Monday, 21 October 2013

DWAITAS: 3rd Doctor Sourcebook

With the third in the series of past Doctor sourcebooks, we reach an era that is, perhaps, one of the most distinctive, quite different in many ways from those that preceded and followed it. It's also, and for much the same reason, rather controversial. For many fans, especially those who were watching in the early '70s, the Third Doctor is their favourite, yet, for many others, the nature of the stories in this era is just too different to really enjoy in the same way as those that came later.

From the point of view of a sourcebook, this is actually something of an advantage. Because the era is unique, there's quite a lot to say about it. It may also help that much of what makes the Third Doctor's tenure different also makes it closer to traditional roleplaying games. It's perhaps easier, for instance, to see how Spearhead from Space could be made into a straightforward roleplaying adventure than more character-driven tales such as The Girl Who Waited.

The most obvious thing that stands out about the era is that over half of the stories are set primarily in the present day, perhaps with a brief excursion elsewhere for a couple of episodes. But there's more to it than that. The Doctor is, in most of these present day stories, backed up by UNIT, a military organisation, and - while he argues with them frequently - he is broadly content to work alongside them. It's hard to imagine the Doctor of Power of Three remaining on Earth for quite so long without going stir crazy.

Monday, 26 August 2013

The Companions That Weren't: the '60s

In Doctor Who stories, it's not unusual for there to be a character who takes on a companion-like role, but who does not, in the end, join the TARDIS crew. Granted, this is often at least partly because they've just died, and many wouldn't make great player characters anyway. But there are some exceptions, who can, if nothing else, give us inspiration for character ideas that fit with the setting.

I'm going to start on the Third Doctor's era shortly after the relevant sourcebook comes out, but that leaves me with a slight gap. So today I'm going to look at four characters from the show's first six seasons who either came close to being actual companions, or are particularly suited for it.

First up, and my only choice from the Hartnell era, is Jenny, from The Dalek Invasion of Earth. She's a resistance fighter against the Daleks and their robomen, and, from the dates given on screen, therefore hails from the 2170s, or thereabouts. She appears on my list because the character was seriously considered as an ongoing companion, replacing Susan, who left in that story. In the event, the writers decided they wanted somebody younger, and introduced Vicki in The Rescue, but it could have been otherwise.

She isn't given a surname, nor do we know how, exactly, she joined the resistance. Unlike the menfolk, she doesn't really do any fighting, although it's hard to imagine that she can't if it comes to it. Her main roles in the resistance are organisational, including such things as manning the communications system. But, given that she's been living in a post-apocalyptic world for ten years, it's also a fair assumption that she has good survival and stealth skills.

Monday, 12 August 2013

DW Companions as PCs: Zoe Heriot

As has become almost traditional for companions by this point, Victoria leaves in the penultimate story of a season - in her case, the fifth. Having concluded the story arc of Victoria's desire for a normal life eventually getting the better of her, her player comes up with a character that, in some ways, breaks the mould: Zoe Heriot.

Apart from the mumsy Barbara, all the female companions on the show so far have been, to a greater or lesser extent, Peril Monkeys, whose primary function is to be menaced by the monsters. It's true that this does happen to Zoe, too - for example, she spends a couple of episodes of The Invasion drugged and locked in a trunk while the bad guys use her to lure Jamie and the Doctor into a trap. But that's combined with the fact that she's a technical and scientific genius.

In a sense, we've been here before: both Susan and Vicki could be described in this way. But Vicki's skills only rarely saved the day, and Susan might as well not have had any, for all she used them after the first episode. Zoe, on the other hand, does so frequently, making her a competent scientific specialist - a Science Geek, whose player has maxed out on Intelligence and science skills. In DWAITAS, she has to take two levels of 'Experienced' to justify her skills, and, she's obviously had plenty of boosts over the course of her adventures, since she's over-powered even for that.

(In fairness, this is also true of Ben, while Jamie appears to be under-powered, and might justifiably get three extra story points to compensate).