Wednesday, 3 April 2024

DW Monsters: Ogri

The next few stories, taking us through the remainder of season 15 and into season 16 are:

  • Underworld – the enemy here is a unique one, a computer that has built its own robots.
  • The Invasion of Time – other than the Sontarans, this features the Vardans, who have powers of telepathy and teleportation and can turn insubstantial but otherwise basically appear human.
  • The Ribos Operation – The only ‘monster’ here is the Shrivenzale, a local predator. From what we can tell, there is little to suggest that its game statistics would be radically different from, say, a tiger.
  • The Pirate Planet – This story does not feature a monster.

This brings us to The Stones of Blood. This features three different types of alien. Apart from their physical appearance, the only significant difference between Diplosians and humans is that the former are essentially immortal. The Megara are microcellular machines, more of a game effect than a ‘monster’ in the RPG sense. 

That leaves us with the titular monsters of the story, the Ogri. Although they have since been mentioned in passing, the Ogri are a one-off monster on the TV show. They have made brief appearances in the spin-off novels, although not so far in the audios… at least partly, one assumes, because they are silent. 

Friday, 22 March 2024

Character Template: Former Time Agent

Some of the characters I include as pre-gens for convention games are historical or contemporary, which makes it easy to envisage the sorts of roles they'd fall into from other genres, and fits with many of the companions in the TV series. But this is science fiction, and many players will be more keen on playing a character that fits in that mould. One of the pre-gens I have that fills that niche is a former Time Agent, something that also ties us into the modern show. Not, I have to say, that anyone has yet played him like Jack Harkness or Captain John... although that could be the limitations of one-off convention play.

The general theme of this character is to have a mix of action-oriented skills with advanced technical skills; not, perhaps, a real specialist in anything, but an all-round concept that would still work in many SF games. There's also the key advantage that the character has some familiarity with time travel. Their vortex manipulator is of limited use in the sort of stories I'm running as one-offs, but they act as a useful backup if there isn't a Time Lord in the group. And that happens more often than you might think...