Background
A former member of the Time Corps, you were trying to survive on your own, hopping through time using your Vortex manipulator. Recently, you were pulled off course and found yourself in a hotel on Earth in the early 21st century. Discovering a temporal anomaly there had been picking up random people from across time, you teamed up with them to close the rift and defeat an invasion by the Gelth. Unfortunately, that still left the others trapped in the year 2022! Using a TARDIS drawn to the hotel, you decided to join them when they left and you are now travelling together through time and space (note: if nobody else is playing the Time Lord, you have your own time ship… but it’s nowhere near as impressive as a TARDIS.) either to get the others back home, or simply to explore.
Vortex Manipulator
You have a Vortex Manipulator that allows you to travel through space and/or time without a TARDIS, although only over short distances. It takes 24 hours to recharge between uses. On a more mundane level, it can also be used to detect and transmit electromagnetic signals. As an experienced agent, you also have no penalty to use technology of a lower tech level than your own, if you have the relevant skill.
DWAITAS stats
Awareness 4 | Coordination 3 | Ingenuity 3 |
Presence 3 | Resolve 2 | Strength 2 |
5E - Former Time Agent
3rd level Herald
STR 8 (-1) | DEX 15 (+3) | CON 12 (+1) |
INT 12 (+1) | WIS 13 (+2) | CHA 15 (+3) |
Saving Throws: Dex +5, Cha +6
Armour Class: 13 Plot Points: 16
Speed: 30 ft. Tech Level: 8
Quip Bonus: +5 Motivation: Runaway
Skills: Deception +5, History +3, Insight +6, Perception +4, Persuasion +7
Tools: Computers, Disguise Kit, Vehicles (temporal)
Features: Keen Senses, Emotional Appeal, Expertise, Blend In, Authoritative Voice, Loud Leader
Quips: Emotional Argument, Instant Weapon, Logical Argument, Motivation, Parley, Charming Case, Tug Heartstrings, Demoralising Declaration
Savage Worlds - Former Time Agent
Agility: d6 | Smarts: d8 | Spirit: d4 |
Strength: d6 | Vigour: d6 |
Skills: Athletics d6, Common Knowledge (51st century Earth) d4, Driving d4, Electronics d8, Fighting d4, Notice d6, Persuasion d6, Piloting d4, Shooting d6, Stealth d8
Hindrances: Arrogant, Thin-Skinned (minor), Vengeful (minor)
Edges: Mr. Fix It, Attractive
Pace: 6 Parry: 4 Toughness: 5
BRP - Former Time Agent
STR 9 | CON 12 | SIZ 12 |
INT 13 | POW 12 | EDU 14 |
DEX 13 | CHA 13 | |
Hit Points: 12 | Move: 10 | |
Base SR: 5 | Damage Bonus: 0 |
Skills: Appraise 35%, Brawl 50%, Climb 50%, Computer Use 55%, Disguise 21%, Dodge 55%, Electronics 45%, Fast Talk 35%, Fine Manipulation 25%, Firearms (Laser Pistol) 70%, First Aid 50%, Grapple 55%, Jump 35%, Knowledge (Law) 15%, Listen 45%, Navigate 30%, Persuade 35%, Pilot (small timeship) 56%, Ride Horse 25%, Sleight of Hand 25%, Spot 45%, Stealth 60%
GURPS - Former Time Agent
ST 10 | DX 11 | IQ 12 | HT 10 |
Speed: 5.25 | Move: 5 | Thrust: 1d-2 | Swing: 1d |
Advantages: Acute Vision-1, Alertness +2, Appearance (Attractive), Charisma-1, Fit
Skills: Beam Weapons/TL10 (pistol)-12, Computer Ops-14, Electronics Ops (Communications)/TL10-13, Electronics Ops (Sensors)/TL10-13, Electronic Ops (Temporal)/TL10-11, Fast Talk-12, First Aid/TL10-12, History (World)-12, Karate-11, Mathematics (Applied)/TL10-10, Piloting/TL10 (Aerospace)-13, Running-12, Savoir-Faire (Police)-12, Stealth-13, Swimming-10
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