Outside of the TV series, they have proved less popular than their Silurian kin, appearing alongside the latter in the 1993 novel Blood Heat, but rarely featuring on their own outside of a few comics and short stories. They have appeared in just a couple of the audios, neither of which feature the Doctor and one of which is part of a larger Silurian plot arc. A mention in a novel that doesn’t feature them directly implies that they are the same as the Deep Ones created by H.P. Lovecraft - although beyond living underwater and being cold-blooded, there doesn’t seem to be much resemblance between the two.
Saturday, 17 September 2022
DW Monsters: Sea Devils
Thursday, 15 September 2022
D&D Monsters: Noncorporeal Undead
Tuesday, 23 August 2022
D&D Monsters: Succubi
Saturday, 30 July 2022
DW Monsters: Peladon
The next story that we come to is The Curse of Peladon, which features no fewer than four different kinds of alien. Chief among them are the Ice Warriors, which I have already covered. Of the three new introductions, Arcturus’ abilities are more a product of the device he is using to move around, which must be customisable, so I’ll leave him out. That leaves Alpha Centauri and Aggedor.
Both reappear a couple of seasons later in The Monster of Peladon, and Alpha Centauri also has a cameo appearance (voiced by the same actress, no less) in the Twelfth Doctor story Empress of Mars. To date, Alpha Centauri has also appeared in five audios and one original novel, all set on Peladon, and the race has been referenced in a number of other novels. Aggedor is slightly less popular, appearing in two novels and one audio – although in their case, it’s different members of the same species rather than the same individual.
Tuesday, 26 July 2022
D&D Monsters: Mimics
So... yup, time for the mimic.
1E
3E
5E
Tuesday, 19 July 2022
D&D Monsters: Shambling Mounds
Saturday, 9 July 2022
DW Monsters: Ogrons
- The Colony in Space – apart from their leader, the aliens here do not seem very different from humans in their basic biology, although they do have specific skill sets
- The Daemons – so far as we can tell, most, perhaps all, of the Daemons’ special abilities come from their near-magical technology, so I will pass on them
This brings us to season 9 and Day of the Daleks which,
apart from including the obvious (albeit only briefly), introduces the Ogrons.
These appear in two more stories during the Third Doctor’s era but have not
been seen since then in the TV series. They have, however, often been mentioned
or made brief appearances in other media, with significant roles in at least
five novels and six audio plays to date. They mostly appear as mercenaries, but
the audio Planet of the Ogrons does give us a brief look at their
homeworld and native culture adding a little to what we already see in Frontier
in Space.
Description and Biology
The Ogrons are tall and heavily muscled humanoid aliens with
ape-like faces. Given that they are
alien, we don’t know how distinct they may be from humans biologically,
although the implication would be “not by much”, at least to anyone that isn’t, say, trying to perform abdominal surgery on one.
At least on TV, we haven’t seen any females of the species, so technically we
don’t know that they’re mammalian, although they certainly seem to be and the
likelihood is that here, too, they are little different from humans.
Game Attributes
The most obvious distinction between Ogrons and humans in
terms of their statistics is that the former are much stronger. Given their
builds and basic biology, it seems unlikely that their typical strength exceeds
the human maximum, although some exceptional individuals clearly might. Nonetheless, even
the average Ogron is clearly much stronger than the average human. There is
some evidence that they are physically resilient, too – one would certainly
expect them to have high endurance and they seem to be quite difficult to hurt.
On the other hand, they are not inherently armoured, although they are usually
seen wearing something that’s probably equivalent to leather armour. (Going
from looks alone, it could also be some sort of Kevlar, but they don’t seem to
be bullet-proof, so probably not).
It's also clear that Ogrons are relatively unintelligent.
Nor do they seem especially strong-willed, given that they’re mostly seen
working as grunts for the Daleks, implying a rather pliable mindset. Quite how
stupid Ogrons are is difficult to say; they are clearly capable of using
high-tech equipment provided to them by others, although this may require a
fair bit of training. Even so, while it’s low, it’s probably not dramatically
so, with the main limitation being their lack of native technology.
All the Ogrons we see are mercenaries (in a manner of speaking; it’s hard to imagine that the Daleks are actually paying them). They clearly have good combat skills, including with weapons beyond their native technology – after all, it doesn’t require tremendous smarts and understanding to point and fire a gun. They may have some other basic military skills, but otherwise they must be geared towards what’s essentially a tribal life on their home planet.
5E - Ogron
Medium humanoid, neutral
Armour Class: 11 (light armour)
Hit Points: 34 (4d8+16)
Speed: 30 ft.
STR 16 (+3) | DEX 10 (+0) | CON 18 (+4) |
INT 8 (-1) | WIS 8 (-1) | CHA 8 (-1) |
Saving Throws: Strength +5, Constitution +6
Skills: Athletics +5, Intimidation +1, Perception +1
Combat Skills: Ranged Attack +2, Melee Attack +5
Senses: Passive Perception 11
Challenge: ¼ (50 XP)
BRP - Ogron
STR 3D6+6 (16-17) | CON 3D6+9 (19-20) | SIZ 2D6+9 (16) |
INT 2D6+3 (10) | POW 3D6 (10-11) | |
DEX 3D6 (10-11) | CHA 2D6 (7) | |
Hit Points: 18 | Move: 10 | |
Base SR: 4 | Damage Bonus: +1D6 |
Armour: 1-point light armour
Skills: Throw 40%
Combat Skills: Brawl 70%, Energy Pistol 60%
GURPS - Ogron
ST 16 | DX 10 | IQ 8 | HT 16 |
Thrust: 1d+1 | Swing: 2d+2 | ||
Speed: 6.5 | Move: 5 |
Advantages: Extra Hit Points +2, Fit
Disadvantages: Status -1 (mercenary)
Skills:
Savage Worlds - Ogron
Agility: d6 | Smarts: d4 | Spirit: d6 |
Strength: d10 | Vigour: d12 |
Skills: Fighting d8, Shooting d8, Survival d6
Edges: Brawny, Brute
Pace: 6 Parry: 6 Toughness: 10 (1) Size: 1
STA - Ogron
Control: 8 | Fitness: 11 | Presence: 8 |
Daring: 9 | Insight: 7 | Reason: 7 |
Command: 0 | Security: 2 | Science: 0 |
Conn: 0 | Engineering: 0 | Medicine: 0 |
Stress: 13 | Resistance: 1 |