text-align: left;"><li><i>The Sontaran Experiment </i></li><li><i>Genesis of the Daleks </i></li><li><i>Revenge of the Cybermen</i></li></ul><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaSULDIAxGh7sAD6nPvtKiusQ0VUJJ0Rmw0OBPqT94Ne6rLaopbefnCxdVkBnyRpmdD3sKpC1Nb9ZHOcSC4QHqlfasYKKAocPl0dJfBlIzZnOBCrZGBWh2XRXdMq-deBo7NdLbifP-HOHF-2s9G6pfG4C_GnXHX0tPFlGdRjUqFKMv3Q-EyZ_Frq88x5Q/s256/cybermat-1.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="197" data-original-width="256" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaSULDIAxGh7sAD6nPvtKiusQ0VUJJ0Rmw0OBPqT94Ne6rLaopbefnCxdVkBnyRpmdD3sKpC1Nb9ZHOcSC4QHqlfasYKKAocPl0dJfBlIzZnOBCrZGBWh2XRXdMq-deBo7NdLbifP-HOHF-2s9G6pfG4C_GnXHX0tPFlGdRjUqFKMv3Q-EyZ_Frq88x5Q/s1600/cybermat-1.jpg" width="256" /></a></div>All of which feature their titular returning “monsters”. However, the last of these three does include, in addition to the Cybermen, their creations, the cybermats. These had previously appeared in a couple of Second Doctor stories, in slightly different form, and have also appeared once in the modern series. Outside the TV series, they have so far featured (typically quite briefly) in nine audio stories and one original novel – all, of which, of course, also include the Cybermen in more prominent roles. Two of the audios address the question of the cybermats’ origin and nature, which is probably the most detail we’re ever going to get on them; the two answers given are, however, contradictory.<p></p><h3 style="text-align: left;">Description and Biology</h3><p>The appearance of cybermats changes at least as much as that of the Cybermen, but they are always small segmented metallic creatures that crawl along the ground. Although some of the versions lack any visible biological parts, the original version had organic eyes, and that in the modern series has animal-like teeth implanted in it. It seems reasonable to assume, however, that all cybermats are, like their creators, cyborgs combining both organic and electronic elements.</p><p>The wide variation in form is doubtless because the Cybermen have arisen more than once on different planets and have come up with different cybermat designs independently, as well as their tendency to upgrade their technology. As a minimum, it seems likely that all cybermats have an organic brain (or at least part of one), but there’s no reason to assume that they all originate from the same sort of creature. While the TV series has not so far weighed in what those might be, as noted above, the audios provide two possible answers.</p><p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij8vzOvFdTKg3vmUlzptIO8vWDXDib5b5RlaNgMq-LYmE0DqLOuatm6Us5M5Bw7BDCWVcJ1X0ERp9u2qXTtYF_d8WYe_GSEXYa6Yrf897PsVRenPTEGMxHluvAPjwRiKQOo3GGfUNiGobInLl0-SZLmw5ZXyb1QW8NcXx-EtiZosgLkGKfzta3GHfaz3Y/s217/cybermat-2.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="166" data-original-width="217" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij8vzOvFdTKg3vmUlzptIO8vWDXDib5b5RlaNgMq-LYmE0DqLOuatm6Us5M5Bw7BDCWVcJ1X0ERp9u2qXTtYF_d8WYe_GSEXYa6Yrf897PsVRenPTEGMxHluvAPjwRiKQOo3GGfUNiGobInLl0-SZLmw5ZXyb1QW8NcXx-EtiZosgLkGKfzta3GHfaz3Y/s1600/cybermat-2.jpg" width="217" /></a>The more plausible explanation, to my mind, is that given in the Fifth Doctor audio <i>Spare Parts</i>, where it stated that the Mondasian version of the cybermat was created from a type of pet popular on the Cybermen’s original homeworld. As a domesticated animal, this would have been tractable, and easily configured by cyber-tech to end up as something similar to what we see – the original physical form also loosely resembling the final shape.</p><p>The alternative, more horrific, possibility comes from <i>The Crystal of Cantus</i>, an audio story that does not directly feature the Doctor. Judging from the cover art, the Cybermen in this story are Telosian, rather than Mondasian, and here we’re told that cybermats are created using the brains of human babies. There is some logic to this in that very young humans can’t reasonably be converted into the regular Cybermen we see, and they might not wish to waste the potential resource. On the other hand, it’s hard to explain why they would put the brain in such an obviously non-humanoid body, or whether it would work terribly well – or behave in the way that it does – if they did. Most (but not all) cybermats also seem too small to physically fit even a baby’s brain inside them.</p><p>Plus… ick!</p><p>Other than the brain, there may not be many organic internal organs in a cybermat, although, again, this might vary between models. So long as you have a suitable means of providing the brain with oxygen and nutrients, there are probably few parts you absolutely have to keep organic, depending on the technology available. In general, similar principles apply to their “biology” as do for the Cybermen themselves.</p><h3 style="text-align: left;">Game Attributes</h3><p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3OX5GdGZPIkFoRsWuWaJyXzpo1CMBBHkwE2l7TMqZumhF3GX740leb_yhJtwZkyDzFR0yznaJ8yERvItID1xGpUWy8n2PQR_cXpO25aYX5di5f-6DIXEGLuitbiSFl7AU2XcOBVmJLS-Q_Ahdp1ri6RisL5ZpuCWPK3UF6e619Ig2TvwXxX780MQYmNE/s220/cybermat-3.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="146" data-original-width="220" height="146" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3OX5GdGZPIkFoRsWuWaJyXzpo1CMBBHkwE2l7TMqZumhF3GX740leb_yhJtwZkyDzFR0yznaJ8yERvItID1xGpUWy8n2PQR_cXpO25aYX5di5f-6DIXEGLuitbiSFl7AU2XcOBVmJLS-Q_Ahdp1ri6RisL5ZpuCWPK3UF6e619Ig2TvwXxX780MQYmNE/s1600/cybermat-3.jpg" width="220" /></a>In many respects, cybermat statistics can be modelled on those of Cybermen, with the exception that they are much smaller and that, in systems that care about such things, they are a different shape. They obviously have low physical strength and don’t seem especially agile. Their cyborg body will be resilient, as that of the Cybermen is, although in systems where physical size is built into the relevant statistic, that may well cancel out. The armour plating is marginally bullet-proof, but not exceptional.</p><p>Regardless of the origin we go with, it seems clear that cybermats are of only animal intelligence, although likely a fairly intelligent animal, such as a dog. For this reason, they don’t have many skills beyond attacking and stealthily sneaking about. The attack is delivered by a bite; the various models have metal teeth, or organic ones, or perhaps even piercing mandibles, but in game terms, this is unlikely to make much difference. Since one of their purposes is to scout out their environment, their senses are likely quite good.</p><h3 style="text-align: left;">Special Abilities</h3><p>For the sake of simplicity, I will assume that the two special abilities we see cybermats use are general functions of the cyborg, even though we only see one or the other (or neither) being used in any given story. Specific models can be described by cutting out either or both of the abilities and/or adding a vulnerability to gold in those versions said to be susceptible to this attack. The Cybermen can probably swap out functional modules in their creations anyway, depending on what they want them to do on any given occasion.</p><p>The eyeless, almost wormlike, version of <i>Revenge of the Cybermen</i> has the ability to inject its victims with a venom, virus, or other toxic agent stored inside it. We know that the chemical in question can be changed to suit different purposes, so even the base model may vary somewhat, but we’ll assume a regular poison. The other special feature, seen in <i>Closing Time</i>, is the ability to drain electricity from their surroundings, providing energy to their masters.</p><div><hr />
<h3>5E - Cybermat</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Tiny construct, neutral<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 16 (metal plating)</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 19 (3d4+12)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 6 (-2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18 (+4)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 3 (-4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 5 (-3)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Perception +3</p><p class="MsoNormal"><b>Damage Resistances: </b>Cold, Fire, Poison</p><p class="MsoNormal"><b>Senses: </b>Passive Perception 11</p><p class="MsoNormal"><b>Bite. </b><i>Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit: </i>4 (1d6) piercing damage and 11 (3d6) poison damage.</p><p class="MsoNormal"><b>Challenge: </b>1 (200 XP)</p><h3><br /></h3><br />
<h3>BRP - Cybermat</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 1D3+6 (8)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 1D6 (4)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p><b>DEX</b> 2D6 (7) </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> -1D6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 5-point metal plating</p><p class="MsoNormal"><b>Skills:</b> Listen 50%, Spot 60%</p><p class="MsoNormal"><b>Combat Skills: </b>Bite 50% (1D6-1D6 damage, plus a POT 10 poison)</p><h3><br /></h3><br />
<h3>GURPS - Cybermat</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 18</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage: </b>1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DR:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> -4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Alertness +3, Damage Resistance +6, Doesn’t Eat or Drink, Doesn’t Sleep, Fit, Innate Attack (Toxic, melee attack, resistible, 2d, linked with Piercing, melee attack, 1d)</p><p class="MsoNormal"><b>Disadvantages: </b>Cannot Speak, Electrical</p><div><br /></div><br />
<h3>Savage Worlds - Cybermat</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6 (A)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d10</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Fighting d6, Notice d8<o:p></o:p></p><p class="MsoNormal"><b>Edges:</b> Cyborg, Hard to Kill</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Special Abilities:</b> Bite (Str+1), Poison (lethal)<o:p></o:p></p><p class="MsoNormal"><b>Pace:</b> 5 <b>Toughness:</b> 5 (4) <b>Size:</b> -3 (Very Small)</p><p class="MsoNormal"><br /></p><br />
<h3>STA - Cybermat</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 4</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 2</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 7</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><div><br /></div><div><b>Bite:</b> Melee 2^ (1H, Deadly)</div></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-38770695441941466692023-07-12T12:00:00.041+01:002023-07-12T12:00:00.154+01:00DW Monsters: Wirrn<p>We don’t see any newly introduced races in the remainder of the first revived season after <i>Dalek</i>, but for the record, the relevant stories are:</p><p></p><ul style="text-align: left;"><li><i>The Long Game</i> – The “monster” here is the Jagrafass, which is, so far as we can tell, a unique being, not a race.</li><li><i>Father’s Day</i> – The Reapers are said to be completely impervious to damage, which makes them more of an obstacle than something that can be described with creature statistics so I will, at least for the moment, pass on them.</li><li><i>The Empty Child</i> – The real threat here are the nanites that create the empty children and they are only doing what they are doing because of a very specific malfunction. Thus, the empty children themselves are a one-off thing and the malfunctioning nanites are (game mechanically speaking) a disease, not a monster.</li><li><i>Boom Town</i> – features the Slitheen.</li><li><i>Bad Wolf</i> – features the Daleks.</li></ul><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNk0InglGQbJOcpg78J-2DihExEtnka-IdOSPcP8VdTwawg-Kys16GHzNW4YCaY6k0wTaPE_Qh98eYzr3ygFUzbflcUNCQOW09gI8BZyfd3HLC-6XQ-X2PmitjP2qK4UjxaPzP3QJMkLEJqbVvPIG4vBUjbYKN22D6zOXa2040UFbHpK9d3DJj0dR8j14/s300/Wirrn-The-Ark-in-Space.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="227" data-original-width="300" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNk0InglGQbJOcpg78J-2DihExEtnka-IdOSPcP8VdTwawg-Kys16GHzNW4YCaY6k0wTaPE_Qh98eYzr3ygFUzbflcUNCQOW09gI8BZyfd3HLC-6XQ-X2PmitjP2qK4UjxaPzP3QJMkLEJqbVvPIG4vBUjbYKN22D6zOXa2040UFbHpK9d3DJj0dR8j14/s1600/Wirrn-The-Ark-in-Space.jpg" width="300" /></a></div>With the Ninth Doctor’s run completed, I am heading back to the classic era, and looking at the monsters of the Fourth Doctor’s run. The first story of his run is <i>Robot</i>, which features a unique… robot… but after that, we get <i>The Ark in Space</i>, which introduces the Wirrn. <p></p><p>Although we do briefly see a dead Wirrn in a later story, they otherwise do not appear again in the TV show. They do, however, feature in the 1998 novel <i>Placebo Effect</i> and in four audio stories. The most notable of the latter are perhaps <i>Wirrn Isle</i>, a direct sequel to <i>The Ark in Space</i>, and <i>Wirrn Dawn</i>, which is essentially <i>Aliens</i> with Wirrn instead of xenomorphs. As usual, a few comics and short stories round out the total.</p><h3 style="text-align: left;">Description and Biology</h3><p>When it comes to some of the more non-humanoid aliens in the classic TV series, it can often be difficult to determine how much of their appearance is how they are ‘supposed’ to look and how much is down to the limitations of special effects, budget, and the need to fit actors inside the costumes. The Wirrn are an example of this, but by no means the most extreme, so we can make a reasonable guess at the intent.</p><p>Wirrn, then, physically appear much like giant insects, with some features resembling those of mantises and grasshoppers and others with less obvious analogues. Their general body form is insectoid, with a distinct head, thorax, and segmented abdomen. The thorax bears six legs, at least four of which are likely supposed to be carrying the weight of the body (they don’t on the prop used in the show, because the actors’ legs are inside the abdomen) and the front two of which can be used as arms. They don’t seem to have much in the way of hands on the ends of these limbs and, unlike many real-world insects, they don’t have wings. </p><p>The head has a pair of large eyes, which may or may not be compound, and a pair of long antennae. The latter are primarily used for the sense of smell in real-world insects, but they have other functions, too, so they may or may not be the same here. There are a pair of curved mandibles, but none of the other mouthparts a real-world insect would have, nor any ocelli. There is also a slender, antenna-like structure projecting from the forward part of the head which is presumably sensory in function.</p><p>Since they are aliens, and not real insects, we can’t make too many inferences about their internal anatomy. Nonetheless, their ability to move about without difficulty when they are as large as they are would imply the presence of an internal skeleton in addition to the chitinous plates on the outside of the body. A respiratory system based on tracheae wouldn’t work at that size, so they must have lungs of some kind – although not necessarily where we would expect them to be. </p><p>There are two stand-out features of Wirrn biology. The first is that they can survive without food, water, and even air for extended periods. Some real-world creatures, most famously tardigrades, can do much the same, entering a state of almost total hibernation until woken up by the presence of liquid water. In the case of Wirrn, however, they can remain active for at least some of this time, being able to survive in a vacuum because of an ability to convert their expired carbon dioxide back into oxygen. In reality, that would require an input of energy from somewhere else – possibly sunlight – but this isn’t specified.</p><p>The second feature, of course, concerns their life cycle. The Wirrn are eusocial insects, like ants or bees, with only a small number of reproductive females. The status of the males is unclear; it could be that all the other Wirrn are male and that only a minority get the chance to mate, but it’s also possible, that, like real-world eusocial insects, the majority of Wirrn are sterile and it’s not obvious which ones are the fertile males. It’s also possible, if less likely, that queens are parthenogenetic, and there are no fertile males at all.</p><p>The queen lays her eggs inside warm-blooded vertebrates where they incubate until they hatch. Like bees and many other insects – but unlike the grasshoppers and mantises they otherwise resemble – Wirrn are holometabolous. That is to say, the egg hatches into a distinct larval form that later pupates to turn into an adult. The larva is a segmented worm-like creature with six short stubby limbs like those on the hind part of a caterpillar. They lack any obvious sense organs, and the mouth is simply a round opening without any mandibles or other visible mouthparts. </p><p>Where it gets weird is that the larvae secrete a slime that slowly transforms humans (and presumably similar vertebrates) into further larvae. Like regular larvae, these gain racial memory from their biological parent(s) and are also able to access the memories of the mammalian host. Since the host is apparently a kind of cow-like animal on their home planet, it’s hard to see what purpose this evolved for, but it’s certainly handy when the host happens to be a human whose world you wish to conquer.</p><p>There is a question as to just how humanoid the host has to be. Since they originally evolved to infect bovine creatures on another planet, the requirement is probably broad, and any warm-blooded mammal of sufficient size will do. So cats are likely safe because they are too small to form a proper larva let alone incubate an egg, but large dogs, cattle, horses, lions and so on are probably all fair game. Maybe ostriches, too, since they are warm-blooded and likely no more alien to the Wirrn than we are, but whether reptiles such as crocodiles – or Silurians – would fit the bill is less obvious.</p><h3 style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7iBus5bfWQjAIUcqkEGXS007xIE-aaLEwnlm6vKSEiPY1y6bovoKYsFpBcftFdNOfmD8c9H1_0jKP-4fstA267jboX9typeh-ILNuWNmA13Pmwr8iB45uXL1qdD3jExRbSB30dpAfCfj1V0Vfv_zr2bhKVM60HolS9aAkSpz8faQ4iVMbPmzN-OWj5nk/s250/Wirrn%203.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="250" data-original-width="239" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7iBus5bfWQjAIUcqkEGXS007xIE-aaLEwnlm6vKSEiPY1y6bovoKYsFpBcftFdNOfmD8c9H1_0jKP-4fstA267jboX9typeh-ILNuWNmA13Pmwr8iB45uXL1qdD3jExRbSB30dpAfCfj1V0Vfv_zr2bhKVM60HolS9aAkSpz8faQ4iVMbPmzN-OWj5nk/s1600/Wirrn%203.jpg" width="239" /></a>Game Attributes</h3><p>Despite the spindly appearance of their limbs, the Wirrn are no weaker than humans. They move slowly and clumsily but the latter may be more a factor of the costume’s limitations than something intended to be true of the race. Their armoured carapace is resistant to physical attacks, including blaster weapons, and their ability to survive for long periods in harsh environments implies a high degree of physical endurance. They are vulnerable to electricity, and likely to some other non-kinetic attack forms, too.</p><p>While they appear monstrous, the Wirrn are an intelligent species, on a par with humans and able and willing to communicate with them under the right circumstances. They don’t have any native technology that we know of, which limits the skills they will inherently possess, but their ability to absorb the knowledge of their host significantly offsets this. Nonetheless, the version I will provide stats for is one that has incubated in a non-sentient animal; additional skills can be added as required when other circumstances apply. The mandibles would be able to deliver a nasty bite, but the main threat in hand-to-hand combat would actually be how hard they are to injure, leading them to win a war of attrition.</p><p>There is also the matter of the other two instars – the larvae and pupae. The larvae are undeniably slow-moving and clumsy, even if the adults are not, and they lack any manipulatory appendages or natural weapons. Their hide is thick and resilient and can be easily regenerated, making them difficult to hurt, although not as much so as the adults. At this stage, they’re probably not fully sentient unless they have incubated inside or taken over a creature that already was and they’re apparently unable to communicate when in full larval form.</p><p>The pupae are immobile and harmless so, while they too are likely difficult to injure, they can’t fight back and so do not require creature statistics.</p><h3 style="text-align: left;">Special Abilities</h3><p>The ability of Wirrn to survive in a vacuum is easily dealt with. Most systems will either provide a specific ability that covers this or would just have it be something that the creature “does” and that does not require a special description.</p><p>The transforming slime from the larvae is a more complicated issue. There is almost certainly a ‘saving throw’ (or equivalent) involved here; it’s just that the only person we see affected in the TV show happened to fail his. Once infected, however, while further saving throws – probably based on willpower – can slow down the rate of transformation, so far as we know, it is ultimately irreversible. So what we have is a slow-acting contact poison, but one that transforms the victim rather than killing them and, moreover, leaves them active while it is doing so.</p><p>One way to simulate this might be to reduce the victim’s dexterity or equivalent attribute since their ability to move about and manipulate objects is being steadily eroded as the transformation into a slow-moving slug-caterpillar continues. At a certain point, the transformation is complete and any skills that rely more on knowledge than physical ability or humanoid shape are carried over to the newly created Wirrn.</p><hr /><h3>5E - Wirrn</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Large monstrosity, lawful evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 15 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 38 (4d10+16)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18 (+4)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 8 (-1)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Constitution +6, Wisdom +3</p><p class="MsoNormal"><b>Skills: </b>Athletics +3</p><p class="MsoNormal"><b>Damage Resistances: </b>Bludgeoning, Fire, Radiant, Slashing, Piercing</p><p class="MsoNormal"><b>Senses: </b>Passive Perception 11</p><p class="MsoNormal"><b>Bite. </b><i>Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (2d4+1) piercing damage.</p><p class="MsoNormal"><b><i>Metabolic Resilience:</i> </b>The Wirrn can survive without food or water for ten times longer than a human. The Wirrn can hold its breath, and survive in a vacuum if necessary, for up to five days without ill effect. For each day thereafter, it takes a level of exhaustion.</p><p class="MsoNormal"><b><i>Racial Memory:</i> </b>In addition to possessing the past knowledge of their parents, a Wirrn also has Proficiency in History, Medicine, Nature, Religion, Science, or Technology if its original host had Proficiency in those skills.</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Challenge: </b>1 (200 XP)</p><h3>5E - Wirrn Larva</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium monstrosity, lawful evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 12 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 30 (4d8+12)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 10 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 4 (-3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 16 (+3)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 8 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 6 (-2)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Constitution +5, Wisdom +2</p><p class="MsoNormal"><b>Skills: </b>Athletics +3</p><p class="MsoNormal"><b>Damage Resistances: </b>Fire, Radiant, Slashing, Piercing</p><p class="MsoNormal"><b>Senses: </b>Passive Perception 10</p><p class="MsoNormal"><b>Slam. </b><i>Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6) piercing damage.</p><p class="MsoNormal"><i style="font-weight: bold;">Infection: </i>The Wirrn larva secretes an infectious toxin. If this touches the bare skin of a warm-blooded vertebrate-like creature, the creature must make a DC 10 Constitution saving throw or become infected. Once infected, they begin to transform into a Wirrn larva. Each hour, they must make a DC 10 Wisdom saving throw or transform further, losing 2 points of Dexterity in the process. Once they have lost 8 points of Dexterity in this way, they are fully transformed and replace their original statistics with those of a Wirrn larva.</p><p class="MsoNormal"><i style="font-weight: bold;">Pupate: </i>When a Wirrn larva pupates, it is considered to suffer the Paralysed condition until it emerges as an adult. Its statistics otherwise remain unchanged.</p><p class="MsoNormal"><b>Challenge:</b><b style="font-style: italic;"> </b>½ (100 XP)</p><h3><br /></h3><h3>BRP - Wirrn</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+12 (19)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+9 (16)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour: </b>6-point chitinous exoskeleton (no effect against electrical attacks)</p><p class="MsoNormal"><b>Skills: </b>Climb 50%</p><p class="MsoNormal"><b>Combat Skills: </b>Bite 50% (1D6+1D4 damage)</p><p class="MsoNormal"><b><i>Metabolic Resilience:</i> </b>The Wirrn can survive without food or water for ten times longer than a human. The Wirrn can hold its breath, and survive in a vacuum if necessary, for up to five days without ill effect. Each day thereafter, it takes 1D6 damage that cannot be healed without returning to a breathable atmosphere.</p><p class="MsoNormal"><b><i>Racial Memory:</i> </b>In addition to possessing the past knowledge of their parents, a Wirrn also retains any of the following skills its host body possessed: Artillery, Craft, Drive, Heavy Machine, Knowledge, Language, Literacy, Medicine, Navigate, Pilot, Repair, Science, Strategy, Technical, Track.</p><div><h3>BRP - Wirrn Larva</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+9 (16)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+6 (13)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 1D6 (3-4)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 7</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour: </b>2-point bubbly hide</p><p class="MsoNormal"><b>Combat Skills: </b>Brawl 40% (1D3 damage)</p><p class="MsoNormal"><b><i>Infection:</i> </b>The Wirrn larva secretes an infectious toxin. If this touches the bare skin of a warm-blooded vertebrate-like creature, the creature must make a CON roll against a resistance of 10 or become infected. Once infected, they begin to transform into a Wirrn larva. Each hour, they must make a POW roll against a resistance of 10 or transform further, losing 2 points of DEX in the process. Once they have lost 8 points of DEX in this way, they are fully transformed and replace their original statistics with those of a Wirrn larva.</p><p class="MsoNormal"><b><i>Pupate:</i> </b>When a Wirrn larva pupates, it becomes immobile, with a DEX and Move of 0. Its statistics otherwise remain unchanged.</p></div><div><br /></div>
<h3>GURPS - Wirrn</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 18</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 7</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><br /></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> +1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Damage Resistance +5, Extra Legs (+2), Oxygen Storage (5 days), Racial Memory (active), Radiation Protection/2, Reduced Consumption-3, Vacuum Support, Innate Attack: Bite (1d-2)</p><p class="MsoNormal"><b>Disadvantages: </b>Obsession (propagate the race) </p><p class="MsoNormal"><b>Skills: </b>Brawling-12, Climbing-12, Free Fall-12, Stealth-10, (other IQ-based skills possessed by the original host body)</p><div>
<h3>GURPS - Wirrn Larva</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 18</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><br /></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> +0</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table></div><p class="MsoNormal"><b>Advantages: </b>Damage Resistance +2, Dominance</p><p class="MsoNormal"><b>Disadvantages: </b>Mute, No Legs (slithers, larva only), No Manipulators, Sessile (pupa only)</p><p class="MsoNormal"><b>Skills: </b>Brawling-6</p><h3><br /></h3><h3>Savage Worlds - Wirrn</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d8</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Athletics d6, Fighting d6<o:p></o:p></p><p class="MsoNormal"><b>Metabolic Resilience: </b>The Wirrn can survive without food or water for ten times longer than a human. The Wirrn can hold its breath, and survive in vacuum if necessary, for up to five days without ill effect. Each day thereafter, they take a level of Fatigue.</p><p class="MsoNormal"><b>Racial Memory: </b>In addition to possessing the past knowledge of their parents, a Wirrn also retains any of the Smarts skills its host body possessed.</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 5 <b>Toughness: </b>12 (3) <b>Size:</b> 1<o:p></o:p></p>
<h3>Savage Worlds - Wirrn Larva</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d8</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Hindrances:</b> <span style="font-weight: normal;">Mute</span></p><p class="MsoNormal"><i><b>Infection:</b></i> <span style="font-weight: normal;">The Wirrn larva secretes an infectious toxin. If this touches the bare skin of a warm-blooded vertebrate-like creature, the creature must make a Vigour roll or become infected. Once infected, they begin to transform into a Wirrn larva. Each hour, they must make a Spirit roll or transform further. After four failed Spirit rolls, they are fully transformed and replace their original statistics with those of a Wirrn larva.</span><p class="MsoNormal"><i><b>Pupate:</b></i> <span style="font-weight: normal;">When a Wirrn larva pupates, it becomes immobile, with an Agility and Pace of 0. Its statistics otherwise remain unchanged.</span><p class="MsoNormal" style="font-size: medium; font-weight: 400;"><o:p></o:p></p><p class="MsoNormal" style="font-size: medium; font-weight: 400;"></p><p class="MsoNormal" style="font-size: medium;"><b>Pace:</b><span style="font-weight: 400;"> 2 </span><b>Parry</b><b>:</b><span style="font-weight: 400;"> 2 </span> <b>Toughness:<span> </span></b><span style="font-weight: normal;">8 (1)</span> <span style="font-weight: 400;"> </span> <b>Size:</b> <span style="font-weight: 400;">0</span></p><h3><br /></h3>
<h3>STA - Wirrn</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Traits:</b> <span style="font-weight: normal;">Immune to Vacuum</span></p><p class="MsoNormal"><span style="font-size: small;"><i><b>Metabolic Resilience:</b> </i><span style="font-weight: normal;">The Wirrn can survive without food or water for ten times longer than a human. </span></span></p><p class="MsoNormal"><i><b>Racial Memory:</b> </i><span style="font-weight: normal;">In addition to possessing the past knowledge of their parents, a Wirrn also retains any Science, Conn, Engineering, or Medicine skills its host body possessed.</span>
</p><h3>STA - Wirrn Larva</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b><i>Infection:</i> </b><span style="font-weight: normal;">The Wirrn larva secretes an infectious toxin. If this touches the bare skin of a warm-blooded vertebrate-like creature, the creature must make a Fitness + Security roll against a difficulty of 3 or become infected. Once infected, they begin to transform into a Wirrn larva. Each hour, they must make a Daring + Command roll against the same difficulty or transform further, losing a point of Control in the process. After four failed rolls, they are fully transformed and replace their original statistics with those of a Wirrn larva.</span></p><p class="MsoNormal"><i><b>Pupate: </b></i><span style="font-weight: normal;">When a Wirrn larva pupates, it becomes immobile, unable to perform any active tasks or oppose any attacks. Its statistics otherwise remain unchanged.</span></p><div><br /></div><div><br style="font-size: 18.72px;" /></div><p></p><p></p><p></p><p></p><p></p>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-79455433867150404722023-06-28T12:00:00.300+01:002023-08-18T20:34:02.988+01:00DW Monsters: Daleks<div style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFYMu6Y5MysTZfyJlYW_6Nl0szdUP2d6LzQwgv09aN3KPBejJAnzA3WC4d7vU-jBWW3BGxSuGfFj3hRzzAL9oaEap5PGTpi98VIBXYOAE83qUipmDG2EGeQUtKobNrpsRzYS-XBiKCliW-jPZMnwc8WezjI37ff63f8ihRj6UaITLQC1ZbzQZOgMgZ/s294/dalek-3.jpg" style="clear: left; float: left; font-size: 18.72px; font-weight: 700; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="250" data-original-width="294" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFYMu6Y5MysTZfyJlYW_6Nl0szdUP2d6LzQwgv09aN3KPBejJAnzA3WC4d7vU-jBWW3BGxSuGfFj3hRzzAL9oaEap5PGTpi98VIBXYOAE83qUipmDG2EGeQUtKobNrpsRzYS-XBiKCliW-jPZMnwc8WezjI37ff63f8ihRj6UaITLQC1ZbzQZOgMgZ/s1600/dalek-3.jpg" width="294" /></a>The next story is <i>Dalek</i>, and it’s finally time to try and cover the most iconic, and frequently-used, of all the Doctor Who “monsters”. I’ve left them this long mainly because they’re such a big topic that it’s easier to do other races first, but also because they are quite complex. Given their greater number of appearances than Cybermen, it’s notable that they’ve changed rather less than that race has, but even so, and ignoring unique and variant individuals, I’ll need to cover at least three different versions in their evolution over the 60 years of the series so far.</div><p></p><h3 style="text-align: left;">Appearances</h3><p>The race first appeared way back in the first season in 1963, as literally the first “monster” in the series’ history. That first appearance was followed by at least fourteen further Dalek stories in the classic series (arguably more, if you count brief appearances) with at least one for every Doctor up to the Seventh. As I write this, there have been sixteen unequivocal Dalek stories in the modern series, but such is their popularity that if you are reading this even one year after I penned it, there’s a good chance that that number will have increased.</p><p>The Daleks have been much less popular in the novels, due largely to licensing issues. So far, there have only been three full-length novels featuring the race… and two of them contained excessive fanwank. There have, however, been plenty of licensed short stories and numerous appearances in the comics, so fans of the written word are by no means restricted to fanfic.</p><p>The number of audios featuring the Daleks is similarly vast, easily outweighing their TV appearances. By my count, there have been over one hundred Dalek audios to date and that number is only going to go up. This is partly due to the existence of entire mini-series featuring the race as regular opponents, mostly set during the Time War, but naturally, there have been many one-offs as well. As with the prose stories, sometimes these introduce their own variants on the race, but I am going to stick to the televised versions.</p><h3 style="text-align: left;">Description and Biology</h3><p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHMAOzkKX7T4EJXMO5dVynMZUipfsi_Eo7sP3qITa6mPDbNvdXP3neSUkcllKu3zUSbsHP4FOXAnf6OlZ0AsotLQZpnSw0Va7BFyh36wQURKYFDHZ7coVBX09i8wkg8K_ZiH144cS2BKAneq13G-rVehR7brmoYjhi2HvKc3z_-isXIfnRwLPavJPn/s250/dalek-2.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="236" data-original-width="250" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHMAOzkKX7T4EJXMO5dVynMZUipfsi_Eo7sP3qITa6mPDbNvdXP3neSUkcllKu3zUSbsHP4FOXAnf6OlZ0AsotLQZpnSw0Va7BFyh36wQURKYFDHZ7coVBX09i8wkg8K_ZiH144cS2BKAneq13G-rVehR7brmoYjhi2HvKc3z_-isXIfnRwLPavJPn/s1600/dalek-2.jpg" width="250" /></a>The look of Daleks has changed relatively little over the 60 years of their appearance. They appear as robotic pepper-pot shapes with a skirt composed of (usually) 12 angular segments, each decorated with a vertical row of four hemispherical bumps and with a fender at the base that runs very low to the ground. The midsection is, in most versions, adorned with a series of vertical slats and has a forward surface bearing a gun and what looks suspiciously like a sink-plunger. Above this is a wraparound grill with (usually) three projecting rings around it, and then the top dome, with an eyestalk and two lights that flash in time with the creature’s speech.</p><p>Even looking at supposedly baseline Daleks there are some changes to this over the series’ history and one can really go down a rabbit hole if one delves into the fine detail. Avoiding that, we can still say that the original look, as seen in the first two Dalek serials, lacked the slats around the midsection, instead having two smooth horizontal rings. The slats first appear in <i>The Chase</i>, where they are explained as the means by which the Dalek obtains power from its environment – the earlier versions either obtained it from electrically charged flooring through their bases, or via dish receivers attached to their backs. </p><p>The earliest Daleks were blue-and-silver (not that it was easy to tell in black-and-white) but various muted liveries were used down the years. In the modern series, we instead get an all-copper livery and glowing blue eyes. The slats are now riveted pieces of metal, probably decorative and/or protective so that we can assume the power source is internal by this time. In <i>Victory of the Daleks</i> we see a “new paradigm” version, with brightly coloured livery and a larger body that’s both chunkier and more smoothly moulded. The slats have gone, to be replaced by something closer to the original design, but thicker and more angular. This look didn’t last, and the latest baseline versions are pretty much back to the “copper” look.</p><p>But, of course, all of this refers to what we normally see and, as every fan knows, despite appearances, the Daleks aren’t really robots. Instead, the visible part is, in effect, a miniature tank being driven by an alien mutant deep inside the shell. The ancestors of these mutants were once indistinguishable from humans, but the form they now take has tentacles and a single eye, looking – at least in the modern series – like something between a starfish and an octopus. Whatever humanoid internal anatomy they may once have had has obviously mutated to the point of unrecognisability and they don’t, for example, appear to have any skeleton. </p><p>While they are permanently ensconced within their travel machines the degree to which they are physically integrated with the electronics varies. Most do not appear to be true cyborgs, although (for example) the “Imperial Daleks” of <i>Remembrance </i>clearly are.</p><p>The shell provides all the life support that the mutant could need, and is sealed, allowing at least the modern series version to survive in the vacuum of space. Presumably, there are refillable air tanks or something in the casing to allow it to breathe. Since they are organic, they must also obtain food somehow – <i>Into the Dalek</i> states that some of this is hoovered up by “antibodies” that attack bacteria and other potential pathogens, but it seems unlikely that this would be the only source. This being supplemented by the energy that also powers the unit itself (whether it be static electricity or something else) may, however, mean that less is required than one might think.</p><p>Daleks are generally described as if they are all male. Certainly, they sound male, and since they were originally built by a humanoid race, that’s surely intentional. Having said which, they probably aren’t biologically male in the sense of having functional gonads, since they no longer breed. Instead, they appear to reproduce using some form of cloning technology, which likely helps to explain their remarkable uniformity of personality and their obsession with racial purity.</p><h3 style="text-align: left;">Game Attributes</h3><p>Trying to provide statistics for Daleks is not as straightforward as doing so for more humanoid species. Strictly speaking, they should be described using the rules for vehicles, not those for characters or monsters. But this is at odds with the way that they are normally used and encountered, so “monsters” it is. There’s also the question of variation, and for these purposes, I am going to consider four different things to provide statistics for:</p><p></p><ul style="text-align: left;"><li>Original Daleks – Those that appeared in the First Doctor stories <i>The Daleks</i> and <i>The Dalek Invasion of Earth</i></li><li>Classic Daleks – All others that appeared in the classic series, from <i>The Chase</i> to <i>Remembrance of the Daleks</i></li><li>Modern Daleks – Including both the baseline copper version and the “new paradigm” Daleks, since, in game terms, there is probably little difference.</li><li>Kaled Mutants – the actual living creature, out of its shell</li></ul><p></p><p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguYnjUTZM8fOi9wRYxeQyJIvJx53VUkuUEjRcIo6j1Q-_Op9FbFREkLBYmGhEoCQj2YWa_fovoEMITXL2zMcdHIr2CEZyT9DRHh8FYesJGlvkl2Z3VBH2s6zDXzXsEpRlRNaFWpgyIyLvqH6WF72_nP3pFH1GixQBYGYiyy0_AOrAYgwmSgWTptXtk/s261/dalek-1.jpg" style="clear: left; float: left; font-size: 18.72px; font-weight: 700; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="261" data-original-width="250" height="261" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguYnjUTZM8fOi9wRYxeQyJIvJx53VUkuUEjRcIo6j1Q-_Op9FbFREkLBYmGhEoCQj2YWa_fovoEMITXL2zMcdHIr2CEZyT9DRHh8FYesJGlvkl2Z3VBH2s6zDXzXsEpRlRNaFWpgyIyLvqH6WF72_nP3pFH1GixQBYGYiyy0_AOrAYgwmSgWTptXtk/s1600/dalek-1.jpg" width="250" /></a>It’s also worth remembering that, because they are mass-produced, without even the variation in body size that Cybermen have, in systems that normally describe attributes as a range of values these won’t apply to the physical ones in the case of Daleks.</p><p>The strength of a Dalek is not going to refer to their athletic prowess or their ability to use melee weapons, since neither of these is really applicable and the sucker-arm (even in versions where it's deadly) likely has little physical strength of its own. Instead, it makes more sense to consider the Dalek’s ability to resist being pushed around, which the evidence suggests still isn’t great, especially in the earlier versions. The Kaled mutant does have strength that can be used for more conventional purposes, and we know that it’s strong enough to strangle someone – but so are most humans, so again, this isn’t necessarily that impressive.</p><p>Dexterity has a similar issue in that, whatever else a Dalek may be, it’s hardly what you’d call flexible and acrobatic. Nor does it have high manual dexterity, since it doesn’t have any fingers. However, in most systems, dexterity (or its equivalent) is primarily useful for attacking with ranged weapons, which Daleks certainly can do, and, usually to a lesser extent, for determining initiative. This would be guided by the accuracy and reflex speed of the mutant inside, which is probably decent, but nothing too remarkable; given how deadly the Daleks’ main weapon is, we don’t want to make them hit every target.</p><p>The physical resilience of Daleks is, however, impressive. Being machines, they don’t tire easily and they don’t bleed. The early versions aren’t especially well armoured, and can, for example, be killed by being run over by a bus. Later versions in the classic series are, however, at least resistant to firearms and, while the actual frame of the modern ones may be no better than that, they have a forcefield that’s almost totally impervious to anything early 21st-century military hardware can throw at it.</p><p>The mutant is physically quite pathetic (barring the one inside the exceptional “reconnaissance Dalek” in <i>Revolution of the Daleks</i>) being slow-moving and lacking much in the way of obvious defences. It is, however, this that provides the mental attributes and skills of all regular Daleks so that these shouldn’t vary except insofar as the physical attributes might affect them in the relevant game system. Here, we can say that the average Dalek is probably as intelligent as the average human but that, except for intimidation, its charisma is pretty awful. In some systems, the jarring voice won’t help with that. Their willpower does not seem to be great, since they often start to panic if they are, say, blinded or otherwise inconvenienced, and they follow the orders of their superiors without question.</p><p>In terms of skills, Daleks are good at shooting and at controlling larger vehicles and spaceships. Even the regular Dalek grunt also has some technical expertise although it’s probably only the officers that can be said to have any tactical skill – again, we don’t want to make them too effective. In D&D terms, they’re about as good an example of “lawful evil” as one could wish for, being regimented, blindly obedient, and driven by a raging hatred of anything different from themselves – this is easily sufficient to be reflected by negative mental traits in systems that quantify such things.</p><h3 style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnhLjg0Tsas5sGrIkTdhFwPY0uVeEhz_5bHoUiPb8EBDq81T9oAK91OxC5S2pNwhb2l_lmEHRVzoHq-R1RaTv7pdXWnwRNE3VpbOliSmvDChIQ68O8STBz0bGRuOIs5pha1UWtaunsrYaLXudKlY5m9cQ_KIYWlgQjvShhRkTU6Tmpl7f6NzFX7WqN/s289/dalek-4.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="250" data-original-width="289" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnhLjg0Tsas5sGrIkTdhFwPY0uVeEhz_5bHoUiPb8EBDq81T9oAK91OxC5S2pNwhb2l_lmEHRVzoHq-R1RaTv7pdXWnwRNE3VpbOliSmvDChIQ68O8STBz0bGRuOIs5pha1UWtaunsrYaLXudKlY5m9cQ_KIYWlgQjvShhRkTU6Tmpl7f6NzFX7WqN/s1600/dalek-4.jpg" width="289" /></a>Special Abilities</h3><p>Modern series Daleks can survive for at least some time in the vacuum of space, and presumably underwater as well – although there’s no evidence this is true of the earlier versions. Notably, they can fly, although they don’t seem to be especially fast; this is first seen, as an even more limited hovering ability, in the last two Dalek stories of the classic series. Otherwise, classic Daleks are landbound, with the original versions being further limited by their need for an external power source. Famously, they cannot climb stairs, which is a bit of a limitation – indeed, with their ground clearance, even rough terrain is going to be a problem.</p><p>One of the novels gives Daleks the ability to see in the infrared, which seems a logical enough extrapolation given that their eyestalks are (in most versions) electronic sensors, but I’ll pass on this as not explicitly supported by canon.</p><p>Where they do excel, of course, is in their built-in weapons. The “plunger” is capable of manipulating the controls of their vehicles and other equipment but is otherwise useless in the classic version. The modern Daleks can use it as a weapon, although it’s short-range and of limited utility. The gun is a different matter, almost always killing anything it hits, barring any high-tech armour or force fields. If the game system has mechanisms to allow targets to dodge or otherwise evade being hit, the staggeringly high damage this implies may not be an overwhelming issue, but in those that don’t it may make sense to argue that it’s not very accurate – or to find a way of giving Daleks a low initiative so that escape is always an option. How it works is, perhaps unsurprisingly, not really detailed; it’s simply an “energy weapon”. Some indications in the TV series (for example, in the 9th Doctor episode <i>Dalek</i>) imply that it’s at least partially electrical, so that may be as good a description as any in game systems where it matters.</p><hr /><h3>5E - Original Dalek</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium construct, lawful evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 16 (light metal casing)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 43 (5d8+20)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft. (only when able to receive energy)<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18 (+4)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 8 (-1)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Strength +2,<b> </b>Constitution +6<o:p></o:p></p><p class="MsoNormal"><b>Skills:</b> Intimidation +1, Technology +2<b><o:p></o:p></b></p><p class="MsoNormal"><b>Combat Skills:</b> Missile Attack +3<o:p></o:p></p><p class="MsoNormal"><b>Damage Resistances:</b> Piercing, Necrotic, Poison<o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> Paralysed<o:p></o:p></p><p class="MsoNormal"><b>Senses: </b>Passive Perception 10<b><o:p></o:p></b></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Gun-stick:</i> </b><i>Ranged weapon attack</i>: +3 to
hit, range 50/200 ft. one target. <i>Hit</i>: 3d6 lightning damage.</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Challenge:</b> 1 (200 XP)<o:p></o:p></p><h3>5E - Classic Dalek</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium construct, lawful evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 20 (dalekanium casing)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 76 (8d8+40)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft. <o:p></o:p>(6<sup>th</sup> and 7<sup>th</sup> Doctor versions add Fly
10 ft.)</p><p class="MsoNormal"><o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 20 (+5)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 6 (-2)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Strength +3, Constitution +7<b><o:p></o:p></b></p><p class="MsoNormal"><b>Skills:</b> Intimidation +0, Technology +2<b><o:p></o:p></b></p><p class="MsoNormal"><b>Combat Skills:</b> Missile Attack +3<o:p></o:p></p><p class="MsoNormal"><b>Damage Resistances:</b> Piercing, Slashing, Fire,
Necrotic, Poison<o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> Paralysed<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10<o:p></o:p></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b><i>Exterminate!:</i></b> <i>Ranged
weapon attack</i>: +3 to hit, range 50/200 ft. one target. <i>Hit</i>: 6d6 lightning
damage.</p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Challenge:</b> 4 (1,100 XP)<o:p></o:p></p><h3>5E - Modern Dalek</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium construct, lawful evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 24 (force field)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 95 (10d8+50)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft., fly 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 20 (+5)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 6 (-2)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Strength +5, Constitution +8<b><o:p></o:p></b></p><p class="MsoNormal"><b>Skills:</b> Intimidation +1, Technology +3<b><o:p></o:p></b></p><p class="MsoNormal"><b>Combat Skills:</b> Melee Attack +1, Missile Attack +4<o:p></o:p></p><p class="MsoNormal"><b>Damage Resistances:</b> Piercing, Slashing, Fire,
Necrotic, Poison<o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> Paralysed, Prone<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10<o:p></o:p></p><p class="MsoNormal"><b><i>Sucker to Death: </i></b><i>Melee attack</i>: +1 to
hit, 5 ft., one target. <i>Hit</i>: 1d10 force damage.<b><o:p></o:p></b></p><p class="MsoNormal"><b><i>Exterminate!: </i></b><i>Ranged weapon attack</i>: +4
to hit, range 100/400 ft. one target. <i>Hit</i>: 6d6 lightning damage.</p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Challenge:</b> 6 (2,300 XP)<o:p></o:p></p><h3>5E - Kaled Mutant</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Small monstrosity, lawful evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 11 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 10 (4d6-4)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 8 (-1)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 6 (-2)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Constitution +1<b><o:p></o:p></b></p><p class="MsoNormal"><b>Skills:</b> Intimidation +0, Technology +3<b><o:p></o:p></b></p><p class="MsoNormal"><b>Combat Skills:</b> Melee Attack +1<o:p></o:p></p><p class="MsoNormal"><b>Damage Resistances:</b> Necrotic<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10<o:p></o:p></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b><i>Tentacle:</i></b> <i>Melee
weapon attack</i>: +1 to hit, 5 ft., one target. <i>Hit</i>: 1d6 bludgeoning
damage.</p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Challenge:</b> 0 (10 XP)<o:p></o:p></p><p class="MsoNormal"><br /></p><h3>BRP - Original Dalek</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 11</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6+1 (8)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 4-point light metal casing<o:p></o:p></p><p class="MsoNormal"><b>Skills:</b> Repair 40%<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Gun-Stick 60% (range 20 metres, 2D8
damage)<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Limitation:</i></b> Can only move when there is access
to power, normally static electricity through the floor, but including
transmitted power if fitted with a receiving dish.<o:p></o:p></p><h3>BRP - Classic Dalek</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 21</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 11</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 10-point dalekanium casing<o:p></o:p></p><p class="MsoNormal"><b>Skills: </b>Pilot 40%, Repair 40%<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Exterminate 60% (range 80 metres, 4D8
damage)<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Flight:</i></b> 6<sup>th</sup> and 7<sup>th</sup> Doctor versions can fly at a Move of 5 and with Flight skill at the base value of DEX x ½ (5%).<o:p></o:p></p><h3>BRP - Modern Dalek</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 21</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 11</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6+6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 16-point force field<o:p></o:p></p><p class="MsoNormal"><b>Skills: </b>Flight 40%, Pilot 40%, Repair 40%<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Exterminate 60% (range 80 metres, 4D8 damage), Sucker 25% (1D8+1D4 damage)<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>New Paradigm:</i></b> SIZ is 13, giving a total of 17
Hit Points.<o:p></o:p></p><h3>BRP - Kaled Mutant</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 2D6+3 (10)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 3</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> -1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> None<o:p></o:p></p><p class="MsoNormal"><b>Skills: </b>Repair 40%<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Brawl 40%, Drive (Dalek) 90%<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Radiation Resistance:</i></b> The mutant takes only half damage from radiation attacks.<o:p></o:p></p><p class="MsoNormal"><br /></p>
<h3>GURPS - Original Dalek</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 18</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 7.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages:</b> Damage Resistance +5, Doesn’t Sleep, Injury Tolerance (No Blood, No Neck, Unliving), Radiation Tolerance-5</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Disadvantages:</b> Bad Temper, Cannot Float, Dependency (energy supply, constant), Disturbing Voice, Electrical, Intolerance (total), No Legs (glides), One Arm<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Skills:</b> Armoury/TL9-10, Beam Weapons (gunstick, 3d burn damage)/TL9-13, Electronic Ops (Comms)/TL9-11, Electronic Ops (Sensors)/TL9-11, Intimidation-11</p>
<h3>GURPS - Classic Dalek</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 18</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 7.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages:</b> Damage Resistance +30, Doesn’t Sleep, Filter Lungs, Flight (6<sup>th</sup> & 7<sup>th</sup> Doctor versions only), Injury Tolerance (No Blood, No Neck, Unliving), Radiation Tolerance-5</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Disadvantages:</b> Bad Temper, Bloodlust, Cannot Float, Disturbing Voice, Intolerance (total), No Legs (glides), One Arm<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Skills:</b> Armoury/TL10-10, Beam Weapons (exterminate!, 5d (2) burn damage)/TL10-13, Computer Ops/TL10-11, Electronic Ops (Comms)/TL10-11, Electronic Ops (Sensors)/TL10-11, Intimidation-12, Piloting (Low Performance Spacecraft)-11</p>
<h3>GURPS - Modern Dalek</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 18</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 7.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages:</b> Damage Resistance +50, Doesn’t Sleep, Filter Lungs, Space Flight, Injury Tolerance (No Blood, No Neck, Unliving), Innate Attack-2 (Melee Weapon), Pressure Support-1, Radiation Tolerance-5, Sealed</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Disadvantages:</b> Bad Temper, Bloodlust, Cannot Float, Disturbing Voice, Intolerance (total), No Legs (glides), One Arm<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Skills:</b> Armoury/TL11-10, Beam Weapons (exterminate!, 6d (5) burn damage)/TL11-13, Computer Ops/TL11-11, Electronic Ops (Comms)/TL11-11, Electronic Ops (Sensors)/TL11-11, Intimidation-12, Piloting (Low Performance Spacecraft)-11</p>
<h3>GURPS - Kaled Mutant</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 8</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust:</b> 1d-2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 1d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> -3</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages:</b> Injury Tolerance (No Neck), Radiation Tolerance-5, Reduced Consumption-1</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Disadvantages:</b> <o:p></o:p>Bad Temper, Bloodlust, Cannot Speak, Intolerance (total), No Legs (slithers), One Eye</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Skills:</b> Battlesuit-14, Brawling-13 (n.b.: excludes skills it is functionally unable to use outside of the casing)</p><h3><br /></h3><div><h3>Savage Worlds - Original Dalek</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> <o:p></o:p>Electronics d6, Intimidation d4, Repair d4, Shooting d8</p><p class="MsoNormal"><b>Edges:</b> Hard to Kill<o:p></o:p></p><p class="MsoNormal"><b>Hindrances:</b> One Arm, Ruthless (Minor)<o:p></o:p></p><p class="MsoNormal"><b>Abilities:</b> Armour, Construct</p><p class="MsoNormal"><b>Gear:</b> Gun-Stick (equivalent to a laser rifle)</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 4 <b>Parry:</b> 2 <b>Toughness: </b>11 (3) <b>Size:</b> 0</p><h3>Savage Worlds - Classic Dalek</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> <o:p></o:p>Electronics d6, Intimidation d4, Repair d4, Shooting d8</p><p class="MsoNormal"><b>Edges:</b> Hard to Kill<o:p></o:p></p><p class="MsoNormal"><b>Hindrances:</b> One Arm, Ruthless (Major)<o:p></o:p></p><p class="MsoNormal"><b>Abilities:</b> Armour, Construct, (6th and 7th Doctor versions add Flight at Pace 2)</p><p class="MsoNormal"><b>Gear:</b> Exterminate! (range 30/60/120, damage 3d6+4, RoF 3)</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 4 <b>Parry:</b> 2 <b>Toughness: </b>14 (6) <b>Size:</b> 0</p><h3>Savage Worlds - Modern Dalek</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> <o:p></o:p>Electronics d6, Intimidation d4, Piloting d6, Repair d4, Shooting d8</p><p class="MsoNormal"><b>Edges:</b> Hard to Kill<o:p></o:p></p><p class="MsoNormal"><b>Hindrances:</b> One Arm, Ruthless (Major)<o:p></o:p></p><p class="MsoNormal"><b>Abilities:</b> Armour, Construct, Flight (Pace 4)</p><p class="MsoNormal"><b>Gear:</b> Exterminate! (range 30/60/120, damage 3d6+4, RoF 3)</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace: 4</b> 4 <b>Parry:</b> 2 <b>Toughness: </b>18 (10) <b>Size:</b> 0</p><h3>Savage Worlds - Kaled Mutant</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> <o:p></o:p>Electronics d6, Fighting d4, Piloting d6, Repair d4,</p><p class="MsoNormal"><b>Hindrances:</b> One Arm, Ruthless (Major)<o:p></o:p></p><p class="MsoNormal"><b>Abilities:</b> Tentacles</p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 4 <b>Parry:</b> 3 <b>Toughness: </b>2 <b>Size:</b> -2</p></div><h3><br /></h3><h3>STA - Original Dalek</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr>
<tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr>
<tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr>
<tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr>
<tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table>
<p class="MsoNormal"><b>Weaponry:</b> <span style="font-weight: normal;">Built-in phaser Type-2</span></p><h3>STA - Classic Dalek</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Weaponry:</b> <span>Built-in disruptor rifle</span></p><p class="MsoNormal"><span><i><b>Menacing</b></i></span></p><h3>STA - Modern Dalek</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><span></span></p><p class="MsoNormal"><b>Weaponry:</b> <span>Built-in disruptor rifle, sucker (1^ deadly)</span></p><p class="MsoNormal"><span><i><b>Menacing</b></i></span></p><h3>STA - Kaled Mutant</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 6</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>7</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><span></span></p><p class="MsoNormal"><br /></p>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-34376254706468763582023-06-14T12:00:00.001+01:002023-06-14T12:00:00.151+01:00DW Monsters: Slitheen<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0GNfzcVKvC7Cwgm5HeeDwFrq9OjQo0FACbfFP5bE47su4qn7I-3HXokKgelEb1X1i4nD3SqqZZLZaqWRcIEpX_lcz4sOB5TBOeZOZBbYHfiZHjPrVl8kUuyildX4SdtUcElPsHL59dc9b1puMHNQ4inTT4uzMOuOFADNCpPJdPmLxMWeetZe2jwaB/s300/Slitheen-World-War-Three.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="222" data-original-width="300" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0GNfzcVKvC7Cwgm5HeeDwFrq9OjQo0FACbfFP5bE47su4qn7I-3HXokKgelEb1X1i4nD3SqqZZLZaqWRcIEpX_lcz4sOB5TBOeZOZBbYHfiZHjPrVl8kUuyildX4SdtUcElPsHL59dc9b1puMHNQ4inTT4uzMOuOFADNCpPJdPmLxMWeetZe2jwaB/s1600/Slitheen-World-War-Three.jpg" width="300" /></a></div>Next, we reach <i>Aliens of London</i>, which introduces us to the Slitheen. These turned out to be memorable, often being referenced in later stories, although only being the focus of one other, <i>Boom Town</i>, later on in the same season. They (or members of their species) have, however, also had major roles in three episodes of the <i>Sarah Jane Adventures</i>, as well as two original novels, and four audio releases to date – the latter including one Torchwood release and one other not featuring the Doctor. <p></p><p>It may also be worth noting that the alien race the Foamasi, from the Fourth Doctor TV story <i>The Leisure Hive,</i> are essentially the same concept as the Slitheen, although they look quite different out of their skin suits and lack the biological peculiarities. They’ve proved less popular, only re-appearing in one of the ‘90s novels.</p><h3 style="text-align: left;">Description and Biology</h3><p>The Slitheen are, of course, an organised crime family, not an alien race <i>per se</i>. The species they belong to are called the Raxacoricofallapatorians, which rather explains why the family name gets used more often. The Raxacoricofallapatorians are large hairless humanoids with long claws, large eyes, and arms much longer in proportion to their bodies than is true of humans. </p><p>Despite their roughly humanoid form, Raxacoricofallapatorians are biologically quite different from humans and, in many respects even from, say, Silurians or Sontarans. They are said to be largely made of “calcium phosphate”. This is a rather vague term, referring to a number of different chemicals – one of which, hydroxyapatite, is the primary mineral component of human bone and tooth enamel. It’s not at all obvious how an apparently organic being could be made out of what is essentially a mineral salt and still less why they would react explosively with vinegar if they were (calcium phosphates do dissolve in acetic acid if left for long enough, but you may have noticed that your teeth do not explode when you eat a pickled onion). But we’ll let that pass.</p><p>The large, dark eyes would imply strong night vision, although an official webcast suggested that they were for vision in blizzard conditions rather than a product of a nocturnal lifestyle (not that I'm sure why that would work). They are also said to have a remarkably keen sense of smell.</p><p>Since they don’t wear clothing when out of their skin suits, we can also make some speculations about their biology. For instance, males and females look much the same, so it seems unlikely that they are mammalian. They also appear to lack any external genitalia. One possibility here is that they use external fertilisation in a pool of water, as some amphibians do, but another is that the male’s intromittent organ is retracted into a protective pouch when not in use. We know that they lay eggs although it’s interesting that they also possess what looks like a navel. Although it’s not impossible, depending on the structure of the egg, this is not what we’d expect in an oviparous animal – but it could be that it is an orifice of some kind and not a navel at all.</p><h3 style="text-align: left;">Game Attributes</h3><p>Given their greater-than-human size and disproportionately long and muscular arms, we can safely say that Raxaocoricofallapatorians are significantly stronger than humans – likely even an “average” member of the species would be around the maximum unmodified human strength. They are also physically resilient, although perhaps not exceptionally so for their size. The long claws on their fingers make it unlikely that they are highly dextrous when it comes to fine manipulation, but they move quickly and are more agile than they might appear. Presumably, their mental attributes are similar to those of humans since there seems little to indicate otherwise.</p><p>For our purposes, the typical member of the race we’re going to stat out here is a low-ranking member of the Slitheen family. Doubtless, this is not typical of Raxacoricofallapatorians as a whole, since they must have numerous shopkeepers, accountants, mechanics, and all the various other jobs that keep an advanced civilisation ticking over but it’s the Slitheen we’re primarily interested in here, and they (or some of their close relatives) are likely to be how the race is most often encountered.</p><p>Taking that approach then, we’re looking at somebody who is basically a low-level scavenger/hoodlum. Their combat skills are likely to be reasonable, although we don’t really see them using guns (difficult with their hands, perhaps) so it’s most likely hand-to-hand combat, albeit aided by claws that are basically swords. Their other skills will be based on intimidation, dealing with the criminal underworld, and technology with a particular emphasis on anything that lets them get past security. Despite this “rogue”-like part of their skill set they don’t seem especially stealthy and they certainly aren’t going to be able to pick pockets in their regular form. Given their modus operandi, we can also say that they must have good social and acting skills to fool members of other species into thinking they are something they are not.</p><h3 style="text-align: left;">Special Abilities</h3><p>In addition to their purely physical traits, the Slitheen are notable for a couple of particularly useful features. Firstly, there’s the ability to disguise themselves as humans. This uses advanced technology, rather than anything innately biological, but it’s notable that, while inside the skin suit, they can move no faster than regular humans and we’d expect their strength to scale down accordingly as well. There’s no real reason to suppose that their statistics would otherwise change, however.</p><p>The second feature is that females of the species can create poison darts in their fingers that they can fire at threats. From what we see, these don’t have an especially long range and would be best used close-up. We don’t know how effective the poison is, but there seems little point in it if it isn’t at least debilitating to a human-sized target, perhaps similar to snake venom.</p><div><hr /><h3>5E - Slitheen</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Large humanoid, neutral evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 12 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 45 (6d10+12)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 40 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 18 (+4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 14 (+2)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 12 (+1)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Deception +2, Intimidation +2<o:p></o:p></p><p class="MsoNormal"><b>Damage Vulnerabilties:</b> acid<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10<o:p></o:p></p><p class="MsoNormal"><b>Actions:<o:p></o:p></b></p><p class="MsoNormal" style="margin-left: 36pt;"><b><i>Claws</i></b><i>. Melee
Weapon Attack:</i> +3 to hit, reach 10 ft., one target. <i>Hit: </i>9 (1d8 +4)
slashing damage.<o:p></o:p></p>
<p class="MsoNormal"> <b><i>Dart
(females only, once per long rest).</i></b> <i>Ranged Weapon Attack:</i> +3 to
hit, range 20/60 ft., one target. Hit: 1 piercing damage, and the target must
make a DC15 Constitution saving throw, taking 7 (2d6) poison damage on a failed
save, or half as much damage on a successful save.<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Challenge:</b> 1/2 (100 XP)<o:p></o:p></p><h3><br /></h3><h3>BRP - Slitheen</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 2D6+12 (19)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+12 (19)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 1-point leathery hide</p><p class="MsoNormal"><b>Skills: </b>Appraise 40%, Disguise 80%, Fast Talk 40%,
Jump 40%, Repair 40%<o:p></o:p></p><p class="MsoNormal"><b>Combat Skills:</b> Brawling 60%, <i>damage:</i> 1D8+1D6<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Dart (females only):</i></b> Missile weapon attack,
range 10, 1 point damage plus POT 10 poison.<o:p></o:p></p><p class="MsoNormal"><br /></p><h3>GURPS - Slitheen</h3><h1><o:p></o:p></h1><h3><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 12</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d+2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 3d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><br /></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr></tbody></table></h3><p class="MsoNormal"><b>Advantages: </b>Alternate Form, Alternate Identity, Claws
(Long Talons), Damage Resistance 1, Discriminatory Smell, Innate Attack 2
(<i>females only</i>, toxic, reduced range/2, resistible)<o:p></o:p></p><p class="MsoNormal"><b>Disadvantages: </b>Enemies (rivals), Greed, Reputation
(criminal), Vulnerability (acid)<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Skills:</b> Acting-14, Brawling-14, Computer
Operations/TL10-11, Electronic Operations-10, Fast Talk-12, Innate Attack-13,
Intimidation-13, Streetwise-11<o:p></o:p></p><h3><br /></h3><h3>Savage Worlds - Slitheen</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d8</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Electronics d4, Fighting d6, Intimidation d6<o:p></o:p></p><p class="MsoNormal"><b>Edges:</b> Fleet Footed, Streetwise<o:p></o:p></p><p class="MsoNormal"><b>Hindrances:</b> Wanted (minor)<o:p></o:p></p><p class="MsoNormal"><b>Powers (females only):</b> Bolt<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Special Abilities:</b> Claws, Environmental Weakness
(acid)<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Pace:</b> 8 <b>Parry:</b> 5 <b>Toughness: </b>9 <b>Size:</b> 2<o:p></o:p></p><h3><br /></h3><h3>STA - Slitheen</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 9</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 1</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><h3 style="text-align: left;"><p class="MsoNormal" style="text-align: left;"><span style="font-size: small;">Claws:</span><span style="font-weight: normal;"><span style="font-size: small;"> Melee, 2^, Vicious 1</span><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size: small;">Dart (females only):<span style="font-weight: normal;"> Ranged, 1^, Deadly</span></span><o:p></o:p></p></h3></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-16186998823460374912023-05-24T12:00:00.018+01:002023-05-24T12:00:00.140+01:00DW Monsters: Gelth<div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRSugBoVZEQsAqOp9y1wHNMk3XK_KFO659Sq3PMjHnIwVy66wguAWwQa1p1d8mXmRp-CUo0UXeflZbKmGUamPKPkyKO6Dau1IhBHUzzR1SsEQ4IDqTjEV0W5pawKYcgtIX3mnLtfoUbwfshN076mmnfkWOodiJltR-jOGLzEmtekqyzo6hWnZR5pPf/s300/Gelth.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="219" data-original-width="300" height="219" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRSugBoVZEQsAqOp9y1wHNMk3XK_KFO659Sq3PMjHnIwVy66wguAWwQa1p1d8mXmRp-CUo0UXeflZbKmGUamPKPkyKO6Dau1IhBHUzzR1SsEQ4IDqTjEV0W5pawKYcgtIX3mnLtfoUbwfshN076mmnfkWOodiJltR-jOGLzEmtekqyzo6hWnZR5pPf/s1600/Gelth.jpg" width="300" /></a></div>The third story in the revised series is <i>The Unquiet Dead</i>, for which the alien menace are the Gelth. They are a one-off monster in the TV series, and, apart from a few minor mentions here and there, have only appeared once since, and that in a short story, rather than anything more substantial.<p></p><p class="MsoNormal"><o:p></o:p></p>
<h3 style="text-align: left;">Description and Biology</h3><h1><o:p></o:p></h1>
<p class="MsoNormal">We are told that the Gelth were originally regular organic beings. They somehow lost their physical bodies during the Time War, becoming gaseous instead. How this would work is obviously unclear, but, in fairness, we have little idea from the TV series of how exactly the Time War was fought or what the weapons brought to bear in it were capable of.<o:p></o:p></p>
<p class="MsoNormal">Either way, the Gelth as they are now are gaseous wraiths, capable of creating partially humanoid shapes, but generally not bothering to do so. The evidence suggests that are composed of organic gases; they can survive without difficulty in natural gas, which is mostly methane, so it’s unlikely they contain much of that or they’d diffuse away, but ethane, propane, butane, and more complex hydrocarbons may all be involved. Biologically, it’s hard to see how this could possibly work, at least in Earth-like conditions, so a more likely explanation is that the body is somehow held together by force of psychic will.<o:p></o:p></p>
<p class="MsoNormal">Which is basically saying “it’s magic”, rather like the air elementals of fantasy games, but it’s what we’ve got.<o:p></o:p></p>
<p class="MsoNormal">The Gelth can control and move their gaseous substance around which, in the context of the story, means that they can inhabit the putrefying gases inside a human corpse and make it move around. Their preference for humans here, since any other animal would surely also work, is likely a simple matter of availability, given where they happened to appear. Assuming that they were originally humanoid, as the briefly-seen blue form implies, there’s probably also an improved degree of familiarity with the form that makes it easier (and arguably more useful) for them to animate a human cadaver than, say, a dead rat. <o:p></o:p></p>
<p class="MsoNormal">We know essentially nothing of Gelth society and culture, beyond the fact that it was destroyed in the Time War. We don’t know whether they breathe or how they obtain energy although whatever they do it’s likely not obvious – obtaining energy from the air molecules around them, say. Lacking any actual sense organs, we’re again left with psychic powers to explain how they navigate the world around them; perhaps the ‘real’ Gelth are purely psychic constructs that find it easiest to interact with the environment by controlling gas molecules. Although, if so, the molecules must act as a necessary tether, since destroying them (by combustion) kills the Gelth and prevents it from reforming.<o:p></o:p></p>
<p class="MsoNormal">How, and even if, Gelth reproduce is equally mysterious. Potentially, it could be an ability that they lost when they lost their bodies, although with “billions” of them supposedly still in existence at the time of the TV story, that must have been a recent event for them – for whatever that means in the Time War.<o:p></o:p></p>
<h3 style="text-align: left;">Game Attributes</h3><h1><o:p></o:p></h1>
<p class="MsoNormal"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg5NnNGJbBhRb2CPkrhzLpEWIFWUpH6-G1VErGtOn8vdxN2d4mPXzDn0ykDsd6xSz3oCETTEQ2DieVDIVJLlUDpQ82T88It9MW_i_Lquxq3ZqwjZwYiCpBfIpd2_NUmMCsjLScRSXINwR-u8iNd_VLvfe4jscLtJ9IOLE9acg6HjDL9fDYv4uNZH4w/s300/Gelth%20zombie.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="247" data-original-width="300" height="247" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg5NnNGJbBhRb2CPkrhzLpEWIFWUpH6-G1VErGtOn8vdxN2d4mPXzDn0ykDsd6xSz3oCETTEQ2DieVDIVJLlUDpQ82T88It9MW_i_Lquxq3ZqwjZwYiCpBfIpd2_NUmMCsjLScRSXINwR-u8iNd_VLvfe4jscLtJ9IOLE9acg6HjDL9fDYv4uNZH4w/s1600/Gelth%20zombie.jpg" width="300" /></a>While inhabiting human bodies, the Gelth are essentially zombies, a concept familiar in many fantasy games and echoed a few other times in <i>Doctor Who</i> itself. We can see that they move slowly and clumsily, doubtless due to the difficulty of the Gelth controlling the host body, and there’s no evidence to suggest that they are any physically stronger than they were in life. They likely are physically resilient, however, being unable to bleed to death and having no vital organs since they are animated purely by the putrefying gases inside them. Similarly, they won’t feel pain, since even if their nerve endings are still functional (which seems unlikely) the Gelth isn’t actually inhabiting
their nervous system and wouldn’t receive any signals from it. Destroying the zombies is instead a matter of somehow getting the gas to leave the body or destroying enough of it that it’s no longer functional.<o:p></o:p></p>
<p class="MsoNormal">Depending on the game system, this could be quite difficult or just a case of knocking a few hit points off.<o:p></o:p></p>
<p class="MsoNormal">The Zombies seem unintelligent, partly because the Gelth don’t seem to have enough control of their vocal cords to be able to speak. Logically, this is something they could get the hang of with time, since gas moving about is rather how speech works, but gaining the necessary fine control evidently isn’t a simple process. Nonetheless, while it may appear stupid, the zombie is directly controlled by a Gelth, and these are presumably no less intelligent than the average human – and their leaders likely more so. Some remnant of the original soul apparently remains, but the Gelth seem to be able to force it down with a little effort.<o:p></o:p></p>
<p class="MsoNormal">There’s also the question of the Gelth in their natural form. Here, they appear agile but have a physical strength no more powerful than a breeze, likely at the very minimum that a given system will allow. How difficult they are to destroy depends on how strongly the animating force can hold the molecules together and, from everything we see, that’s pretty tough. Physical attacks aren’t going to do anything to them, so we’re left with psychic assaults and effects that might change their chemical composition. The obvious example here is combustion, since we know they are flammable, and this seems a particularly high vulnerability. (When it comes to D&D, it’s worth noting that lightning attacks would probably also ignite them). <o:p></o:p></p>
<p class="MsoNormal">They probably can’t be poisoned, even with other gases – unless, perhaps the ’poison’ reacts with their hydrocarbon molecules to make something they can’t control. But this isn’t necessarily an issue in plausible conditions. For example, while hydrocarbons react with chlorine, the result is usually still a gas, which the Gelth may not have any problem animating… although they’re likely to smell worse as a result.<o:p></o:p></p>
<p class="MsoNormal">Lack of any knowledge of their culture makes it harder to say what skills the typical Gelth might have. Being so silent, they’re going to be stealthy and they can evidently sense their environment and communicate with anyone who is psychic, but otherwise we don’t see them doing anything that’s indicative of what they get up to. Possibly not much, lacking bodies as they do.<o:p></o:p></p>
<p class="MsoNormal">Other than psychic communication, their only special power is the ability to possess corpses.</p><hr /><h3>5E - Gelth Zombie</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium undead, neutral evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 8 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 34 (4d8+16)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 6 (-2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18 (+4)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 6 (-2)</p></td></tr></tbody></table><p class="MsoNormal"><b>Damage Resistances:</b> piercing, bludgeoning<o:p></o:p></p><p class="MsoNormal"><b>Damage Immunities:</b> poison<o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> poisoned<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10<o:p></o:p></p><p class="MsoNormal"><b>Actions: <o:p></o:p></b></p><p class="MsoNormal" style="margin-left: 36pt;"><b><i>Unarmed</i></b><i>. Melee
Weapon Attack:</i> +2 to hit, reach 10 ft., one target. <i>Hit: </i>1 bludgeoning
damage.<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Challenge:</b> 1/8 (25 XP)<o:p></o:p></p><h3>5E - Gelth</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium elemental, neutral evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 18 (partially insubstantial)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 26 (4d8+8)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> fly 60 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 1 (-4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 16 (+3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 14 (+2)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10 (+0)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Deception +2, Stealth +5<o:p></o:p></p><p class="MsoNormal"><b>Damage Resistances:</b> cold, poison, thunder<o:p></o:p></p><p class="MsoNormal"><b>Damage Immunities</b>: acid, bludgeoning, piercing,
slashing<o:p></o:p></p><p class="MsoNormal"><b>Damage Vulnerabilities:</b> fire, lightning<o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> grappled, paralysed, prone,
restrained<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10<o:p></o:p></p><p class="MsoNormal"><b>Actions: <o:p></o:p></b></p><p class="MsoNormal" style="margin-left: 36pt;"><b><i>Possession</i></b><i>. </i>As
an action, a Gelth can possess a recently deceased corpse, creating a Gelth
Zombie, which becomes active at the beginning of the next round. If the zombie
falls to 0 hit points, the Gelth is released unharmed, but then becomes
vulnerable to external attacks.<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Challenge:</b> 1/4 (50 XP)<o:p></o:p></p><h3><br /></h3><h3>BRP - Gelth Zombie</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+9 (16)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+6 (13)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> None</p><p class="MsoNormal"><b>Skills: </b>Grapple 50%, Stealth 30%<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Combat Skills:</b> Brawling 50%, <i>damage:</i> 1D3+1D4</p><h3>BRP - Gelth</h3><div style="font-size: medium; font-weight: 400;"><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+9 (16)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 1D6+6 (9-10)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 2D6+9 (16)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 7</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> None</p><p class="MsoNormal"><b>Skills:</b> <span>Dodge 80%, Fly 70%, Persuade 50%</span></p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal" style="margin-left: 36pt;"><b><i>Possession:</i></b> <span style="font-weight: normal;">A Gelth can possess a recently deceased corpse, taking one round to enter and animate the body. This creates a Gelth Zombie, which becomes active at the beginning of the next round. If the zombie is destroyed, the Gelth is released unharmed, but then becomes vulnerable to external attacks.</span></p><p class="MsoNormal"><br /></p>
<h3>GURPS - Gelth Zombie</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 14</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d-2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 1d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Doesn’t Eat or Drink, Doesn’t Sleep, High
Pain Threshold, Injury Tolerance (Unliving)<o:p></o:p></p><p class="MsoNormal"><b>Disadvantages: </b>Appearance (ugly), Bad Smell, Cannot
Speak, Compulsive Behaviour, Unhealing<o:p></o:p></p><p class="MsoNormal"></p><p class="MsoNormal"><b>Skills:</b> Brawling-10, Stealth-8, Wrestling-10</p>
<h3>GURPS - Gelth</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 14</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>0</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 7.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 7</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><br /></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> -2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HP:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Body of Air, Doesn't Eat of Drink, Doesn't Sleep, Enhanced Move-1 (Air), Possession (parasitic, dead bodies only), Telecommunication<o:p></o:p></p><p class="MsoNormal" style="font-size: medium; font-weight: 400;"></p><p class="MsoNormal"><b>Skills:</b> Acting-12, Persuade-12, Stealth-18</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><br /></p><p class="MsoNormal"><br /></p>
<h3>Savage Worlds - Gelth Zombie</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d8</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Fighting d4, Stealth d6<o:p></o:p></p><p class="MsoNormal"><b>Hindrances:</b> Mute, Slow (major), Ugly<o:p></o:p></p><p class="MsoNormal"><b>Special Abilities:</b> Undead<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Pace:</b> 4 <b>Parry:</b>
4 <b>Toughness:
</b>7 <b>Size:</b> 0<o:p></o:p></p><h3>Savage Worlds - Gelth</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d8</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Persuasion d6, Stealth d8<o:p></o:p></p><p class="MsoNormal"><b>Edges:</b> Dodge<o:p></o:p></p><p class="MsoNormal"><b>Powers:</b> Possession (can possess a recently deceased
corpse, taking one round to enter and animate the body. This creates a Gelth
Zombie, which becomes active at the beginning of the next round. If the zombie
is destroyed, the Gelth is released unharmed, but then becomes vulnerable to
external attacks.)<o:p></o:p></p><p class="MsoNormal"><b>Special Abilities:</b> Elemental, Flight, Gaseous Form <o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Pace:</b> 8 <b>Parry:</b>
2 <b>Toughness: </b>6 <b>Size:</b> -2<o:p></o:p></p><h3><br /></h3><div><br /></div><h3>STA - Gelth Zombie</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 7</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><h3><br /></h3><h3>STA - Gelth</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 10</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 1</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 0</p></td></tr></tbody></table><p class="MsoNormal" style="text-align: left;"><b>Gaseous:</b> Cannot be injured by physical attacks; can
enter a recently deceased body and possess it, creating a Gelth Zombie<o:p></o:p></p>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-31451323314879305892023-05-10T12:00:00.001+01:002023-05-10T12:00:00.140+01:00DW Monsters: The Forest of Cheem<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1eHrMjbx9PvGGp76bBcqdDGZKCg7ocS2unt3NYZiWWlkJUbce9-HJrpDg-V8CMyUFKbEoVBuO-Dguy8xcIBlsBwYz25Ecv-ixElY9-aJFFBHMlf3j5Kd1X1SgVDXINr7rbUB7AuJyF2ti5QOrF-r5xahKZDI_lGBJr707nfdw7zC_1b8ZTBKbloFg/s350/cheem.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="264" data-original-width="350" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1eHrMjbx9PvGGp76bBcqdDGZKCg7ocS2unt3NYZiWWlkJUbce9-HJrpDg-V8CMyUFKbEoVBuO-Dguy8xcIBlsBwYz25Ecv-ixElY9-aJFFBHMlf3j5Kd1X1SgVDXINr7rbUB7AuJyF2ti5QOrF-r5xahKZDI_lGBJr707nfdw7zC_1b8ZTBKbloFg/s320/cheem.jpg" width="320" /></a></div>The second story of the modern show is <i>The End of the World</i>, which features quite a few different aliens. It’s difficult to say too much about many of them, however, either because they are represented only by a single individual (the Moxx of Balhoon), they aren’t really aliens (the Adherents), or both (the Face of Boe and Lady Cassandra). This leaves only the Crespallions, who don’t seem all that different from humans, and the Forest of Cheem.<p></p><p>The Forest have not appeared again in the TV series, but have returned in a couple of stories in the audio anthology <i>Tales of New Earth </i>(which reveals "Cheem" to be the name of a planet to which they were transplanted), and occasionally in the comics.<span></span></p><a name='more'></a><p></p><h3 style="text-align: left;">Description and Biology</h3><p>We’re told that the Forest are descendants of tropical trees on Earth, shaped by five billion years of evolution into a humanoid form. Since it’s hard to imagine trees naturally evolving into anything even remotely human-like – they’re still basically tree-like after 350 million years of real-world evolution – this likely involved at least some deliberate genetic alteration. Although, admittedly, the staggeringly huge timespan may have helped. Exactly what tropical tree(s) were involved is not stated and makes little difference, given the huge biological changes they would have to have undergone.</p><p>From the perspective of real-world science, it’s hard to see how this could actually work. Animals and plants are different for a reason, and I’ve discussed some of the biological challenges <a href="https://jrevell.blogspot.com/2022/07/d-monsters-treants.html" target="_blank">here</a>, in a post where “it’s magic” is a viable answer. Sufficiently advanced technology, and all that but, if we’re being realistic, it’s a stretch. But let’s pretend otherwise.</p><p>We know that the Trees are made primarily of wood; the eyes may be an exception here. This must be significantly modified at the cellular level to imitate muscles, nerve cells, and all the rest, since none of these are things that wood naturally does. They seem to breathe carbon dioxide although they don’t appear photosynthetic, which is what real plants use the carbon dioxide for. That would presumably mean that they have to eat, although this could be minerals of some kind, rather than anything organic. In which case, the carbon dioxide would be providing the carbon atoms that they need to compose the wood at a molecular level. (Wood is basically carbon, oxygen, and hydrogen, so carbon and water will do the trick, and whether or not they eat, they surely drink).</p><p>They can propagate by cuttings but likely have other means of reproduction as well. This is because they appear to have distinct males and females – while many plants are hermaphroditic from an animal-biased perspective, this is by no means true of all of them and some, such as teak, do indeed have separate sexes. There’s no reason to assume that they have humanoid reproductive organs, however, and something involving seeds and flowers seems more likely. The females have what certainly look like mammary glands; they could be merely decorative, part of their imitation of the human form, but you never know, and perhaps they provide sap-like sustenance to their saplings.</p><h3 style="text-align: left;">Game Attributes</h3><p>The basic attributes of members of the Forest are likely fairly similar to those of a typical human. They do not seem especially strong and they are not more intelligent than humans. One might expect a slightly lower agility, since wood isn’t very flexible in the real world, but there’s little evidence of this being the case. However, the wood likely provides a tough hide equivalent to thick leather and they may be quite physically resilient. Since they can propagate from cuttings, it seems plausible that they can regrow lost body parts – but this would be very slow (weeks or months), and not have any effect in combat.</p><p>Where the game deals with such issues, they may be able to survive on a smaller amount of food than an equivalently sized human – there’s no biological reason why this ought to be so, but it does seem to fit with what we know. Their botanical biochemistry would mean that they would be immune to many poisons that affect members of the animal kingdom, but there are others that would affect them disproportionately (glyphosate, say) so this should cancel out. We also know, of course, that they are particularly vulnerable to fire.</p><p>If the Forest has any warriors, we don’t see them, so a “typical” member of the species does not have high combat skills. Indeed, they seem peaceful overall, as one might expect, given that they are not even partially carnivorous. The version I’ll stat up here is basically a gardener, tending the plant life around them and mostly harmless. </p><p>The only special ability they possess is the “liana”, a long tentacular vine that can reach out and grab things, but is probably not effective as a weapon.</p><div><hr /><h3>5E - Tree of Cheem</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium plant, neutral good<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 12 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 22 (4d8+4)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 12 (+1)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10 (+0)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Nature +2</p><p class="MsoNormal"><b>Damage Resistances: </b>piercing<o:p></o:p></p><p class="MsoNormal"><b>Damage Vulnerabilities:</b> fire<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10<o:p></o:p></p><p class="MsoNormal"><b><i>Liana:</i> </b>As an action, the Tree can extend a
liana giving them an extended reach of 30 ft. but only to reach out and grab an
object.<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Challenge:</b> 0 (10 XP)</p><h3><br /></h3><h3>BRP - Tree of Cheem</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+6 (13)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 2-point natural bark<o:p></o:p></p><p class="MsoNormal"><b>Skills: </b>Bargain 50%, Botany 60%, Etiquette 50%<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b><i>Liana:</i></b> By extending a liana, a Tree can reach
an object up to 10 metres away and pull it towards them or grab on to it.<o:p></o:p></p><p class="MsoNormal"><br /></p><h3>GURPS - Tree of Cheem</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 12</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d-2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 1d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Damage Resistance 2, Green Thumb, Injury
Tolerance (no vitals), Reduced Consumption 2 (food only), Regrowth, Sanitised
Metabolism, Stretching 4 (liana only)<o:p></o:p></p><p class="MsoNormal"><b>Disadvantages: </b>Vulnerability (fire)<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Skills:</b> Biology (botany)-10/TL10, Gardening-13,
Merchant-12, Naturalist-11, Savoir-Faire-11<o:p></o:p></p><div><br /></div><h3>Savage Worlds - Tree of Cheem</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Survival d6<o:p></o:p></p><p class="MsoNormal"><b>Edges:</b> Hard to Kill, Woodsman<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Special Abilities:</b> Environmental Weakness (fire),
Reach +3<o:p></o:p></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 2 <b>Toughness:</b> 8 (2) <b>Size:</b> 0</p><h3><br /></h3><h3>STA - Tree of Cheem</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 1</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><br /></p><div><br /></div></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-90077059821011454182023-04-12T12:00:00.002+01:002023-07-11T21:18:46.059+01:00DW Monsters: The Nestene Consciousness<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipQXtu1GUJJEj4Sue-MdXFiYb6-6N0AHMzNT7z7kCBF0Vyfk2B6AfThoExmKHWanuQGaGuwpCvRT159TOPbcURg0va61bI8Te3oJswpkHE7snAV4FhW-1DipkO3befJQ9o_kF72OlSofrqWqnbvzpl_6kV1FPyZZzaq7mGhDnIPLQX04jBuDZuvZkz/s400/Nestene.jpg" style="clear: left; display: inline; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="223" data-original-width="400" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipQXtu1GUJJEj4Sue-MdXFiYb6-6N0AHMzNT7z7kCBF0Vyfk2B6AfThoExmKHWanuQGaGuwpCvRT159TOPbcURg0va61bI8Te3oJswpkHE7snAV4FhW-1DipkO3befJQ9o_kF72OlSofrqWqnbvzpl_6kV1FPyZZzaq7mGhDnIPLQX04jBuDZuvZkz/s320/Nestene.jpg" width="320" /></a></div>The first story of the modern series features the Autons, which I have already described. However, the story also features the creators of the Autons, the alien race known as the Nestene, and it is now time to look at those specifically.<p></p><p>One could argue that, strictly speaking, any Auton story is also a Nestene story. However, not all such stories include a direct appearance by a member of the race. In the TV series, we have only seen them directly twice, in <i>Spearhead from Space</i> and <i>Rose</i>, although they have perhaps been more common in the assorted spin-off media. But, for the most part, there is, as one might expect, considerable overlap and, unsurprisingly, there are no Nestene stories that don’t also feature Autons.<span></span></p><a name='more'></a><p></p><h3 style="text-align: left;">Description and Biology</h3><p>The physical appearance of the Nestene is not consistent between their two televised appearances. When they are first seen, in the Third Doctor’s era, they have multiple tentacles, although we can’t see what sort of body these are attached to – illustrations in the accompanying novelisation indicate that the rest of their anatomy also looks much like a cephalopod, but that’s not visible on-screen. When they reappear in the Ninth Doctor’s era, however, they are largely amorphous, a liquid blob capable of forming a crude face, but nothing more. The novelisation of that story indicates that the change had something to do with the Time War, but it’s worth noting that even in the original story we’re told that what we see isn’t their true form, so they’re probably highly mutable and may well be able to take on a variety of different forms as they wish.</p><p>What we do know is that, even on their homeworld, they have a close biochemical affinity with plastic. Which is to say that they are carbon-based lifeforms but are composed of some sort of long-chain polymer that differs from the collagen and protein microfilaments that make up much of the non-bony parts of life on Earth. Dioxins are apparently involved in their metabolism; these are a toxic by-product of combustion in our world, but it’s not wholly implausible that a sufficiently alien biochemistry might be able to make use of them.</p><p>Beyond that, their basic biology remains a mystery. We have no idea, for example, how they reproduce. The name “Nestene Consciousness” implies that they are a hive mind, rather than individual beings as we would normally understand them, arguably a single entity rather than a ‘race’ in the normal sense. (One of the ‘90s novels claims that the Consciousness is a manifestation of Shub-Niggurath from the Cthulhu Mythos, but this is obviously non-canonical today). They are evidently capable of forming new bodies, whether by budding or through their various invasion schemes, and placing part of themselves within them.</p><h3 style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibFVU2ArUwN7i5G_HeZUplqOuJJDc7JGF0xaX3Y9tUJI_tKhjXXmcs04e3zf8T1mG9RSVEbByaEe7emtyaeYdG6PA1FKmG3J7uXzNkqCokbGZNdEJEOsQ6IR0dklipstLUv_5T3oOVmQSNeKJtbdf9I5PXwcmNaLR6sQHDxuLpUv-RHvodvAAdQU0y/s400/nestene%201.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="302" data-original-width="400" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibFVU2ArUwN7i5G_HeZUplqOuJJDc7JGF0xaX3Y9tUJI_tKhjXXmcs04e3zf8T1mG9RSVEbByaEe7emtyaeYdG6PA1FKmG3J7uXzNkqCokbGZNdEJEOsQ6IR0dklipstLUv_5T3oOVmQSNeKJtbdf9I5PXwcmNaLR6sQHDxuLpUv-RHvodvAAdQU0y/s320/nestene%201.jpg" width="320" /></a>Game Attributes</h3><p>On the few occasions when we have seen the Nestene take on direct physical form, the result has been huge. I’ll assume for game purposes that they are mutable, being able to form tentacles and so on if they wish to, but not being compelled to do so. In the episode when they are seen to have such tentacles these are remarkably strong, although their slipperiness makes their grasp less powerful than one might suppose. They don’t seem to be particularly well-coordinated, although this could just be due to the ones we see still getting used to their new bodies; they may be more effective once they have had time to settle in.</p><p>They are highly resilient to damage, especially so if we take the semi-liquid form seen in <i>Rose</i> – any physical wound could simply close up immediately, and they don’t seem to have blood or any vital organs that can be injured. (This is unlikely in a creature of their size from the perspective of real-world biology but we’ll let that pass). Their alien biochemistry would make them immune to any regular poison, although they can be killed by even a small quantity of “anti-plastic” solvent.</p><p>It's a fair bet they are intended to be highly intelligent although this may not manifest in an entirely human manner. Most physical skills simply won’t be relevant to them and instead skill-based systems would focus on their understanding of science and engineering – especially chemical engineering. Their other key ability is, of course, controlling the Autons, which they seem to do using radio waves, forming the basis of their hive mind.</p><hr /><h3>5E - Nestene</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Huge ooze, neutral evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 16 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 126 (12d12+48)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 18 (+4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18 (+4)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 16 (+3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 16 (+3)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Science +6, Intimidation +6</p><p class="MsoNormal"><b>Damage Resistances: </b>bludgeoning, cold, lightning,
slashing<o:p></o:p></p>
<p class="MsoNormal"><b>Damage Immunities:</b> piercing<o:p></o:p></p>
<p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Condition Immunities:</b> blinded, prone, stunned</p><p class="MsoNormal"><b>Senses: </b>Passive Perception 12, Blindsight 60 ft.</p><p class="MsoNormal"><b>Actions: <o:p></o:p></b></p><p class="MsoNormal" style="margin-left: 36pt;"><b><i>Pseudopod</i></b><i>. Melee
Weapon Attack:</i> +4 to hit, reach 10 ft., one target. <i>Hit: </i>11 (2d6 +4)
bludgeoning damage.<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal" style="margin-left: 36pt;"><b><i>Grapple:</i></b> Melee
Weapon Attack: +4 to hit, reach 10 ft., one target. <i>Hit:</i> The target is
grappled (escape DC 18). Until this grapple ends, the creature is restrained.<o:p></o:p></p><p class="MsoNormal"><b>Challenge:</b> 5 (1,800 XP)</p><h3><br /></h3><h3>BRP - Nestene</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 3D6+9 (19-20)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+12 (19)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 6D6+40 (61)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+9 (16)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 2D6+12 (19)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 40</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +4D6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 3-point amorphous plastic<o:p></o:p></p><p class="MsoNormal"><b>Skills: </b>Command 70%, Science (astronomy) 60%, Science
(chemistry) 80%, Science (physics) 60%, Strategy 50%<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Combat Skills:</b> Brawl 30%, Grapple 60%<o:p></o:p></p><p class="MsoNormal"><br /></p><h3>GURPS - Nestene</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 18</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Dam: </b>3d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p><b>Move:</b> 3 </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DR:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> 4</p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Damage Resistance 16 v. kinetic, Dark
Vision, Doesn’t Sleep, Extra Arms (8), Extra Hit Points +32, Injury Tolerance
(Homogenous), Puppet (group)<o:p></o:p></p><p class="MsoNormal"><b>Disadvantages: </b>No Fine Manipulators, No Legs
(slithers)<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Skills:</b> Astronomy/TL 9 -16, Brawling-12,
Chemistry/TL9 -18, Engineer (Materials)/TL9 -17, Engineer (Robotics)/TL9 -16,
Physics/TL9 -17, Tactics-15, Wrestling-14<o:p></o:p></p><div><br /></div><div><br /></div><h3>Savage Worlds - Nestene</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d12</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12+4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Battle d6, Electronics d8, Fighting d6,
Science d8<o:p></o:p></p><p class="MsoNormal"><b>Edges:</b> Hard to Kill<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Special Abilities:</b> Tentacles (4)<o:p></o:p></p><p class="MsoNormal"><b>Pace:</b> 3 <b>Parry:</b> 5 <b>Toughness:</b> 12 (2) <b>Size:</b> 6 (Large)</p><h3><br /></h3><h3>STA - Nestene</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 11</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 10</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 4</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 19</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Traits:</b> Due to its large size, the Nestene has 50%
more Stress than it would normally have.<o:p></o:p></p><div><br /></div><div><br /></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-38648751655164895342023-03-15T12:00:00.002+00:002023-03-16T19:51:41.867+00:00DW Monsters: Eight-Legs<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEharbUuBqaWl_ecpbWu4-DQ-L7VH6ASiau3jvIImpr6cUlM7Imf1yduqo6WcI5e1wsQinM2iwZq1Ar6il9Bu3zzZU-npDbBXZbJf8yDYShkpE2Ly5Ri36fPFZucE5Lj2fkBQIxBuMV25jNlr2lpETANPHwR51KkFsSoB2irP_2BpAZ_odv-E_vEV1Sa/s400/spidersh.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="289" data-original-width="400" height="231" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEharbUuBqaWl_ecpbWu4-DQ-L7VH6ASiau3jvIImpr6cUlM7Imf1yduqo6WcI5e1wsQinM2iwZq1Ar6il9Bu3zzZU-npDbBXZbJf8yDYShkpE2Ly5Ri36fPFZucE5Lj2fkBQIxBuMV25jNlr2lpETANPHwR51KkFsSoB2irP_2BpAZ_odv-E_vEV1Sa/s320/spidersh.jpg" width="320" /></a></div>The next story we come to is <i>The Monster of Peladon</i>, which, for the most part, features the same aliens and creatures we have already seen in <i>The Curse of Peladon</i>. There is one new alien race introduced, the Vegans (yes, that’s actually their name), but the one individual we see isn’t around long enough to tell us much about his wider race. The tie-in novel <i>Legacy</i> does add that the race can see in the infrared and adds some further detail about their culture, but they remain tangential enough in the TV series itself that I am going to leave them out. Which brings us to the final Third Doctor story, <i>Planet of the Spiders</i>.<span><a name='more'></a></span><p></p><h3 style="text-align: left;">Description and Biology</h3><p>The eight-legs are terrestrial spiders mutated by prolonged exposure to radiation, to the point that they develop not only greater size but also human-level intelligence. The mutations that they have experienced probably extend beyond these two features, but even so, the basic anatomy and biology of spiders is unlikely to have changed much and we’d still expect, for example, the internal organs to be in roughly the right place. </p><p>I have <a href="https://jrevell.blogspot.com/2020/11/d-monsters-giant-and-phase-spiders.html" target="_blank">previously discussed</a> spider biology and anatomy in the context of giant spiders in fantasy, so I won’t go over all the details again here. But a few points do bear examining. While the typical eight-legs are larger than any real-world spiders, they are not beyond the upper limit for a land-dwelling arthropod, so, while they probably wouldn’t be very strong, it’s not implausible that they could move about and function. Most spiders rely at least partially on tracheae to breathe, which might well be a problem at that size, but tarantulas don’t, having a full set of lungs, so they could either be descended from those or have mutated to a similar anatomy. (They don’t look like tarantulas, but, again, they have mutated, so this may not mean much). </p><p>The brain must necessarily have enlarged and developed new capabilities, but there’s nothing inherent in the layout of a spider’s brain that would make this impossible. Whether something the size of a typical eight-legs could really be as intelligent as a human is perhaps more debatable, but it might not require that much leeway. They don’t have the eyes suited for binocular vision that hunting spiders do, so, as with web-spinning spiders, touch and vibration may be more important to them than sight. The webs they spin do not seem to be sticky, so that’s probably something they lost along the way - perhaps it was ineffective against their larger prey. And, again, not all real-world spiders do produce sticky silk, so it isn’t much of a stretch.</p><p>The eight-legs’ leader is described as a “queen”, which might be taken to imply that they are eusocial creatures, like bees or ants. Needless to say, this isn’t something that happens with real-world spiders, which are largely solitary. But the eight-legs have evolved to develop a complex society and it’s conceivable that becoming eusocial was a part of that – or it could just be that they happen to be matriarchal and monarchical.</p><p>The Great One is a slightly different matter but, as usual, I am not covering individuals here, just typical members of the species.</p><h3 style="text-align: left;">Game Attributes</h3><p>Because of their small size and spindly appearance, never mind the anatomical constraints, it’s a fair bet that the eight-legs are considerably weaker than the average human. They’re probably fairly fit, living as they do in a harsh environment, but their exoskeleton doesn’t look thick enough to be any more resilient than leather. Having no opposable thumbs would limit their ability to use tools directly and this may affect their skill set, but since they use humans as slaves, they must have enough theoretical understanding of such things to direct them properly. Somebody, after all, has constructed their underground tunnel complex and provided it with furnishing.</p><p>So far as one can tell, their tech level is relatively low. However, they are probably quite sophisticated when it comes to more academic knowledge; it’s merely that they don’t need much in the way of technology to achieve their goals, and don’t want to encourage their slaves to develop such things. Their society is stratified and orderly, implying a lawful alignment, and they’re clearly quite callous.</p><h3 style="text-align: left;">Special Abilities</h3><p>Most significantly, of course, the eight-legs are powerful psychics. They are telepathic, which is presumably their primary means of communication among their own kind, and can send out blasts of deadly psychic energy. By attaching themselves to a human victim they can mentally control them, albeit not perfectly. Whether this works on other beings we don’t know, but it seems logical that it would be extendable at least to other vertebrates, although they may require some familiarity with the victim’s mental processes to be effective. </p><p>While doing this, they can turn themselves invisible, likely by affecting the mind of the viewer, rather than doing anything to actual light rays – so they would still be visible to cameras or sonar, for example. They can also teleport. The range for this is essentially unlimited if they can obtain enough energy by working together and perhaps gaining the cooperation of the odd meditating monk at the other end, but is otherwise likely quite short.</p><div><hr /><h3>5E - Eight-Legs</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Small monstrosity, lawful evil<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 13 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 18 (4d6+4)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 6 (-2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 12 (+1)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 14 (+2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 12 (+1)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws: </b>Wisdom +4, Charisma +3</p><p class="MsoNormal"><b>Skills: </b>Intimidation +3, Perception +4</p><p class="MsoNormal"><b>Senses: </b>Passive Perception 14.</p><p class="MsoNormal"><b>Languages: </b>Telepathy 60 ft.</p><p class="MsoNormal"><b><i>Invisibility:</i> </b>The eight-legs can make itself invisible until it attacks or loses concentration.</p><p class="MsoNormal"><b><i>Teleport (Recharge 6): </i></b>As an action, the eight-legs can teleport up to 40 feet to an unoccupied space it can see or is very familiar with.</p><p class="MsoNormal"><b><i>Ride Victim:</i> </b>The eight-legs can take control of a living target as if using the Dominate Person spell. It must maintain a grip on the victim or the effect ends, but the effect lasts indefinitely so long as it does so.</p><p class="MsoNormal"><b><i>Psychic Blast (Recharge 5-6):</i> </b>Ranged Attack: +4 to hit, range 20 ft., one target. Hit: 14 (4d6) psychic damage.</p><p class="MsoNormal"><b>Challenge: </b>¼ (50 XP)</p><h3><br /></h3><h3>BRP - Eight-Legs</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 3D6+3 (13-14)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 1D6 (3-4)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 2D6+9 (16)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6+3 (13-14)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> -1D6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 1-point chitin</p><p class="MsoNormal"><b>Skills: </b>Climb 80%</p><p class="MsoNormal"><b>Combat Skills:</b> Projection 60% (psychic blast, range 10 metres, 2D6 damage)</p><p class="MsoNormal"><b>Psychic Abilities:</b><i style="font-weight: bold;"> </i>The eight-legs can send telepathic messages to an individual within sight and can teleport to a location within 15 metres that it can see or is familiar with. It can also make itself invisible, so long as it does not attack. By attaching itself to the back of a victim, and succeeding in a POW v POW roll, it can take control of their actions. The victim may roll to throw the effect off if it, or the eight-legs, is injured. The control ends if the eight-legs is somehow dislodged from the victim’s back.</p><p class="MsoNormal"><br /></p><h3>GURPS - Eight-Legs</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 12</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d-4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 1d-3</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Damage Resistance-1, Eight Legs, Innate Attack-3 (Malediction, based on Will, Fatigue), Invisibility (switchable), Mind Control (contact agent), Night Vision-1, Telesend, Warp, Will+4</p><p class="MsoNormal"><b>Disadvantages: </b>Horizontal</p><p class="MsoNormal"><b>Skills: </b>Climbing-15, History-10, Innate Attack-14, Intimidation-12, Jumping-12, Psychology-9, Stealth-11, Survival (quarry-like planets)-12</p><div><br /></div><div><br /></div><h3>Savage Worlds - Eight-Legs</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d10</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Athletics d4, Intimidation d6, Shooting d8, Stealth d6, Survival d4</p><p class="MsoNormal"><b>Powers: </b>Bolt, Invisibility, Puppet, Telepathy, Teleport</p><p class="MsoNormal"><b>Pace:</b> 4 <b>Parry:</b> 2 <b>Toughness:</b> 4 <b>Size:</b> -2</p><h3><br /></h3><h3>STA - Eight-Legs</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 10</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Attacks:</b> Psychic Blast (ranged, 2^, ignores Resistance)</p><p class="MsoNormal"><b><i>Invisibility:</i> </b>The eight-legs can make itself invisible until it attacks or loses concentration.</p><p class="MsoNormal"><b><i>Teleport:</i></b> The eight-legs can teleport to an unoccupied space it can see or is very familiar with.</p><p class="MsoNormal"><b><i>Ride Victim:</i> </b>The eight-legs can take control of a living target if it makes a successful Presence + Command roll, resisted by the target as appropriate. It must maintain a grip on the victim or the effect ends, but the effect lasts indefinitely so long as it does so.</p><div><br /></div><div><br /></div></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-80983253785798689592023-02-15T12:00:00.002+00:002023-02-15T12:00:00.192+00:00DW Monsters: Exxilons<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiri1c6ufrv_uN-xAs_o8Xlj_olLWyXYcwmQq9phTbxAM37Fa8-vqwYvo0O0cM_yu20V5i9thvKzLZkAQsSt2Qg5jhbT8hWgXct5gCd2E7-_RarVZiSJ3I7Y11msmxs5nGPaHDDYxG98w0b26CDNupVrrCs2k8beG8UrVWpZdjir__EFGYzPRJ9_mAM/s512/exxilon%202.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="409" data-original-width="512" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiri1c6ufrv_uN-xAs_o8Xlj_olLWyXYcwmQq9phTbxAM37Fa8-vqwYvo0O0cM_yu20V5i9thvKzLZkAQsSt2Qg5jhbT8hWgXct5gCd2E7-_RarVZiSJ3I7Y11msmxs5nGPaHDDYxG98w0b26CDNupVrrCs2k8beG8UrVWpZdjir__EFGYzPRJ9_mAM/s320/exxilon%202.jpg" width="320" /></a></div>The first two stories of season 11 are:<p></p><p>•<span style="white-space: pre;"> </span><i>The Time Warrior</i> – The first appearance of the Sontarans.</p><p>•<span style="white-space: pre;"> </span><i>Invasion of the Dinosaurs</i> – Dinosaurs are real-world creatures and often already statted up in RPGs</p><p>The story that follows is <i>Death to the Daleks</i>, which has exactly the main foes that you would expect it to have. It does, however, also feature the Exxilons. While there’s no reason to suppose Exxilons are dramatically different from other humanoids, they can serve as an example of a primitive race and do at least have some minor differences from regular humans. They appeared only once in the TV series, but have appeared twice in audio stories and, because of their history as an advanced space-faring power, have occasionally been mentioned in tie-in novels and elsewhere.</p><h3 style="text-align: left;">Description and Biology</h3><p>The Exxilons are hairless humanoids with rough skin, flat noses, and large eyes. Since they are alien and not even as visibly similar to humans as Time Lords are, we can’t conclude too much about their biology and internal anatomy. The humanoid shape has some implications for this – the presence of a rib cage implies that that is where the lungs are, for example – but there are limitations. One thing that might be worth noting is that we never see any evident females. This could be due to a patriarchal society that hides their women away, but it’s also possible that they just aren’t mammalian, and the sexes aren’t that easy for we humans to tell apart.</p><p>Another difference is the large, dark, eyes which fit with the idea that the Exxilons are naturally nocturnal (or subterranean, as stated in the novelisation). This, of course, does not imply anything like the magical ‘darkvision’ of D&D, but they should be able to see in much fainter light than humans can and be more affected by bright glare than we are.</p><h3 style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5wxVMmTGY6OiQm4gwgFKpF2pc6tZpgzpBVHHJIxLuWvR6m6e2A7yIdnwp3GpXzYH1Jk4WZtUDVsxQvyQOr91DaSnpWrR6BXLoYmk15Kl3GHrqUSAg4L-O0QwUpXZ8SiPBHn92PSzLDY6YwWYcEpabEUgmhEla1CMVsXTRf9N7vGciVXqKr-KV_uVW/s720/exxilon%203.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="540" data-original-width="720" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5wxVMmTGY6OiQm4gwgFKpF2pc6tZpgzpBVHHJIxLuWvR6m6e2A7yIdnwp3GpXzYH1Jk4WZtUDVsxQvyQOr91DaSnpWrR6BXLoYmk15Kl3GHrqUSAg4L-O0QwUpXZ8SiPBHn92PSzLDY6YwWYcEpabEUgmhEla1CMVsXTRf9N7vGciVXqKr-KV_uVW/s320/exxilon%203.jpg" width="320" /></a>Game Attributes</h3><p>The living Exxilons that we see are all warriors and their society appears to be one of hunter-gatherers, so it may be that this is true of the bulk of their population. They seem to be reasonably well-built, as one would expect for someone trained as a warrior, but the average individual is unlikely to be remarkable by human standards. The harsh environment in which they live also implies a reasonable degree of physical fitness.</p><p>While they are primitive by the time period seen in the story, in the past they were a highly advanced spacefaring race. This indicates at least human-level intelligence and, although one could argue that their current ‘degenerate’ state has lowered this somewhat, it’s perhaps more likely that it remains the same as it always was. Their limitations are in their skill and knowledge, not their basic brainpower. </p><p>Speaking of which, their skills are likely to be the same as any other hunter-gatherer. We know that they can use bows and other simple weapons are surely in their repertoire. Survival skills are also a must and they probably have abilities relating to hunting and the local vegetation (such as it is) even if there’s nothing in the TV story to indicate what their prey might be. Religion is central to their society, so that may be relevant, too, depending on the game system.</p><p>They don’t have any particularly exciting special abilities, but their skin looks tough and resilient, so there’s probably some minimal armour, equivalent to leather. And, of course, there’s the night vision.</p><hr /><h3>5E - Exxilon</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium humanoid, neutral<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 11 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 17 (3d8+3)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 12 (+1)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 8 (-1)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Athletics +3, Religion +2, Survival +2</p><p class="MsoNormal"><b>Combat Skills:</b> Ranged Attack +2, Melee Attack +3<o:p></o:p></p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10, Night Vision (the Exxilon treats dim light as if it were
bright light and regular nighttime darkness as if it were dim light, but cannot
see in pitch blackness).</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Challenge:</b> <span style="font-family: Calibri, sans-serif; font-size: 11pt;">¼ </span>(50 XP)</p><h3><br /></h3><h3>BRP - Exxilon</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 3D6+3 (13-14)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+6 (13)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 13</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 1-point leathery skin</p><p class="MsoNormal"><b>Skills: </b>Hide 40%</p><p class="MsoNormal"><b>Combat Skills:</b> Bow 50%, Brawl 50%</p><p class="MsoNormal"><b><i>Night Vision:</i></b> An Exxilon’s combat skills do
not become Difficult in conditions of near-total darkness, but suffer the usual
penalties in pitch-black darkness.<o:p></o:p></p><p class="MsoNormal"><br /></p><h3>GURPS - Exxilon</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 12</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d-1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 1d+2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Advantages: </b>Fit, Night Vision-4<o:p></o:p></p><p class="MsoNormal"><b>Disadvantages: </b>Fanaticism (worship the City)<o:p></o:p></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
</p><p class="MsoNormal"><b>Skills:</b> Bow-12, Brawling-13, Climbing-12, Stealth-10,
Survival (quarry-like planets)-13, Theology-9<o:p></o:p></p><div><br /></div><h3>Savage Worlds - Exxilon</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Athletics d4, Fighting d8, Shooting d6, Survival d8<o:p></o:p></p><p class="MsoNormal"><b>Hindrances:</b> Vow (Minor, worship the City)<o:p></o:p></p>
<p class="MsoNormal"><b>Special Abilities:</b> Low Light Vision<o:p></o:p></p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 6 <b>Toughness:</b> 7 (1) <b>Size:</b> 0</p><h3><br /></h3><h3>STA - Exxilon</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>10</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><br /></p><div><br /></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-83799122487101195612023-01-18T17:00:00.008+00:002023-03-02T18:22:07.040+00:00DW Monsters: Giant Maggots<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCJjCuWDKt8Xa_j5LoplmW6SwSKOrP0UCJmcc3WKY_6GsO2Hz722YWB-DsgDDVsBp6hHSCONbNK5K3wMNFQZtaeuS3aF4Blsy3GQ0S7dZuM0stvZjWjKmVlRCTp1Var1iJr6Thnzv2nMu09tpMmqwB6Hwd1IcTOerXgqoLOqW7epjYI_8SaD-IasAp/s400/giant%20maggot.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="299" data-original-width="400" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCJjCuWDKt8Xa_j5LoplmW6SwSKOrP0UCJmcc3WKY_6GsO2Hz722YWB-DsgDDVsBp6hHSCONbNK5K3wMNFQZtaeuS3aF4Blsy3GQ0S7dZuM0stvZjWjKmVlRCTp1Var1iJr6Thnzv2nMu09tpMmqwB6Hwd1IcTOerXgqoLOqW7epjYI_8SaD-IasAp/s320/giant%20maggot.jpg" width="320" /></a></div>Continuing through season 10, we get:<p></p><p>•<span style="white-space: pre;"> </span><i>Frontier in Space</i> – While the Draconians are undeniably interesting, this is primarily due to their culture. In terms of basic attributes, they don’t seem that different from humans and can probably be described in the same way. Therefore, I will pass on them.</p><p>•<span style="white-space: pre;"> </span>I will also pass on the unnamed Ogron-eating blob monster from the same story, on the grounds we know almost nothing about it.</p><p>•<span style="white-space: pre;"> </span><i>Planet of the Daleks</i> – It’s still not quite time for the Daleks on this blog yet…</p><p>Which brings us to <i>The Green Death</i>… and giant maggots!<span></span></p><a name='more'></a><p></p><h3 style="text-align: left;">Description and Biology</h3><p>The creatures in the story are stated to be regular Earth maggots mutated by exposure to toxic waste – essentially the same plot device as was used more recently in the story <i>Arachnids in the UK</i>. The toxin in question seems to kill everything else it comes into contact with but fly eggs become greatly bloated in size and eventually give birth to giant maggots. (It does appear that they hatch from giant eggs, which must logically have been laid by normal-sized flies, so the initial size-growing mutation must affect the eggs themselves before they hatch). The resulting maggots also grow constantly, presumably by the usual ecdysis method that regular maggots employ, until they become larger than a human and pupate.</p><p>Judging from what we can see, however, the toxin does more than merely make the maggots grow. Apart from their size, their bodies resemble those of regular maggots, but they have sharp vertebrate-style teeth rather than the mandibles possessed by non-mutated forms. There may be other mutations that we can’t see, although the default assumption is that they are otherwise much like the real creature.</p><p>While “maggot” is not a scientific term, it generally applies to the limbless larvae of certain kinds of fly. These typically have no visible “head”, no eyes, and no antennae - unlike many other insect larvae, such as caterpillars. All of this fits with what we see in the TV story, but, not least because of the physical mutations, it’s not possible to narrow down what real-world species the maggots might belong to. Indeed, it’s quite likely that whatever effect gives flies partial immunity to the toxin applies to several species, and not all the maggots belong to the same one. For all we know, it might work on other insect larvae too, and it’s merely the maggots, with their habit of feeding on decaying matter, that we see being affected.</p><p>It is in the nature of maggots to eventually pupate and emerge as adult flies. Non-mutated flies are typically short-lived, existing primarily to mate and lay eggs, although many do live long enough that they need to feed; often, like their larvae, on decaying matter. In the TV story, only one gets as far as to make this transformation, and the result looks something like a robber fly, but with large cutting mandibles rather than the short sucking ones a real robber fly would possess – again, we know they are mutated, so this may not mean much, beyond the mutant flies being carnivorous. A key difference between it and real flies is that it has four wings, rather than two, again suggesting some pretty major mutation, although it’s unlikely that this has much effect from the perspective of someone whose primary interest is simply in killing the thing... or avoiding it killing them.</p><h3 style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8MV3OEZPq8IYvvyekisGcX19FgOk8CnrZ1yAqytItuVBNo_rN9K941jenq3CDCS3q2Wm4kaEqE6JYqftIsLrDot6QeQ1tqcjpjYemyWIQhIEMPu7rOIBQVKKs4BFFoow5DjNbgBpS-snVuR20ue39pP1d-J5cCHwPJ5pP3oHjcumS718PAzkf7Kq0/s400/giant%20fly.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="266" data-original-width="400" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8MV3OEZPq8IYvvyekisGcX19FgOk8CnrZ1yAqytItuVBNo_rN9K941jenq3CDCS3q2Wm4kaEqE6JYqftIsLrDot6QeQ1tqcjpjYemyWIQhIEMPu7rOIBQVKKs4BFFoow5DjNbgBpS-snVuR20ue39pP1d-J5cCHwPJ5pP3oHjcumS718PAzkf7Kq0/s320/giant%20fly.jpg" width="320" /></a></div>Game Attributes</h3><p>The giant maggots are, taken individually, not very threatening. In the TV story, they are a danger partly because of their great numbers and partly because they are often covered in a slime that’s toxic to all other life forms. Leaving that last element aside, we can say that, as limbless invertebrates, they are physically weak and lack any significant agility, pulling their way slowly across the ground. Similarly, they are unintelligent, in most systems probably around the minimum value that’s game mechanically possible. Those jaws must be capable of delivering a nasty bite, but, aside from the poison, it’s hard to imagine it’s any worse than a typical dog bite – they don’t even have jaws to provide much in the way of bite force.</p><p>They are, on the other hand, apparently very resilient, since bullets don’t seem to have much effect on them. Since they’re hardly dodging out of the way, and it seems difficult to believe that they don’t have a normal set of internal organs, this must be largely down to a thick, rubbery hide, and perhaps rapidly closing wounds or a brain too small to register much in the way of pain. </p><p>The adult form, of the giant fly, is a different matter. Due to its spindly appearance, it probably isn’t very strong, but it seems to have a more powerful bite than the maggots. Given that it was killed in the story by little more than crashing into the ground, it must also be far less resilient than the maggots, but bullets don’t seem to do much to it either. In its case, however, that can be justified as it being a mobile, probably very agile, aerial target that’s just plain difficult to hit in the first place.</p><h3 style="text-align: left;">Special Abilities</h3><p>While the maggots themselves don’t seem to be anything special, they are associated with the toxic green slime from which the story gets its name. How long this takes to kill its victims depends more on the needs of the plot than any particular consistency – although we can perhaps justify that by arguing that the dose varies. At any rate, the toxin is inevitably lethal to humans and presumably just about any other vertebrate life form, while the maggots are immune. While it seems reasonable to argue that they’re immune to most other poisons as well, they can be killed by what’s basically Quorn – an edible fungus that’s healthy and supposedly ‘natural’. (One could argue the last part, since it’s clearly highly processed, but that’s not really relevant here).</p><div><br /></div><div><hr /><h3>5E - Giant Maggot</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Small to medium animal, unaligned<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 18 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 23 (3d6+12) <i>to</i> 34 (4d8+16)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 10 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 6 (-2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 6 (-2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18 (+4)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 1 (-5)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 7 (-2)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 3 (-3)</p></td></tr></tbody></table><p class="MsoNormal"><b>Damage Immunities: </b>Poison (except to certain edible fungi)</p><p class="MsoNormal"><b>Condition Immunities:</b> Blinded, Prone</p><p class="MsoNormal"><b>Senses:</b> Passive Perception 8</p><p class="MsoNormal"><b><i>Bite:</i></b> <i>Melee weapon attack: </i>-2 to hit, reach 5 ft., one target, <i>Hit: </i>2 (1d6-2) piercing damage plus 5 (1d8) poison damage and the target must make a DC 15 Constitution saving throw or be affected by the Green Death. An affected victim loses 3 points from their hit point maximum every hour. When their hit point maximum reaches 0, they die.</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Challenge:</b> ½ (100 XP)</p><h3>5E - Giant fly</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Large animal, unaligned<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 15 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 38 (5d10+10)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft., fly 40 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 8 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 16 (+3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 15 (+2)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2 (-4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 9 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 7 (-2)</p></td></tr></tbody></table><p class="MsoNormal"><b>Senses:</b> Passive Perception 9</p><p class="MsoNormal"><b><i>Bite:</i></b> <i>Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit: </i>8 (1d8+3) piercing damage</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Challenge:</b> 1 (200 XP)</p><h3><br /></h3><h3>BRP - Giant maggot</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+9 (16)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 3D6 (10-11)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 14</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 10-point tough hide</p><p class="MsoNormal"><b>Combat Skills:</b> Bite 60% (1D4 damage)</p><p class="MsoNormal"><b><i>Green Death:</i></b> Anyone bitten by a giant maggot
infected with the Green Death must make a CONx3 roll or contract a severe
illness, losing one point of CON each hour until they die.</p><h3>BRP - Giant fly</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 1D6+3 (3-4)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+15 (22)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 2D6+9 (16)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 18</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 6 (fly 12)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 1-point exoskeleton</p><p class="MsoNormal"><b>Skills: </b>Spot 50%</p><p class="MsoNormal"><b>Combat Skills:</b> Bite 60% (1D8+1D4 damage)</p><p class="MsoNormal"><br /></p><h3>GURPS - Giant maggot</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 18</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage: </b>1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DR:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> -3 to 0</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Traits: </b>Blind, Discriminatory Smell, Immunity to Poison,
Innate Attack-1 (toxic, melee weapon, contact agent, cyclic [1 hour]),
Invertebrate, No Legs (slithers), Weakness (certain fungi)</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><o:p></o:p></p><h3>GURPS - Giant fly</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 16</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 15</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage: </b>1d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 7</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DR:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Hit Points: </b>15</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Traits: </b>Peripheral Vision, Quadruped, Winged Flight</p><div><br /></div><div><br /></div><h3>Savage Worlds - Giant maggot</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d4 (A)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d8</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d4</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Fighting d6<o:p></o:p></p><p class="MsoNormal">
</p><p class="MsoNormal"><b>Special Abilities:</b> Bite (Str+d4), Immunity (most
poisons), Green Death (a bite that causes a Wound or Shaken result can inflict
a Lethal disease, requiring a Vigour roll each hour)<o:p></o:p></p><p class="MsoNormal"><b>Pace:</b> 1 <b>Parry:</b> 5 <b>Toughness:</b> 8 <b>Size:</b> -3 to -1</p><p class="MsoNormal"><br /></p><h3>Savage Worlds - Giant fly</h3><h1><o:p></o:p></h1><h3><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d4 (A)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d8</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><span style="font-size: small;"><b>Skills:</b> <span style="font-weight: normal;">Athletics d6, Fighting d8, Notice d6</span><o:p></o:p></span></p><p class="MsoNormal"><span style="font-size: small;"><b>Hindrances:</b> <span style="font-weight: normal;">Slow (on ground only)</span><o:p></o:p></span></p><p class="MsoNormal" style="font-weight: 400;">
</p><p class="MsoNormal"><span style="font-size: small;"><b>Special Abilities:</b> <span style="font-weight: normal;">Bite (Str+d6), Flight</span></span><o:p></o:p></p><p class="MsoNormal" style="font-size: medium; font-weight: 400;"><b>Pace:</b> 5/6 <b>Parry:</b> 6 <b>Toughness:</b> 9 (1) <b>Size:</b> 2</p><p class="MsoNormal" style="font-size: medium; font-weight: 400;"><br /></p></h3><h3>STA - Giant maggot</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 4</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>6</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 2</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 7</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><div><br /></div><div><b>Traits:</b> Immune to Poison.</div><div><p class="MsoNormal"><b>Green Death:</b> The Green Death acts as a contact poison,
causing a slow death to those most living things that touch it with bare skin.</p></div><div><b>Attack:</b> Bite 1^ (1H)</div><div><br /></div><h3>STA - Giant fly</h3><h1><o:p></o:p></h1><h3><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 8</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>5</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 2</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 11</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><div style="font-size: medium; font-weight: 400;"><br /></div><div style="font-size: medium; font-weight: 400;"><b>Attack:</b> Bite 3^ (1H, Vicious-1, Deadly)</div></h3></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-48911969562780605902022-12-15T12:00:00.003+00:002022-12-15T12:00:00.181+00:00DW Monsters: Drashigs<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8nadXf79GXlY5toPo7VBvrv3ThXstaMQOHOTvzz2V0-oYMs0VRozAfArbXONruM8Ku6IT6kYuj4jeic4-KZ5NLgmdSauLxWg2vkbZbh20rs0stx-3zs7oWPmUotgz6kpZfBDZ93Xk41uwI9HHMD9NHlLuorZtdC3JYcHOaewsXT_Ad8mebaJ6LvQc/s400/drashigs.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="308" data-original-width="400" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8nadXf79GXlY5toPo7VBvrv3ThXstaMQOHOTvzz2V0-oYMs0VRozAfArbXONruM8Ku6IT6kYuj4jeic4-KZ5NLgmdSauLxWg2vkbZbh20rs0stx-3zs7oWPmUotgz6kpZfBDZ93Xk41uwI9HHMD9NHlLuorZtdC3JYcHOaewsXT_Ad8mebaJ6LvQc/s320/drashigs.jpg" width="320" /></a></div>The next two stories, moving us from season 9 into season 10 are:<p></p><p>•<span style="white-space: pre;"> </span><i>The Time Monster</i> – while the monster of the title is described as belonging to a race of beings (the Chronovores) we don’t see any others, so it’s hard to know what their generic abilities might be, and I will therefore leave them out. I will also leave the Minotaur until later.</p><p>•<span style="white-space: pre;"> </span><i>The Three Doctors</i> – while there are antimatter blobs in this story, they’re more a peril than a ‘monster’, and the real foe is Omega, so this is another one I will skip.</p><p>Next up is <i>Carnival of Monsters</i>. Despite the title, most of the monsters are only seen briefly over the viewing screen. The only exceptions, and the only ones that are original to the story, are the drashigs. This is their only significant appearance on screen so far, but they have proved popular enough in the ‘deadly alien animals’ niche to appear in two of the spin-off novels and two of the audios – in each case, making one appearance inside a miniscope, and one out in the wild. </p><p>The audio <i>Planet of the Drashigs</i> makes the most use of them, as a sort of <i>Jurassic Park</i> homage that introduces two new subtypes of the creatures. But I will stick with the version seen on screen.</p><h3 style="text-align: left;">Description and Biology</h3><p>The drashigs are large creatures with snake-like bodies. Their bodies appear to be segmented, more like earthworms than snakes, although this may well be a muscular adaptation for a worm-like mode of movement rather than a reflection of genuine segmentation in their internal anatomy. The head is also not snake-like, having a shape similar to that of a dog and decidedly mammalian teeth (for good reason, considering how the prop was made for the series). </p><p>From both this, and the description of their behaviour, we can infer a mode of attack quite different from that of either venomous or constrictor snakes. For instance, while they probably do eat smaller prey whole, they are unlikely to swallow larger prey in the way that snakes do; those teeth are clearly there for something.</p><p>The other distinctive feature, of course, is the presence of six eyestalks on the head. Although we’re told that they hunt by scent, the number of eyes, and the fact that they’re raised above the level of the head implies that vision is also important - and there are, of course, many real-world animals that use a combination of vision and scent to track prey. The eyestalks make perfect sense for a creature that can ambush prey by hiding beneath swamp water, although such an adaptation could be even more useful for a herbivore wanting to look out for predators around it, so perhaps drashigs evolved from something less dangerous.</p><p>That there are six eyes, rather than two, is unusual from a real-world perspective; while spiders, for example, do have multiple eyes, those that require good binocular vision for hunting (rather than allowing prey to fall into their webs) tend to have two that are much larger than the others, which they use for that purpose. This may imply an unusual brain structure.</p><p>While there is a published non-canonical source that states otherwise, drashigs are indicated to be alien in the canonical material. This means that we know little about their more detailed biology. For instance, just because they look reptilian, this is no guarantee that they lay eggs or that they’re cold-blooded.</p><h3 style="text-align: left;">Game Attributes</h3><p>Clearly, our starting point for drashigs is not going to be the humanoid base levels that I have been using for most aliens. For a start, drashigs are much larger than humans. Exactly how much larger is difficult to gauge since there are no shots in the serial that give us a firm basis for comparison, but the creatures are undeniably substantial. This alone would give them significant resistance to damage, and they also seem to have a tough hide, making them difficult to injure. </p><p>Their strength at least matches their size and may even be higher than we might typically expect. We’re told, for instance, that they can literally eat a spaceship, although this comes from a man who has good reason to exaggerate and who, even if he is being honest, might simply be repeating an urban legend. Either way, they have a powerful bite, although they don’t look to be agile enough to, say, swat somebody with their tails as a means of attack. Indeed, their overall agility is likely unimpressive, although probably not terrible.</p><p>Drashigs are regular, non-sentient, animals, and in some systems will therefore not receive any statistics related to intelligence. Where such figures are given, there’s no particular reason to limit such alien beings to the low ratings often given to crocodiles and the like, and their ability at tracking probably implies something closer to a cat or dog. Speaking of which, since they hunt at least partially by scent, we know that they have a particularly keen sense in that area.</p><hr /><h3>5E - Drashig</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Huge animal, unaligned<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 16 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 105 (10d12+40)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 22 (+6)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 18 (+4)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 3 (-4)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 12 (+1)</p></td></tr></tbody></table><p class="MsoNormal"><b>Skills: </b>Perception +3, Survival +3</p><p class="MsoNormal"><b>Senses:</b> Passive Perception 13</p><p class="MsoNormal"><b><i>Bite:</i></b> <i>Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit: </i>13 (1d12+6) slashing damage</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Challenge:</b> 3 (700 XP)</p><h3><br /></h3><h3>BRP - Drashig</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 4D6+30 (44)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 3D6+6 (16-17)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 4D6+24 (38)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><br /></p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 28</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 3</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +4D6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 10-point tough hide</p><p class="MsoNormal"><b>Skills: </b>Track 75%</p><p class="MsoNormal"><b>Combat Skills:</b> Brawl 60% (1D10+4D6 damage)</p><p class="MsoNormal"><br /></p><h3>GURPS - Drashig</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 25</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 16</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage: </b>2d+2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DR:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Size:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Traits: </b>360° Vision, Discriminatory Smell, No Legs
(slithers)</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><br /></p><div><br /></div><h3>Savage Worlds - Drashig</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6 (A)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d10</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d12+6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d12</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Athletics d8, Fighting d12, Notice d8<o:p></o:p></p><p class="MsoNormal"><b>Special Abilities: </b>Bite (Str+d6)</p><p class="MsoNormal"><b>Powers: </b>Blast, Intangibility, Mind Link, Telekinesis</p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 8 <b>Toughness:</b> 8 (4) <b>Size:</b> 7 (large)</p><h3><br /></h3><h3>STA - Drashig</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>12</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 10</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>5</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 4</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 21</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><div><br /></div><div><b>Traits:</b> Due to its large size, the drashig has 50% more Stress than it would normally have.</div><div><br /></div><div><b>Attack:</b> Bite 5^ (Piercing-1, Vicious-1)</div><h3><br /></h3>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-26120820597652684302022-11-16T17:00:00.002+00:002022-11-16T17:00:00.178+00:00DW Monsters: Solonians<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggqAVsNlG6Waqx5gBMaKPnNLYnr-qMN7EawOButM_2CPHQ2JsMoWmivhRPu-rPEHu0reyEUc65vWuzbyXFrdpBRZxfmeFVBpR_3-3DuQDwu2sztz5ZY7H_ww1qK2AxETL3HgFfE5DvFwzjNdQUL1jM2StkvWAREoiU1Ep98ftCsIcpiE9naRIerEou/s259/mutant.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="194" data-original-width="259" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggqAVsNlG6Waqx5gBMaKPnNLYnr-qMN7EawOButM_2CPHQ2JsMoWmivhRPu-rPEHu0reyEUc65vWuzbyXFrdpBRZxfmeFVBpR_3-3DuQDwu2sztz5ZY7H_ww1qK2AxETL3HgFfE5DvFwzjNdQUL1jM2StkvWAREoiU1Ep98ftCsIcpiE9naRIerEou/s1600/mutant.jpg" width="259" /></a></div>Following on from <i>The Sea Devils</i>, the next story we come to is <i>The Mutants</i>. The eponymous monsters here turn out not to be
“mutants” at all but are instead a natural form of an alien race native to the planet Solos. While they have since received the odd passing reference here and there, they currently remain a one-off race, never appearing again in any of the novels, audios, or even (so far as I can tell) shorter works such as comics.<span><a name='more'></a></span><p></p>
<h3 style="text-align: left;">Description and Biology</h3>
The crucial point about the Solonians, which forms a large part of the basis for the story’s plot, is that they have at least three
distinct forms. The planet Solos travels around its star on a very long orbit, which is sufficiently eccentric to cause extreme variations in the planet’s temperature as the year progresses. We know that the temperature of the planet is roughly Earth-normal at two points in the orbit and that the orbital period is about 2,000 Earth years. This implies an extremely large and hot central star, most likely a blue giant – a planet at that distance from even the brightest main-sequence star would be similar to Pluto. In reality, such stars have very short lifespans, and (according to our current best understanding of biogenesis) wouldn’t be around long enough to develop much in the way of life on their planets. But, for obvious reasons, we’ll let that pass.<p>
The upshot of this is that the Solonians have adapted to live on a planet with four 500-year-long seasons, where the temperature swings between (for humans) inhospitably cold and inhospitably hot. They do this by changing form with the seasons. The ‘spring’ form of the species is, at least externally, indistinguishable from humans. Since nobody from the Earth Empire has noticed there is anything odd about them, we must assume that, despite the total lack of on-screen evidence, females and children exist just as they do among humans. Solonians, in other words, reproduce as we do, and over the 500 Earth-years of their spring, they go through multiple generations.</p><p>
As spring draws to a close, however, individual Solonians transform into a radically different form – the ‘mutants’ of the title. These
have a basically humanoid shape but are covered with a chitinous, heat-resistant, armour that looks like an exoskeleton. Presumably, their internal organs are not radically reformed at this point, so that they still retain (for example) a regular endoskeleton and what we see is more like the shell of a turtle or the bony hide of an armadillo.</p><p>
Nonetheless, there are other changes to the body that do, at least superficially, make them appear insectoid. Their hands are reduced to
claws, like those of crabs or scorpions. Their eyes and mouth retain the basic vertebrate pattern, and they have no antennae, but they do have long (sensory?) palps that extend down from the angles of the mouth, resembling those seen in many arthropods. These changes also cause them to lose the ability to speak.</p><p>
This form doesn’t exist for long, and is presumably incapable of reproduction, since its purpose is purely to serve as a
bridge between the ‘spring’ form and the full ‘summer’ form. That latter transformation is triggered by a particular form of radiation, which they
instinctively seek out; the intermediate form is required only to allow them to survive long enough to reach it. (Which all seems unnecessarily complicated but, again, we’ll gloss over that).</p><p>
Finally, we have the full ‘summer’ form, which sheds the physical protection of the transitional insectoids to return to something that
looks human except for being wreathed in multi-coloured light. This form gains a range of psychic abilities that render it quite formidable and regains the power of speech. As well, we would assume, of reproduction, unless the special powers include longevity, which for all we know, they might.</p><p>
This does raise an additional question that’s not addressed in the TV story: what happens in the autumn and winter? Clearly, at some point
in the cycle, the angelic-looking summer Solonians must revert to the human-like spring ones. It may be that that’s literally all that happens, but if the summer Solonians were as able to survive in bitter cold as well as they can in bitter heat then they wouldn’t need to bother with the spring form at all. This implies that there is a fourth, winter form, that’s never explicitly mentioned (since it’s not relevant to the story) and, most likely, an autumn form that resembles the spring one. The existence of at least one additional transitional form also seems probable, between autumn and winter, and there might be more.</p><p>
Such additional forms and the methods of their transformation are, however, speculative. Absent any appearances in the spin-off media, they are likely to always remain so.</p><p>
</p><h3 style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLBJrwVoexuXTpAVZVrpZZAPluR4PB2ycG6WOG_PDhqqStKzAWtcDK15hWj1cu4XxyHF-D4rinHS8coZOvDaJ3UkPkQ2_Oc154f39MEF6BAzNFWfdc9oUcqNEz88LaLFwRBnCHHKCwQ0sD8ve4dsbk788PVbtZSWRKSEgeCccMfV5CPJp9a5Ecs3Ut/s269/mutant2.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="269" data-original-width="200" height="269" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLBJrwVoexuXTpAVZVrpZZAPluR4PB2ycG6WOG_PDhqqStKzAWtcDK15hWj1cu4XxyHF-D4rinHS8coZOvDaJ3UkPkQ2_Oc154f39MEF6BAzNFWfdc9oUcqNEz88LaLFwRBnCHHKCwQ0sD8ve4dsbk788PVbtZSWRKSEgeCccMfV5CPJp9a5Ecs3Ut/s1600/mutant2.jpg" width="200" /></a>Game Attributes</h3><h1><o:p></o:p></h1>
I will, therefore, only address the three forms we know about. The spring, or humanoid, form is seemingly just like a regular human. Their low technology means that all of the ones we see are hunters or warriors, but there must be others farming or looking after animals or whatever. The only distinction from humans is their immunity to one specific poisonous gas that is common in their atmosphere, which implies some difference in their biochemistry but is unlikely to be significant in most systems, since it’s surely not a blanket resistance to all toxins.<p>
With regard to the transitional, or insectoid, form, there are clearly several physical changes that should affect the appropriate stats. They are probably stronger than the human form, although not by much, but their slower movement and lack of thumbs must surely indicate a significantly lower dexterity or equivalent. The whole point of their existence is that they are resilient, so a higher physical endurance is likely as well as an armoured hide that’s probably equivalent to leather (they certainly aren’t invulnerable to the guns used in the story).</p>
Mentally, however, the details are more ambiguous. The fact that they can’t speak makes them appear to be less intelligent, and this is
somewhat borne out by the way that they act. However, they are the same person as before, and the full intelligence is certainly present in the form that follows, so it seems more plausible that the mental statistics don’t change, even if they are less able to communicate with others for anatomical reasons. All the skills of the human form would logically also be retained although, in many systems, the reduced dexterity would (rightly) alter or even negate their ability to use many of them.<p>
In purely physical terms, the summer, or angelic, form is probably no different from the spring one of the same individual – certainly, they look much the same. It’s tempting to argue that they would have a higher intelligence but, again, this seems hard to justify. The real difference comes in their new abilities, and it is fair to say that whatever attribute powers psychic powers in a given game system would be increased, possibly by quite a lot.</p><p>
</p><h3 style="text-align: left;">Special Abilities</h3><h1><o:p></o:p></h1>
Other than their resistance to one specific toxin, the humanoid forms lack any special abilities, while the insectoid forms can at least add a resistance to high temperatures, since that’s the point of their existence. However, it’s really only the angelic forms that have anything really special.<p>
This, of course, refers to their psychic powers, which seem considerable. They can levitate, use telepathy, make themselves at least
temporarily intangible, and possibly possess other similar powers as well. Notably, they can project beams of energy at their enemies, although whether these are something like laser beams or some kind of purely psychic energy is not immediately clear.</p><hr /><h3>5E - Insectoid Solonian</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium monstrosity, neutral<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 15 (natural)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 30 (4d8+12)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 20 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 12 (+1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 8 (-1)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 16 (+3)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10 (+0)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws:</b> Constitution +5</p><p class="MsoNormal"><b>Skills: </b>Survival +2</p><p class="MsoNormal"><b>Combat Skills:</b> Melee Attack +3<o:p></o:p></p><p class="MsoNormal"><b>Damage Resistances:</b> Fire</p><p class="MsoNormal"><b>Senses:</b> Passive Perception 10</p><p class="MsoNormal"><b><i>Claws:</i></b> <i>Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit: </i>5 (1d8+1) slashing damage</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Challenge:</b> ¼ (50 XP)</p><h3>5E - Angelic Solonian</h3><h1><o:p></o:p></h1><p class="MsoNormal"><i>Medium humanoid, neutral<o:p></o:p></i></p><p class="MsoNormal"><b>Armour Class:</b> 15 (psychic shield)<o:p></o:p></p><p class="MsoNormal"><b>Hit Points:</b> 33 (6d8+6)<o:p></o:p></p><p class="MsoNormal"><b>Speed:</b> 30 ft.<o:p></o:p></p><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 12 (+1)</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 10 (+0)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>WIS</b> 16 (+3)</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 10 (+0)</p></td></tr></tbody></table><p class="MsoNormal"><b>Saving Throws:</b> Wisdom +5, Charisma +2</p><p class="MsoNormal"><b>Skills: </b>Perception +5</p><p class="MsoNormal"><b>Combat Skills:</b> Ranged Attack +2, Melee Attack +2<o:p></o:p></p><p class="MsoNormal"><b>Damage Immunities: </b>Fire</p><p class="MsoNormal"><b>Senses:</b> Passive Perception 13</p><p class="MsoNormal"><b><i>Intangibility:</i></b> As an action, the angelic Solonian can shift from the material plane to the ethereal plane, or vice versa.</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Challenge:</b> ½ (100 XP)</p><h3><br /></h3><h3>BRP - Insectoid Solonian</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 3D6+6 (16-17)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+6 (13)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 2D6 (7)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 15</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 6</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> +1D4</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> 3-point chitinous plates (5-point versus fire damage)</p><p class="MsoNormal"><b>Skills: </b>Hide 50%, Sense 40%</p><p class="MsoNormal"><b>Combat Skills:</b> Brawl 50% (pincers do D8 damage)</p><p class="MsoNormal"><i><b>Heat Resistance:</b></i> An insectoid Solonian does not begin to suffer from the effects of heat until the temperature reaches 50°C (120°F).</p><h3>BRP - Angelic Solonian</h3><div><br /></div><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 5.4pt; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>STR</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CON</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>SIZ</b> 2D6+6 (13)</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>INT</b> 2D6+6 (13)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>POW</b> 3D6+6 (16-17)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DEX</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>CHA</b> 3D6 (10-11)</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Hit Points:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 154pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Base SR:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Damage Bonus:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 154.05pt;" valign="top" width="205"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Armour:</b> None</p><p class="MsoNormal"><b>Skills: </b>Fly 50%</p><p class="MsoNormal"><b>Combat Skills:</b> Projection 60% (blast does 2D6 damage)</p><p class="MsoNormal"><b style="font-style: italic;">Telepathy: </b>Angelic Solonians can communicate telepathically without the need for speech or a common language.</p><p class="MsoNormal"><i style="font-weight: bold;">Intangibility: </i>An angelic Solonian can make itself intangible, allowing it to pass through walls, but losing its ability to interact with the physical universe while it does so.</p><p class="MsoNormal"><br /></p><h3>GURPS - Insectoid Solonian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 16</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d-1</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 1d+2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 6.5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Advantages: </b>Damage Resistance-3, Damage Resistance-5 (fire only), Radiation Tolerance/2, Sharp Claws, Temperature Tolerance-0 (65-120°F)</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Disadvantages: </b>Fanaticism (complete their transformation), Mute, No Fine Manipulators</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Skills: </b>Brawling-11, Farming-10, Naturalist-10, Search-13, Stealth-11, Survival (plains)-14</p><div><br /></div><h3>GURPS - Angelic Solonian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>ST</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>DX</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>IQ</b> 10</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>HT</b> 10</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Thrust: </b>1d-2</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Swing:</b> 1d</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr><tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Speed:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Move:</b> 5</p></td><td style="padding: 0cm 5.4pt; width: 71.3pt;" valign="top" width="95"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Advantages: </b>Damage Resistance-10 (fire only), Innate Attack-3 (burning, malediction), Insubstantiality, Telekinesis-17 (psychokinetic, self only), Telesend, Temperature Tolerance-8 (65-200°F)</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;"><b>Skills:</b> Brawling-11, Farming-10, Innate Attack-14, Naturalist-10, Shortsword-12, Survival (desert)-14</p><div><br /></div><div><br /></div><h3>Savage Worlds - Insectoid Solonian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d6</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d8</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d10</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Fighting d4, Survival d6</p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>Hindrances: </b>Driven (Major, to transform), Mute</p><p class="MsoNormal"><b>Special Abilities: </b>Armour, Claws, Environmental Resistance (Heat)</p><div><b>Pace:</b> 5 <b>Parry:</b> 4 <b>Toughness:</b> 7 (2) <b>Size:</b> 0</div><h3><br /></h3><h3>Savage Worlds - Angelic Solonian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Agility: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Smarts: </b>d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Spirit:</b> d12</p></td></tr><tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Strength:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Vigour:</b> d6</p></td><td style="padding: 0cm 5.4pt; width: 93.5pt;" valign="top" width="125"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><p class="MsoNormal"><b>Skills:</b> Psionics d8, Survival d6<o:p></o:p></p><p class="MsoNormal"><b>Special Abilities: </b>Environmental Resistance (Heat)</p><p class="MsoNormal"><b>Powers: </b>Blast, Intangibility, Mind Link, Telekinesis</p><p class="MsoNormal"><b>Pace:</b> 6 <b>Parry:</b> 2 <b>Toughness:</b> 5 <b>Size:</b> 0</p><h3><br /></h3><h3>STA - Insectoid Solonian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>11</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 9</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 12</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><o:p> </o:p></p></td></tr></tbody></table><div style="text-align: left;"><br /></div><div style="text-align: left;"><b>Attack:</b> Claws 2^ (Piercing-1)</div><h3><br /></h3><h3>STA - Angelic Solonian</h3><h1><o:p></o:p></h1><table border="0" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-insideh: none; mso-border-insidev: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;"><tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Control:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Fitness: </b>8</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Presence:</b> 9</p></td></tr><tr style="mso-yfti-irow: 1;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Daring: </b>10</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Insight: </b>9</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Reason:</b> 8</p></td></tr><tr style="mso-yfti-irow: 2;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Command:</b> 2</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Security:</b> 1</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Science:</b> 0</p></td></tr><tr style="mso-yfti-irow: 3;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Conn:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Engineering:</b> 0</p></td><td style="padding: 0cm 5.4pt; width: 101.55pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Medicine:</b> 0</p></td></tr><tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;"><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Stress:</b> 9</p></td><td style="padding: 0cm 5.4pt; width: 101.5pt;" valign="top" width="135"><p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><b>Resistance:</b> 0</p></td></tr></tbody></table><div><b><br /></b></div><div><b>Attack:</b> Psychic Blast 3^ (Intense)</div><div><br /></div><div><b><i>Immune to Heat</i></b></div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0tag:blogger.com,1999:blog-687926439133527460.post-27670255759193028602022-10-21T22:19:00.002+01:002022-10-21T22:19:55.856+01:00D&D Monsters: Oozes<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOYOCkutDgESPHzhcp2le6c8hSHU9WQMrXt5aXo6nA_s05Zne6w-9uSp1jc2VgYVhX4Ud7OTVwx0Jrxr-H9kaVqJVXSlex8OqTmgHiIjRaUZTnOiCGL5JdQb31uWktI8p2tAcqd8Z7Ccm3sIKFvXfwB6VP8Qc-remLyQ_pCQDQnyggxvUGmcLaZcR0/s632/Black%20Pudding.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="422" data-original-width="632" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOYOCkutDgESPHzhcp2le6c8hSHU9WQMrXt5aXo6nA_s05Zne6w-9uSp1jc2VgYVhX4Ud7OTVwx0Jrxr-H9kaVqJVXSlex8OqTmgHiIjRaUZTnOiCGL5JdQb31uWktI8p2tAcqd8Z7Ccm3sIKFvXfwB6VP8Qc-remLyQ_pCQDQnyggxvUGmcLaZcR0/s320/Black%20Pudding.jpg" width="320" /></a></div>We reach the final post in this series with the monsters that are, anatomically speaking, the simplest of them all. The idea of monstrous slime is essentially a modern one; some antecedents may exist here and there, but generally, we're thinking of the likes of the 1958 film <i>The Blob</i> or Clark Ashton Smith's formless spawn of Tsathoggua, which made their debut in 1931. <p></p><p>The 1E <i>Monster Manual</i> includes a number of creatures that could loosely be described as oozes but only four of these have consistently appeared in the core rulebooks (excluding 4E, as I usually do, which retains just two of them in the <i>MM1</i>). Three of these are entirely amorphous, although the one that's perhaps the most notorious does at least have a shape.<span></span></p><a name='more'></a><p></p><hr /><div><h3>Formless Goo</h3></div><div>The three consistently appearing monsters that fit this description are described quite differently in 1E and are not grouped together in the original <i>Monster Manual</i> as they will be in later editions. The black pudding, curiously named for a type of British sausage, is the most powerful. It's described as multicellular and covered with numerous tiny "mouths" that secrete acidic saliva. This implies a degree of internal structure, and the illustration does show it to not be entirely formless, having a lobed body with short, regularly spaced pseudopodia around the base. The "mouths" are not visible, so they're presumably too small to see, perhaps tiny openings each of which leads into a small secretory digestive cavity. The creature digests its food externally by smearing digestive juices onto it and sucking up the resulting slurry - something that's not that different from a house fly, as well as some much simpler organisms.</div><div><br /></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNNX6l2WSUDH0ko4cc5gUn0_TmST6vEedq1ao8C6nTk2C3sBuVRnhaIxW81cTkEHD0TpiIuHGD2usEVVLvr27dzWBE83B8DjDCKYBCmTFgiJNZSxnhR_8yj6hLkha7PI8vdNSSjFlTJAPBrrn1-yKH600PyWoUcCLOsZ08Qc8CJzqZtso33izRheC6/s250/ooze-go-1e.jpg" style="clear: right; float: right; font-size: 18.72px; font-weight: 700; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="250" data-original-width="206" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNNX6l2WSUDH0ko4cc5gUn0_TmST6vEedq1ao8C6nTk2C3sBuVRnhaIxW81cTkEHD0TpiIuHGD2usEVVLvr27dzWBE83B8DjDCKYBCmTFgiJNZSxnhR_8yj6hLkha7PI8vdNSSjFlTJAPBrrn1-yKH600PyWoUcCLOsZ08Qc8CJzqZtso33izRheC6/s1600/ooze-go-1e.jpg" width="206" /></a>In contrast, the grey ooze, which is the weakest of the three, seems to be much more amorphous. It's shown as a thin sheet of slime and, while we're told it's similar to the pudding in some respects, there's no mention of the mouths, nor any reason to suppose there would be any. Finally, we have the ochre jelly, which is specifically not multicellular and is, instead, a single giant amoeboid cell. There's a central hump in the middle, which may contain a nucleus, although the thing isn't translucent enough for this to be obvious.</div><div><br /></div><div>There is a reason that we do not encounter such large, mobile amorphous blobs in the real world and that's the need for oxygen to diffuse through the body in order to keep it alive. Most active creatures of any size need a circulatory system of some kind; even creatures the size of fleas have a heart that can keep blood flowing through the body cavity. One way to avoid this is to be extremely thin, as is the case with, say, flatworms. This way, the oxygen doesn't have to travel very far to reach the centre of the animal, although it still needs a permeable body surface if it's to avoid the need for lungs or gills.</div><div><br /></div><div>The grey ooze has the advantage here, since it is sufficiently thin to be mistaken as a sheen on the surface of rock, and it also moves extremely slowly - the slowest rating that the system will allow in 1E. For puddings and jellies, the lack of any internal circulatory or respiratory system would be crippling. While there are bacteria, and even a few multicellular organisms in the real world that can survive without any access to oxygen (indeed, it's often poisonous to them) they're all microscopically small and not very active - oxygen really is needed if the creature is going to do anything very much. We're thus left with the conclusion that jellies and puddings, at a minimum, are fuelled by magical energy, not regular biochemistry.</div><div><br /></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEdFMFG5Q9Php84dQQ3qAcZu5ovF-mKJjbQEs7Hy8k2dGL821xdKw70X-8W5urAebT0v2dzKoBpU_mckUry8zb8V4029OzyVcO99kyTo8GzI9mfSagJN2K16HzCZI_TSZWtb2wbkI9QwonHcPj9o6Xs4NBqQzrI_yzIVMMip0qfk2byur7BArY0ENJ/s250/ooze-bp-2e.jpg" style="clear: left; float: left; font-size: 18.72px; font-weight: 700; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="214" data-original-width="250" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEdFMFG5Q9Php84dQQ3qAcZu5ovF-mKJjbQEs7Hy8k2dGL821xdKw70X-8W5urAebT0v2dzKoBpU_mckUry8zb8V4029OzyVcO99kyTo8GzI9mfSagJN2K16HzCZI_TSZWtb2wbkI9QwonHcPj9o6Xs4NBqQzrI_yzIVMMip0qfk2byur7BArY0ENJ/s1600/ooze-bp-2e.jpg" width="250" /></a> Assuming we ignore this, however, the formless nature of the creatures means that such things as digestive and excretory systems probably aren't necessary, since they can just form whatever internal structures they need at will, and leave their excreta behind as a trail on the floor.</div><div><br /></div><div>2E still distinguishes the puddings from other oozes, although the description and illustration both show something that's more amorphous and ooze-like than the creature shown in 1E and the nature of the distinction isn't very clear. By 3E, they are all grouped together. By this edition, they have become much harder to hit, perhaps reflecting their lack of internal organs (they're immune to critical hits, too, presumably for the same reason) and move more quickly than before. We're specifically told that they breathe, so oxygen must be required, even if it's somehow magically transferred to their internal matter. Notably, the ochre jelly is much thinner in this edition than it looked in 1E, lacking the hump where the nucleus seemed to be... although still not thin enough that regular gas diffusion would be sufficient to keep it alive.</div><div><br /></div><div>It's also clear that oozes lack any nervous system. In 3E they are described as entirely unintelligent, but this is not quite true in the other editions. In 1E, the grey ooze has an animal level of intelligence, while in 5E, that honour goes instead to the ochre jelly - which makes it more intelligent than a shark in that edition. 1E also states that some grey oozes have "well-developed intelligence", although what that means beyond them possessing psychic powers isn't explained; this is dropped in later editions.</div><div><br /></div><div>It is, of course, hard to see how something without a nervous system could be more intelligent than a shark, or even a spider. But we also have the same problem with those that are supposed to have zero intelligence. (I'm ignoring the stat of 1 in 5E, since that edition doesn't really allow for zero-level attributes, so 1 is as low as it goes). Even jellyfish have a nervous system, albeit without a brain, and they need one to coordinate their bodily motions and swim through the water. And it's apparent that black puddings and the like can coordinate their physical movements despite the different parts of their body not being in close proximity - unlike a real amoeba, they aren't microscopic.</div><div><br /></div><div>In a similar vein, we can talk about the creatures' senses. 3E indicates that oozes typically sense heat, while 5E indicates that it's more a matter of sensing movement and vibrations in the ground. A slow-moving mass of material could be drawn towards heat without requiring much of a nervous system, so long as the individual cells move in that direction. It's a little harder to see how vibration sense would work, although something could at least recoil (or surge forward and engulf) when it is touched. On the bright side, it certainly does make sense that oozes would not sleep, and would be immune to spells that require a nervous system or brain to have any effect - although, logically, this probably ought to include paralysis, which it doesn't seem to.</div><div><br /></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVAi1B40YPm77Qvc-MuaDb1aEqaSugfhJBJ0SangROTnf6AbQNgk6l9cUm8hllQclbvbP48foZYTFAM20QBXYyejRl-yHZqCRqVvZpTk6eBARkFyMXRHL-rs_lki3Z0if5rEVJetfJmUl-lDaozqLx7ECbDkulgiRrTMQmey5fAQil26ZhdHUHA4uc/s250/ooze-oj-5e.jpg" style="clear: right; float: right; font-size: 18.72px; font-weight: 700; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="240" data-original-width="250" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVAi1B40YPm77Qvc-MuaDb1aEqaSugfhJBJ0SangROTnf6AbQNgk6l9cUm8hllQclbvbP48foZYTFAM20QBXYyejRl-yHZqCRqVvZpTk6eBARkFyMXRHL-rs_lki3Z0if5rEVJetfJmUl-lDaozqLx7ECbDkulgiRrTMQmey5fAQil26ZhdHUHA4uc/s1600/ooze-oj-5e.jpg" width="250" /></a>Nonetheless, the implication in most editions is that oozes are composed of living matter, albeit stuff that secretes acid onto their surroundings. However, their immunities to damage don't always reflect this. Many are difficult or impossible to hurt simply by hitting them with blunt objects or attempting to cut or pierce them. (Although in 5E, they <i>can</i> be hurt by piercing... why this would be is unclear). When they have no internal organs or blood supply are not particularly solid, this much is unsurprising.</div><div><br /></div><div>However, both grey oozes and black puddings are also resistant to intense cold, which we wouldn't expect an organic creature to be. The grey ooze cannot be burned either, although, unlike the other two, it can be affected by lightning. Indeed, lightning splits the other two types into smaller chunks, implying that the individual cells retreat from the electrical strike and reform elsewhere. Presumably, this is a defence mechanism rather than a usual means of reproduction, although the end result is the same. Most oozes are resistant to acid in 5E, having some sort of membranous or mucinous coating to stop them digesting themselves - this isn't mentioned in the earlier editions, although it's a logical extrapolation and likely omitted only due to differences in the way stats are written up in those books.</div><div><br /></div><div>The grey ooze is fully affected by lightning, but, unlike the others, is immune to fire. A partial explanation for this provided in 5E, where grey oozes are said to be "liquid stone" rather than organic matter. One would think that would make them earth elementals, but perhaps the fluidity means that they're different enough not to fit in that category. In any event, being composed of non-combustible minerals could well explain the fire immunity, as well as that to acid. Quite what room temperature liquid stone would be chemically speaking is less clear. One could imagine a slurry of mineral particles in a fluid matrix, which might explain the vulnerability to lightning - it fuses the particles into a sinter, preventing them from animating the ooze. But then, one would think that cold would freeze the fluid element and have much the same effect, which it doesn't. Perhaps it's more accurate to say that magic is affecting the composition of the stone at a molecular level doing something that temperature cannot interfere with, but that electricity can.</div><div><br /></div><div>Most editions either state, or at least imply, that oozes reproduce by binary fission, in the way that an amoeba does. An alternative would be that they release microscopic spores that sprout and slowly grow into the full-sized version, but this doesn't seem to be the case, especially since (at least in the core rulebooks) tiny oozes don't seem to be a thing. 2E states that the grey ooze splits part of itself off into egg-like structures that it deposits as it moves, but there is no indication of this in later editions. Certainly, oozes seem to be asexual - which is less obvious than it might appear, since many real-world protozoans, moulds, etc. are not.</div><hr /><div><h3><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8ZrqE90A-ydBeG8qD_rDLEWQmuPvndjonbvcLtqfa9g3_ZcODkxNRaY4IXZMdSLGR2YVmKsTFiC2CHTKWKVvLhKjGLyY1hiuNheMpwatGNpNyH457hCAtxMUnTelWxMVdGF7e7AwvvdJHBMwGQcWa9tkJEfjUhVmmGxkrDLpn4VAoMDgfTFoDl8tb/s250/ooze-cube-3e.jpg" style="clear: left; float: left; font-size: 18.72px; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="180" data-original-width="250" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8ZrqE90A-ydBeG8qD_rDLEWQmuPvndjonbvcLtqfa9g3_ZcODkxNRaY4IXZMdSLGR2YVmKsTFiC2CHTKWKVvLhKjGLyY1hiuNheMpwatGNpNyH457hCAtxMUnTelWxMVdGF7e7AwvvdJHBMwGQcWa9tkJEfjUhVmmGxkrDLpn4VAoMDgfTFoDl8tb/s1600/ooze-cube-3e.jpg" width="250" /></a>Gelatinous Cube</h3></div><div>And, finally, another one of those weird creatures that seems to exist solely because dungeons do. It is composed of a material that is almost entirely transparent, probably with a refractive index similar to that of water. Significantly, unlike other oozes, we're told that it cannot change its shape except to lash out with a pseudopod, meaning that it cannot squeeze into a space smaller than its regular dimensions. There's probably some leeway, given that they are gelatinous, but the descriptions imply that there isn't much.</div><div><br /></div><div>While these are stated to be variable, and aren't mentioned directly in 5E at all, the standard form is a cube that's ten feet (3.3 metres) on a side. This ought to make it incredibly heavy, but the only figure for weight that we're given is in 3E, where a standard-sized cube weighs only 15,000 lbs (8.8 metric tons). This gives the cube a density of 0.24, which is the same as cork - a gelatinous cube would bob about helplessly on the surface of a large body of water if you somehow threw it in.</div><div><br /></div><div>The stated size, of course, is intended to suit the remarkably monomorphic architectural designs of underground structures in the game. Ten feet seems pretty wide for an underground tunnel, although not implausibly so, but its uncommon to encounter one narrower than that in D&D, giving the cubes free reign until they run into a door in a stone wall. Logically, the ceilings of such tunnels should be arched for structural support, which means that the vaulting must also start at least ten feet up, and that the cube cannot (usually) scavenge from the ceiling, leaving a gap above itself as it moves. </div><div><br /></div><div>Given this perfect suitability for standardised artificial structures, it is hard to see how the cube could be a natural creation. Certainly, it could move though sufficiently large cave complexes, scraping food off the floor, and such things are more common in the D&D world than they typically are in reality (potholers do not regularly find themselves strolling though ten-foot wide passages) but a dome shape would make much more sense for doing that, and be more stable to boot. The cubic form, with digestive surfaces on the sides as well as the base, is surely adapted solely to passages with constructed, square-shaped, cross-sections. While the edges presumably aren't all that sharp, it's still an odd form to have for something that isn't supposed to be solid, making it look as if it was cast in a mould.</div><div><br /></div><div>Biologically, the gelatinous cube is much the same as other oozes, although its cubic shape is about as far from the ideal shape of such a thing as its possible to get - for oxygen diffusion into the centre, a sphere is the worst option, but a cube certainly isn't great. The great bulk of the cube also implies that it would require a lot of food to keep itself going, even with its apparently slow metabolism - one would imagine that it would have to eat quite a lot of other dungeon denizens to keep itself alive for any length of time.</div><div><br /></div><div>Initially, cubes are resistant to electricity and extreme cold, as the black pudding is, although the precise details are different, and they don't split in half when hit. In later editions, while its great mass and lack of vital organs makes it difficult to hurt, it seems to be composed of regular organic matter with no resistances to attacks other than those that rely on it having a nervous system. </div><div><br /></div><div>In the first two editions, the cube is covered with a paralytic slime that allows it to incapacitate anything that touches it and then roll over it before digesting it with its internal acids. Later on, while the paralytic secretions never go away, it also seems to be covered in acid, able to digest organic matter externally as well as internally. </div><div><br /></div><div>2E states that when cubes have sufficient metabolic reserves, they extrude a smaller cube and leave it detached to slowly grow to the adult size. This isn't quite the binary fission of an amoeba, but it makes sense for something that's likely a colony of individual cells lacking any internal organisation. Of course, how the heck they get from one dungeon complex to another to spread their species is another question...</div><div><br /></div><div>Like other oozes, the cube is asexual.</div>JK Revellhttp://www.blogger.com/profile/00358838350092883422noreply@blogger.com0