Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts

Tuesday 22 June 2021

D&D Monsters: Wyverns

Actual medieval descriptions of dragons were vague as to whether they had four legs, plus wings, or just two, and illustrations of the time were similarly variable. It only seems to be around the 16th century that the word 'wyvern' (which had previously meant 'viper') was used to specifically mean a two-legged dragon, and possibly only so that heralds knew how many legs they were supposed to be drawing on coats-of-arms that previously only mentioned a 'dragon'. There was no indication at the time that there was any other difference between wyverns and what we'd now think of as true dragons.

When Gygax adopted the term for D&D, he made wyverns somewhat weaker than true dragons, and unable to breathe fire. Traditional illustrations often show two-legged dragons with snake-like tails ending in a sharp point, and this became the poison stinger seen in D&D. Perhaps following on from this, there has been a tendency in fantasy fiction to make wyverns weaker than four-legged dragons, although that's perhaps turning round again more recently - in both the books and TV series, for instance, the fire-breathing and deadly dragons of Game of Thrones only have two legs.

Tuesday 8 June 2021

D&D Monsters: Carrion Crawlers and Purple Worms

The majority of giant invertebrate monsters in the early editions of D&D are, at least in general terms, arthropods - the group of jointed-limbed creatures with chitinous exoskeletons to which insects, spiders, and crabs belong, among others. Exceptions include giant octopuses and giant squid, which are at least partially based on real animals, a few aberrations that are difficult to ally with anything real, and, somewhere in between, the purple worm. As originally drawn, the carrion crawler also qualifies, although this changes in later editions.

The worm-like body plan is a common one among real-world invertebrates, being found in a wide range of creatures that aren't all that closely related. But, on the whole, they aren't very fearsome, and the different types don't have the recognisability factor that spiders, scorpions, praying mantises, or whatever, might have. Even in D&D, the primary threat from the purple worm comes from the fact that it's just really big. The carrion crawler is a different matter, but, then it is rather less wormlike. Both creatures have 'Ronseal' style names, although, at least to my mind, 'carrion crawler' is, like 'mind flayer', one of the more evocative ones.

Thursday 20 May 2021

D&D Monsters: Rust Monsters

The rust monster is, like the bulette, a creature inspired by a cheap plastic toy bought in Hong Kong. The original toy apparently looked like a lobster with a propeller for a tail, perhaps to represent some weird aquatic kaiju. Gygax later admitted that he'd initially been stumped as to what special attack to give such a ridiculous-looking creature, but, of course, he eventually came up with something that made it a particularly memorable and unique monster. One that is essentially a walking hazard, an annoyance that's completely harmless by the usual standards of the game but nonetheless very much to be feared. 

Albeit, like displacer beasts and piercers, one whose name is just a rather bland description of what it does. 

Tuesday 11 May 2021

D&D Monsters: Remorhaz(es)

The remorhaz is another creature original to D&D, and one of the few such that is honoured with a proper name rather than a descriptive term. It's one of the more powerful creatures in the 1st edition that are described as simply animals, rather than intelligent beings. This is largely because it's so difficult to hurt, although it also has a bite that does more damage than that of most dragons. In later editions, it's toned down, although it remains quite fearsome.


1E

As originally depicted in the 1E Monster Manual, the remorhaz has a snake-like body, with a thick leathery hide that's harder to penetrate than plate steel. The upper surface of the body is covered with an irregular array of white protuberances, which apparently shed excess heat from the intestines. The lower surface has a series of wide flat scales, which also resemble those seen on many snakes, reinforcing the resemblance. The key difference, of course, is that the remorhaz also has a huge number of legs. These are multi-jointed and covered with an exoskeleton; the segments within the leg are all of similar size, suggesting the relatively simple structure of a centipede's legs rather than those of a spider or insect. 

Tuesday 27 April 2021

D&D Monsters: Cloud and Storm Giants

Cloud and storm giants are the most powerful of the standard races of giant in the D&D rules, the two final rungs on the ladder of increasing humanoid power. There doesn't seem to be any specific inspiration for them, although giants are sometimes associated with the sky in myths and legends. They are also the most intelligent, and the most inclined to be helpful, rather than hostile.


1E

Cloud giants are 18 feet (5.5 metres) tall, with bluish skin, and, unlike other giants, have what appear to be blunt, but greatly enlarged, canine teeth in the upper jaw. They aren't shown or described as wearing armour, so their skin must be equivalent to plate steel to explain their stated armour value. Most are of regular human intelligence (which is still smarter than most of the smaller giants), but a few are slightly better, and have limited skills with magic. They are said to have a particularly keen sense of smell, which is likely a nod to the cloud-dwelling giant in Jack and the Beanstalk, although they are otherwise quite different. They are also the first giants tall enough to have a stride that enables them to walk faster than humans, although still less than one might expect, given that they're about six times taller than we are.

Tuesday 20 April 2021

D&D Monsters: Ettins

The word "giant" entered the English language in the Middle Ages, coming from the Latin and Greek gigas via Norman French. Prior to this time, the English word for what we would now call a giant was "ettin", which is related to the Norse jotunn. This older word fell out of favour, although it was used by both Lewis and Tolkien as the names for giant or troll inhabited regions in their fictional worlds: Ettinsmoor, north of Narnia, and the Ettenmoors, northeast of the Shire. (For that matter, Tolkein also used the alternative form of the word, "ent", as the name for a rather different race of gigantic beings).

In any event, "ettin" is simply another, and older, word for "giant". In D&D, however, it specifically refers to a kind of two-headed giant; this is original to the game, but has been adopted by some other writers and computer game designers since.

Thursday 25 March 2021

D&D Monsters: Frost and Fire Giants

Both frost and fire giants, as portrayed in D&D, are loosely based on the jötunn of Norse myth. In the original myths, this was a rather vague term referring to a race of mostly (but not always) gigantic beings originally created by the primordial being Ymir. Ymir himself was certainly gigantic, since the sky is said to be the inside of his blue-coloured skull, and he was also described in the Prose Edda as "ice cold". Thus, while frost giants aren't a specific thing in Norse myth, it's clear where the idea comes from. Fire giants, apparently also descended from Ymir in the original myth, are the inhabitants of the fiery realm of Muspelheim, led by Surtur, whose primary function in the myths is to destroy the world at the conclusion of Ragnarok.

Both frost and fire giants appear in a range of fictional sources, of which perhaps the most obvious are the Mighty Thor comics. These predate D&D by over ten years, although it's likely that their appearance in the game is an independent creation from the same mythic origin, since they're quite clearly different from the comicbook versions. In D&D, they are the third and fourth rungs on the six-step ladder of increasing giant power and strength and are portrayed as more technologically advanced than the smaller hill and stone giants.

Wednesday 17 March 2021

D&D Monsters: Hill and Stone Giants

Giants are a recurring figure in myth and folklore, appearing in the stories of just about every real-world culture. There's something fundamental about the idea of people who look vaguely like us but are much larger and stronger. There is, of course, considerable variation among cultures as to what giants are supposed to be like, and even D&D reflects this by having six different core types, even before we get into one-mention specials or other creatures that are, in some sense, gigantic humanoids (such as ogres).

As is common where variants of the same idea for a monster exist in 1E, the six basic giants are arranged in a clear hierarchy of power, with each type having one extra hit dice, one extra point of strength, and delivering one extra die of damage than the one below it. Unlike some other creatures, while the details change, this progression of power remains the same in later editions. 

Tuesday 23 February 2021

D&D Monsters: Bulettes

The bulette is a creature original to D&D. Like the owlbear, it's based on a plastic toy from Hong Kong, in its case probably meant to represent some sort of kaiju, although it's hard to know for sure. It's one of a minority of original monsters to have an actual name right from the start, rather than a descriptive term ('mind flayer', 'carrion crawler', 'trapper'). 

Incidentally, Gygax originally intended the word to be pronounced as "boo-lay", and official material from WoTC, and TSR before them, used to insist on this - and maybe still does. This raises a question, often seen in fantasy literature more generally, of "then why didn't you spell it that way?" In this case, I'll note that both the spelling and the supposed pronunciation appear vaguely French, which may be intentional - although, obviously, they don't match up with one another in that language either...

Sunday 31 January 2021

D&D Monsters: Stirges

The strige is a creature of Roman myth, derived from the earlier Greek strix. It was said to be a nocturnal bird, albeit one that hung upside down like a bat, which drank the blood of infants and possibly even ate the remains. The Greek version of the name has since been adopted as a scientific name for a genus of owl, and, blood-drinking aside, the general description does seem to match owls more than anything else that might exist in the real world. The name later also became associated with witches and with a more humanoid form of vampire, the strigoi

In D&D, of course, the name mutates again to the form "stirge". While it looks even less owl-like than the mythic creature, it's still clearly based on it... but is more inclined to attack adults than babies.

Friday 15 January 2021

D&D Monsters: Manticores

Manticores are creature not of Greek, but of Persian, myth. The name literally means "man-eater", and it's at least possible that it originated with a "traveller's tale" style exaggeration of man-eating tigers. They were supposed to be hungry for human flesh - something retained in D&D - and were often described as having a "scorpion-like" tail, although most historical illustrations show a cluster of spikes on the end of the tail instead.

When the creature was adopted for D&D, however, Gygax made a major innovation to the mythic creature: he gave it wings. (At least, this is true by the 1E Monster Manual; the original version of the rules apparently doesn't mention the feature). Although this is original to the game, it has become a common trope of manticore pictures since, even outside of D&D, although it's far from universal.

Sunday 27 December 2020

D&D Monsters: Griffons and Hippogriffs

The mythic origins of griffons lie in Ancient Greece, if not earlier - a combination of the king of the beasts and the king of the birds. The specific form of that combination was largely cemented by the late Middle Ages into the one we are currently familiar with, and griffons ('griffin' and 'gryphon' are equally valid spellings) are common features in modern fantasy, especially in RPGs. 

The hippogriff, however, is much more modern; it first appears in a poetic work of fiction written in 1516, where it is described as the offspring of a male griffon and a female horse (which, since griffons were thought to kill and eat horses on sight was intended as something miraculous). Although the existence of one may well imply the other, it's possibly more common than the griffon itself in fantasy fiction, with the most famous modern example being that in the Harry Potter books.

Thursday 17 December 2020

D&D Monsters: Mummies

The concept of the mummy as an undead monster is really a 20th-century invention, beginning with the 1932 horror movie The Mummy. While mummies and immortal Ancient Egyptians had featured in earlier fiction, they were not really in the form we're familiar with now, or that formed the basis for the D&D monster, and still don't date back any further than the mid-19th century. Since their 1932 debut, however, they have appeared in a number of older-style horror films, and become something of a cliche, if not quite as popular as werewolves and vampires.

In D&D, they are mid-powered undead, falling into what I've termed the "wilful corporeal" category, given that they retain sentience and intelligence alongside their physical body. Under that scheme, they would fall somewhere between a wight and vampire in terms of power, but they are quite different from both. The look of a mummy does not, of course, change notably between editions; they are bandage-wrapped mummified corpses, sometimes dressed in funereal finery, but more usually not. Like most D&D undead (except vampires) depictions of females are rare, although not quite to the extent that is true of, say, ghouls or wights.

Wednesday 25 November 2020

D&D Monsters: Giant and Phase Spiders


The first edition of AD&D includes a number of giant invertebrates, mostly insects. The idea behind these may be influenced by the "big bug" films of the post-WWII era, starting with Them! in 1954, and they provide the possibility of exotic-looking monsters that nonetheless have to look no further than the natural world for inspiration. 

Once we leave insects and look at spiders, there is an even more obvious inspiration: Shelob in Lord of the Rings. While she, and her relatives in other Tolkien works, were likely the primary inspiration behind the original giant spiders of D&D, there are plenty of other fictional examples. The cinematic classic The Giant Spider Invasion is one such (yes, I've actually seen it; there's 80+ minutes of my life I'm not getting back...) and, from more modern fiction, there's Aragog in the Harry Potter books. Giant spiders aren't found in European myth, but there are the Tsuchi-gumo of Japan, which are usually described as spiders (but sometimes crickets) and, at a stretch, Anansi the spider-god of West Africa.

Monday 23 November 2020

D&D Monsters: Unicorns

Brief Plug: I have a book describing a fantasy city out on DriveThru RPG, including over 70 locations that can easily be imported into other settings. If you might find such a thing useful check it out at its page on DriveThru - you can use the "preview" function to see a list of the included locations.


Unicorns are probably one of the best-known mythological creatures of medieval Europe, perhaps on a par even with dragons. Their origins are likely earlier than this, with the general concept of "one-horned magical beast" going back to at least the Ancient Greeks and having counterparts in other cultures, too. Some of these were aggressively dangerous, but it's the medieval version, appearing in religious bestiaries as an object lesson in virtuous purity that we're most familiar with and that forms the basis of the D&D creature. 

So iconic is the appearance of the unicorn that it's one of the few creatures in D&D that looks pretty much the same in every edition, regardless of artist, and that closely follows its traditional form. Early medieval unicorns weren't necessarily white, and some looked more like a goat than a horse, but such variations have long since vanished from the public mind. Pretty much everyone knows what a unicorn is, and what it looks like.

Tuesday 5 May 2020

D&D Monsters: Doppelgangers

Doppelgangers are one of those races that, were they really to exist, would surely have a significant effect on the world and be much on the minds of the general public. That they aren't in the standard D&D universes is largely thanks to the great number of other sentient races that exist, many of which are even more threatening.

The word "doppelganger", which means something like "double-walker" in German, only dates back to the late 18th century. However, the general concept of a spooky double of a person is a common one in mythology, folk tales, and just plain ghost stories going back for thousands of years. It's also a common theme in more recent fiction, with perhaps the alien in the 1938 novella Who Goes There? being a particular inspiration for the D&D version. (The story was later remade as a film titled The Thing, although the black-and-white version Gygax would have been familiar with at the time features quite a different sort of monster).

Saturday 14 March 2020

D&D Monsters: Medusae

While the exact details of the myth evolved over time, in the best-known version of the Greek original, Medusa was one of three monstrous sisters known as the gorgons. As the only one of the three who was mortal, she was eventually killed and her severed head used as a magical charm. As a consequence, she is far better known than her sisters, who have no independent myths. In D&D, for some reason, the word "gorgon" is used for an entirely different type of creature, and "medusa" becomes the generic term for the type of being, rather than a specific individual. This has since caught on in other fictional contexts.

(I am going to use the plural "medusae" here, because that was the way I learned it as a zoologist, so I find it more natural than the form usually used in fantasy games).

Saturday 18 January 2020

D&D Monsters: Dryads

Looking again at D&D creatures derived from Greek myth, we come to the dryad. In the original myths, dryads are a type of nymph, or female nature spirit, associated with trees. Originally, the tree specifically had to be an oak tree, but later on the term seems to have been used more broadly for woodland spirits in general. The term "hamadryad" was used for a dryad so closely bonded to her tree ("hama" means "together") that she would die if it did, but others seemingly had no such vulnerability. So far as one can tell, they were supposed to look like regular human women.

Dryads have occasionally appeared in works of fantasy fiction, most notably in C.S. Lewis' Narnia books, which maintains the distinction from hamadryads. In D&D, dryads and nymphs are different kinds of being, albeit with a number of similarities, but the latter did not make it into the 5E Monster Manual, something that's currently one of my criteria for including something in this series. In the first few editions they are, however, said to be "tree sprites"... but it's not clear what this means, since a sprite is yet another distinct creature in D&D, and one that resembles dryads rather less than nymphs do.

Sunday 22 December 2019

D&D Monsters: Zombies and Skeletons

As I have noted previously, undead in D&D represent at least three different broad categories of being: mindless corporeal, sentient corporeal, and noncorporeal undead. Zombies and skeletons fall into the first of these three categories, distinguished by the fact that they have no will of their own and are effectively automata under the control of their creator. They are also the weakest form of undead, a problem only for low-level characters.

It's well-known that zombies have their origin in Haitian legends, perhaps influenced by older African legends, but probably having more to do with the experience of slavery. In these legends, a recently-dead corpse is re-animated by an evil sorcerer, which it then serves as a mindless slave lacking all free will. The modern conception of the zombie, however, originates with George Romero's 1968 film Night of the Living Dead. Ironically, that film never actually uses the word "zombie", but it has become widely used since to refer to a selection of similar beings in films and other media.

Saturday 9 November 2019

D&D Monsters: Satyrs

Like centaurs, minotaurs, and harpies, satyrs have their origins in Greek myth. The original versions are wild nature spirits and, in particular, representations of unbridled male sexuality... this survives today in the psychological term 'satyriasis' for uncontrollable sexual desire in men. As with centaurs, this part-bestial nature is represented in their physicality, which combines various animal-like features with an otherwise human, masculine, body.

In later times, the Romans conflated satyrs with fauns, nature spirits from their own mythology that were part-goat part-man. This is quite different from how early Greek art shows them as looking, but it has become essentially universal in western lore since. Nonetheless, since "fauns" lack the rampant sexuality of satyrs, it was their name that C.S. Lewis used in the Narnia books, and his fauns were far more pleasant than Greek satyrs were said to be. Otherwise, "satyr" has generally been the more common term in fantasy, and that's the term that D&D uses.