As many of you probably know, if you follow the Gloranthan mailing lists, my Facebook page, and so on, progress on Lords of the West has definitely been picking up recently.
Having said that, I should begin by saying that I have, as yet, no further news on LotW2: Kingdom of the Flamesword. It has a publisher, but no release date or further information. There is no reason to suppose this won't happen at some point, but for the moment, you'll just have to wait.
Progress on the Jonatela material that could potentially have formed LotW4 is slow but steady. The material currently available at my website deals with the more mundane aspects of Jonating life, the workings of the government, and what can laughingly be called the justice system. Obviously, Jonatela is not a very nice place, especially if you're a peasant, and this inevitably colours the material, but it's still enjoyable to write, so I'll keep on doing it. This background stuff will soon be finished, and I'll then move on to starting to compile a gazetteer of interesting places to visit across the kingdom, emphasising some of its magical power as well as its murky peril.
But what's really cool, of course, is the news about The Book of Glorious Joy, which incorporates bits of LotW1 with most of LotW3. As you can see, the cover has been completed - and a very fine piece of work it is, too, showing a valiant Loskalmi wizard-knight charging through a dark and chilly landscape so typical of many parts of Fronela. The interior artwork is well under way, and you can see a sample at the d101 Games product page. Proofing and editing are all completed, and the publisher is aiming at a release in January or February. As always, these dates can slip, but in this case, I doubt it will be by very much.
Sunday 21 November 2010
Sunday 1 August 2010
Triceratops Really Did Exist Shocker!
Yes, folks, the famous three-horned dinosaur Triceratops did, in fact, actually exist.
I can tell you're shocked. Because you wouldn't know it, if all you had to go on was this article.
The short story is that it turns out that the skeletons we know as Triceratops were (probably) immature versions of a rather similar beast named Torosaurus. As Triceratops aged, the shape of their frills and horns changed, until they ended up looking like the animal we previously called Torosaurus. The two "different" dinosaurs are, in fact, the same thing - it's just that one is older.
The question is, if the two are the same animal, what do we call it? After all, you can't go around calling the same thing by two different names, at least not if you need to be scientifically precise. One of the two existing names has to be the official name, and the other must be "wrong" (or, at least, out-dated). But which is which? The gizmodo article linked above is quite clear about the answer: Triceratops never existed, and from now on we all have to call them "Torosaurus" instead. This is, to be blunt, utter bollocks.
Gizmodo got its story from an earlier version at boing-boing. You'll note that the writer of that piece has the honesty to say that he doesn't know which of the two names is now the correct one. The gizmodo writer obviously leapt to the conclusion that would give the most dramatic headline, and continued from there, without bothering to check further. This sort of thing is, sadly, not unusual in journalistic reporting of science stories.
The boing-boing writer may be honest, but he doesn't get off the hook, either. He got his story from a New Scientist article here, but he either didn't read it all, or didn't understand it. Because they got it 90% right: "Torosaurus will now be abolished as a species and specimens reassigned to Triceratops". The only bit wrong in that sentence is that Torosaurus is not, and never was, a species - it's a genus, or group of closely related species.
Tracing this tale of Chinese whispers even further, we find the original paper that sparked it all off, which is here. Okay, so you can't read the full article without putting up some money, but the title makes it all pretty obvious - and is the exact opposite of the gizmodo article. But "Torosaurus never existed, it was just an older version of Triceratops" sounds less sexy than what they came up with, and who cares about the facts? Even if I hadn't already known that it wasn't true (and, more importantly, why - which I'll get on to in a minute), it wouldn't have taken me more than a mouse click and a couple of minutes reading to find out.
So you can't believe everything you read on the internet. Who'd have thought, eh?
I suspect this 100% reversal of the story may have something to do with the fact that, superficially, it sounds plausible. If scientists can decide that Pluto is no longer a planet, why mightn't they decide that something else we're very familiar with isn't real either? Indeed, it wouldn't be the first time. The name Brontosaurus really did bite the dust, and those animals were re-assigned to the genus Apatosaurus, which is now the official name of the beasts we all used to call "brontosaurs". And, let's be honest, brontosaurs were well up there among the list of best-known dinosaurs, just as Triceratops is. Chances are, only Tyrannosaurus and Stegosaurus are likely to come close in terms of public familiarity.
Now, if your favourite dinosaur was, in fact, Torosaurus (fairly unlikely, I know), you are out of luck. That name has, as the New Scientist and JVP articles make clear, genuinely been given the boot. Or, at least, it will be if this study is properly confirmed and agreed to be correct - which, by the looks of things, it probably will be.
So, why is it that way round? It obviously isn't because of simple common sense, or Brontosaurus would still be with us.
The rules on how animals get their scientific names are laid down by the International Commission on Zoological Nomenclature. These include, among other things, a rule on what to do when two animals you previously thought were different turn out to be the same. And it's quite a simple rule: you pick whichever name is the oldest.
This can, it must be said, sometimes produce some odd results. Sometimes the older name turns out to be more obscure than the newer one. Presumably, you didn't find very many specimens of the animal you gave the older name to, or they just weren't very good specimens (which might explain why you didn't realise that the newer one was the same thing). This is, more or less, what happened to Brontosaurus.
But the first scientific description and naming of Triceratops was in 1889, a full two years before Torosaurus in 1891. As it happens, they were discovered by the same man - the famous American palaeontologist O.C. Marsh; but that's by-the-by, and its hardly surprising that he thought they were different. The point is that Triceratops is the older name, and it therefore has to be the one that's kept.
You wouldn't be allowed to have it the other way round even if you wanted to. Triceratops is real. Them's the rules.
(Top picture is of Triceratops, lower one is of Torosaurus. Both from Wikimedia Commons.)
I can tell you're shocked. Because you wouldn't know it, if all you had to go on was this article.
The short story is that it turns out that the skeletons we know as Triceratops were (probably) immature versions of a rather similar beast named Torosaurus. As Triceratops aged, the shape of their frills and horns changed, until they ended up looking like the animal we previously called Torosaurus. The two "different" dinosaurs are, in fact, the same thing - it's just that one is older.
The question is, if the two are the same animal, what do we call it? After all, you can't go around calling the same thing by two different names, at least not if you need to be scientifically precise. One of the two existing names has to be the official name, and the other must be "wrong" (or, at least, out-dated). But which is which? The gizmodo article linked above is quite clear about the answer: Triceratops never existed, and from now on we all have to call them "Torosaurus" instead. This is, to be blunt, utter bollocks.
Gizmodo got its story from an earlier version at boing-boing. You'll note that the writer of that piece has the honesty to say that he doesn't know which of the two names is now the correct one. The gizmodo writer obviously leapt to the conclusion that would give the most dramatic headline, and continued from there, without bothering to check further. This sort of thing is, sadly, not unusual in journalistic reporting of science stories.
The boing-boing writer may be honest, but he doesn't get off the hook, either. He got his story from a New Scientist article here, but he either didn't read it all, or didn't understand it. Because they got it 90% right: "Torosaurus will now be abolished as a species and specimens reassigned to Triceratops". The only bit wrong in that sentence is that Torosaurus is not, and never was, a species - it's a genus, or group of closely related species.
Tracing this tale of Chinese whispers even further, we find the original paper that sparked it all off, which is here. Okay, so you can't read the full article without putting up some money, but the title makes it all pretty obvious - and is the exact opposite of the gizmodo article. But "Torosaurus never existed, it was just an older version of Triceratops" sounds less sexy than what they came up with, and who cares about the facts? Even if I hadn't already known that it wasn't true (and, more importantly, why - which I'll get on to in a minute), it wouldn't have taken me more than a mouse click and a couple of minutes reading to find out.
So you can't believe everything you read on the internet. Who'd have thought, eh?
I suspect this 100% reversal of the story may have something to do with the fact that, superficially, it sounds plausible. If scientists can decide that Pluto is no longer a planet, why mightn't they decide that something else we're very familiar with isn't real either? Indeed, it wouldn't be the first time. The name Brontosaurus really did bite the dust, and those animals were re-assigned to the genus Apatosaurus, which is now the official name of the beasts we all used to call "brontosaurs". And, let's be honest, brontosaurs were well up there among the list of best-known dinosaurs, just as Triceratops is. Chances are, only Tyrannosaurus and Stegosaurus are likely to come close in terms of public familiarity.
Now, if your favourite dinosaur was, in fact, Torosaurus (fairly unlikely, I know), you are out of luck. That name has, as the New Scientist and JVP articles make clear, genuinely been given the boot. Or, at least, it will be if this study is properly confirmed and agreed to be correct - which, by the looks of things, it probably will be.
So, why is it that way round? It obviously isn't because of simple common sense, or Brontosaurus would still be with us.
The rules on how animals get their scientific names are laid down by the International Commission on Zoological Nomenclature. These include, among other things, a rule on what to do when two animals you previously thought were different turn out to be the same. And it's quite a simple rule: you pick whichever name is the oldest.
This can, it must be said, sometimes produce some odd results. Sometimes the older name turns out to be more obscure than the newer one. Presumably, you didn't find very many specimens of the animal you gave the older name to, or they just weren't very good specimens (which might explain why you didn't realise that the newer one was the same thing). This is, more or less, what happened to Brontosaurus.
But the first scientific description and naming of Triceratops was in 1889, a full two years before Torosaurus in 1891. As it happens, they were discovered by the same man - the famous American palaeontologist O.C. Marsh; but that's by-the-by, and its hardly surprising that he thought they were different. The point is that Triceratops is the older name, and it therefore has to be the one that's kept.
You wouldn't be allowed to have it the other way round even if you wanted to. Triceratops is real. Them's the rules.
(Top picture is of Triceratops, lower one is of Torosaurus. Both from Wikimedia Commons.)
Sunday 11 July 2010
Lords of the West: Update 2
I thought I'd post an update to clarify exactly what is happening with the Lords of the West books. As most of you probably already know, the books will no longer be published by Moon Design, but have been taken up by other publishers. One of those publishers has not made a formal announcement yet (that I know of), although it's probably not desperately hard to work out who it is! So, to summarise what has been announced:
The Book of Glorious Joy
This will be published by d101 Games, and will be a bumper volume including most of the material from both LotW1: Heroes of Malkion and LotW3, the book that would have covered Loskalm. We're working to make it self-contained, although many of the cults from LotW1 will lack detailed descriptions or rules sections, since a "book of cults" wasn't considered very desirable. There is no definite release date for the book as yet, although we're hoping to have it out by the end of the year, and work is already underway on art and layout.
One chapter of LotW3 has, in fact, already been published. It is available in Hearts of Glorantha #4, available from d101 Games via lulu.com. This is the chapter covering Junora (which does, unfortunately, to some extent make reference to the as yet unpublished remaining chapters). It is graced by some wonderful artwork by Peter Town, and, of course, is accompanied by articles by many other great authors - it's well a worth a read. The magazine is available both as a hardcopy, and as a (cheaper) PDF file.
Monday 5 July 2010
Continuum 2010
I have just returned from the 2010 incarnation of Continuum, the biennial games convention. I have, of course, mentioned this before, and now its back again! I have to say that this seemed, even by the high standards of Continuum, and its predecessor, Convulsion, to be a particularly good event. So far as I could tell, everything was running smoothly, and there was certainly plenty to do throughout the whole weekend.
Of course, a lot of the time was, as always, spent socialising and drinking (so much so that the bar ran out of cider on Saturday evening - fortunately they obtained more for the next day). As always, the conversations were eclectic, and covered much more than just gaming - such as the precise distinction between Prussia and Brandenburg, the funereal habits of the middle-eastern Neolithic, and methods of promotion in the Royal Navy during the 18th century. Because such things are, of course, more important than anything involving, say, footballs.
But, of course, we're there mainly for the gaming. I managed to get into four games over the course of the weekend, which, with seminars in the mornings, out-of-tune singing on Saturday night, and me shouting at people on Sunday evening, made quite a full timetable. The first game was a Glorantha HeroQuest adventure (just published in Gloranthan Adventures), which resulted in much craziness, and dropping of roofs on top of undead sparrows.
On the Saturday, I played in a scenario for the hard SF game River of Heaven. If you've not heard of that before, it's probably because it hasn't yet been published - apparently it should be out by the end of the year. Hard SF doesn't seem to get much of a look-in when it comes to RPGs (although I'm sure one could argue about just how hard is 'hard'), but this setting did look quite interesting from the brief glimpse we got. The scenario itself, concerning a crisis on an STL interstellar cargo ship, was written and GMed by the game's designer, John Ossoway, and gave us plenty to do, without it being too difficult to follow the relevant details of the setting.
On Saturday evening, that was followed by a free-form set in Kingsport, Massachusetts. I was playing a thinly disguised Herbert West, amidst a steadily growing mountain of insanity, much of which revolved heavily around snakes. By the end of the scenario I was was turned into a brain-eating zombie, which seems appropriate enough, under the circumstances. In short, this was a very fun free-form, and one where I managed to keep constantly busy (I've been in some before where this wasn't the case), which I'd recommend if it's run again.
And then, on the Sunday, I played in a game based on the 1960s TV series Captain Scarlet and the Mysterons. I played Destiny Angel - I'm sure you can see the resemblance. The GM was obviously very well versed on the show - certainly far more than I was - and did a good job of working in its various conventions, as well as using a brilliant set of props. All in all, very well done, and a lot of effort looked to have gone into it.
In terms of my own publications, it looks as if much of volumes 1 and 3 of Lords of the West should be out in time for Dragonmeet, although no promises on that one. It's looking highly likely that these will, in fact, be published under a single cover, which will make quite a substantial book. There is no specific news on a release date for volume 2, as yet.
And, of course, the best news: there will be another Continuum in 2012. So that will definitely be something to look forward to!
Of course, a lot of the time was, as always, spent socialising and drinking (so much so that the bar ran out of cider on Saturday evening - fortunately they obtained more for the next day). As always, the conversations were eclectic, and covered much more than just gaming - such as the precise distinction between Prussia and Brandenburg, the funereal habits of the middle-eastern Neolithic, and methods of promotion in the Royal Navy during the 18th century. Because such things are, of course, more important than anything involving, say, footballs.
But, of course, we're there mainly for the gaming. I managed to get into four games over the course of the weekend, which, with seminars in the mornings, out-of-tune singing on Saturday night, and me shouting at people on Sunday evening, made quite a full timetable. The first game was a Glorantha HeroQuest adventure (just published in Gloranthan Adventures), which resulted in much craziness, and dropping of roofs on top of undead sparrows.
On the Saturday, I played in a scenario for the hard SF game River of Heaven. If you've not heard of that before, it's probably because it hasn't yet been published - apparently it should be out by the end of the year. Hard SF doesn't seem to get much of a look-in when it comes to RPGs (although I'm sure one could argue about just how hard is 'hard'), but this setting did look quite interesting from the brief glimpse we got. The scenario itself, concerning a crisis on an STL interstellar cargo ship, was written and GMed by the game's designer, John Ossoway, and gave us plenty to do, without it being too difficult to follow the relevant details of the setting.
On Saturday evening, that was followed by a free-form set in Kingsport, Massachusetts. I was playing a thinly disguised Herbert West, amidst a steadily growing mountain of insanity, much of which revolved heavily around snakes. By the end of the scenario I was was turned into a brain-eating zombie, which seems appropriate enough, under the circumstances. In short, this was a very fun free-form, and one where I managed to keep constantly busy (I've been in some before where this wasn't the case), which I'd recommend if it's run again.
And then, on the Sunday, I played in a game based on the 1960s TV series Captain Scarlet and the Mysterons. I played Destiny Angel - I'm sure you can see the resemblance. The GM was obviously very well versed on the show - certainly far more than I was - and did a good job of working in its various conventions, as well as using a brilliant set of props. All in all, very well done, and a lot of effort looked to have gone into it.
In terms of my own publications, it looks as if much of volumes 1 and 3 of Lords of the West should be out in time for Dragonmeet, although no promises on that one. It's looking highly likely that these will, in fact, be published under a single cover, which will make quite a substantial book. There is no specific news on a release date for volume 2, as yet.
And, of course, the best news: there will be another Continuum in 2012. So that will definitely be something to look forward to!
Labels:
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Monday 1 March 2010
Kingdom of Heroes - scenario review
You may have noticed in my main review of Kingdom of Heroes that I said there were a few things missing that I would have liked to see more of. Given that, at the same time, I pointed out how unusually large the book is for a RP supplement, you might quite reasonably have wondered what I would get rid of to fit this extra information in. The answer, quite simply, is the scenario.
This isn't, I hasten to add, because it's a poor scenario - it isn't. It's just that I don't feel a scenario belongs in this sort of book, or certainly not a scenario of this length (70 pages). Removing this section, perhaps along with the material on the Colymar tribe that supports it, would not only have made the book shorter (and cheaper), but, perhaps more importantly, might have made it more attractive to players as well as GMs. The scenario deserved to be published, no doubt about that - but it could have had its own book without any real problem.
Nonetheless, Moon Design chose to publish it here, so the question is what is the scenario itself like? To begin with, it provides some information (most of it new, so far as I can tell) about the PCs' suggested base, the Orlmarth clan of the Colymar tribe. There is no particular reason why a GM would have to use the Orlmarth, though, and the scenario would work just as well with almost any Sartarite clan that isn't pro-Lunar - including, obviously, one that the players might have created themselves. Of course, it would require more work to do that, so the detailing of the Orlmarth as a typical clan is very welcome here.
The scenario itself concerns the PCs' attempts to acquire three things of great importance currently in the possession of hostile forces. I've heard it claimed that the scenario is rather 'rail-roading', but I really can't agree with that at all. There is one bit of rail-roading, which I'll return to later, but only one that I can see. For most of the rest of the scenario, multiple different options are frequently spelled out, often in some detail. This is partly why the scenario is so long, in fact.
The heroes have multiple different ways to resolve the problems in front of them, and the scenario won't break if they decide on the "wrong" approach, although choices made earlier on will most definitely have differing repercussions later. This, I think, is really the way to do it, and the authors have made a good job of it.
Oddly, though, I can see why it might not feel like that. In part one, for instance, the authors clearly hope that the PCs will take a specific, and fairly convoluted, path to acquiring the first item. That this path gets so much detail makes it appear quite rail-roaded even though, actually, you don't have to take that particular approach to succeed at the task.
Perhaps worse, there's a suggestion that the GM should, effectively, take over one of the PCs at critical points in the scenario, ensuring that he responds to challenges in the way that will best further the scenario. This is supposed to represent involuntary hero-forming, but the irony is that, in most cases, the players will probably do what they're supposed to do without the prompting. And if they don't... well, it might be a little more work for the GM, but the scenario won't break. In other words, you're giving them the illusion of having no choice in affairs, when actually they have free will. I'd recommend ignoring those bits, and let the players extemporise their own hero-forming, if they must.
There are also a few minor quibbles here and there. On a couple of occasions, the writers seem to forget that some of the PCs may well be heterosexual women, and there's an NPC with a background so mysterious, even the GM isn't allowed to know what it is - beyond the fact that, whatever it is, it's significant!
I had to read the description of one of the challenges three times to make head or tail of it, since it looked as if even a Complete Success would result in the hero failing abysmally. It turns out the stake wasn't what I thought it was, and the writers had made an unstated assumption that the heroes would be trying something that hadn't even occurred to me. That could have been made clearer, and alternatives provided. And the snippets of poetry get a bit tedious after a while, so that some groups might prefer to ignore or paraphrase them.
But these quibbles are, indeed, minor. Any experienced GM can sort them out with a minimum of fuss if they look likely to raise a problem in his game. Slightly more of a problem is the one bit of rail-roading, which occurs right at the beginning. Essentially, one of the PCs makes a decision that kicks off all the events in the scenario, and if he doesn't make that particular decision, you're screwed. Moreover, it has to be a PC who meets certain requirements; the scenario doesn't work if the "wrong" PC is the only one who takes the course of action in question.
Fortunately, the requirements aren't especially onerous, and I'd guess 95% of groups will have at least one PC who fits the bill... but how the other 5% are supposed to cope isn't at all clear. Given how far the rest of the scenario goes to account for varying PC actions, something more than the advice "you must ensure one of the PCs does X" would have been a very good thing here.
If the beginning of the scenario is a bit iffy, the ending is spectacular. It takes the form of a heroquest, with all of the good points of the Boat Planet scenario from Gathering Thunder, and none of the bad points. This time, the heroes really are the ones in charge, the ones that the legends will be written about - and, make no mistake, what they're doing is pretty legendary stuff, enmeshed with a key event in Gloranthan history. This really is "HeroQuest", not the HenchmanQuest of the Boat Planet. Yes, it's fairly linear, but then heroquests often are, and so long as the heroes get to come centre stage, that's fine by me.
All in all, I think it's a great scenario, one worthy of the Gloranthan canon. It's fun, exciting, and heroic, and most of the problems that might come up can be easily fixed by a competent GM.
The big let-down, unfortunately, is not the fault of the writers, but of HQ2: the scenario has essentially no stats. Not just no numbers, but no real stats at all, even in outline - opponents are described as "Very Hard to overcome", or whatever, and that's it. I'd hardly expect fully worked character sheets for the NPCs, because that would take up too much space, but I found that the absence of anything at all to get my teeth into detracted from something that should otherwise have been excellent. It feels empty and bland, only partially offset by the grandeur of the narrative scenery.
I can already hear some people moaning "but the stats never worked in HQ1". Perhaps not - although I remain unconvinced that there was no way of fixing that - but, for me at least, that's not the point. Perhaps I'm in a minority, but I very much having prefer stats that are "wrong" to having no stats at all. Bad stats I can adjust; missing stats require a lot more work than that.
But, as I say, that's not a fault of the scenario per se. It is written for the system as it is, not as I'd like it to be. With that caveat, it's one of the better HQ scenarios to be published. Even if I think it would have been better in a book of its own.
Sunday 24 January 2010
Lords of the West: Update 1
Well, things have been a lot more encouraging than I had feared. I am not going to give specific details here, since I would not want to seem to be making promises on behalf of other people. However, I can say that there has been a fair degree of interest from Gloranthan publishers in getting the material out there.
I should also stress that Moon Design have been helpful in this regard. While they no longer have any interest in publishing my work, they have been supportive in attempts to get it published by other means. For example, material that I did not originally write, but was supplied to me by Issaries has been cleared for publication along with those elements that I did write.
So, without going into specifics of proposed publication dates or issue numbers, here is what has already been agreed since the beginning of the week:
I would like to say thank you to all of those involved in moving this forward, who hopefully know who they are! I will, of course, give more specific details once the publishers concerned have decided to release it. For everyone who has been giving me words of encouragement over the last week, I would also like to say a big thank you, and I hope you are all pleased with the final result when it appears.
Further Mini-Update:
I can now reveal, to those who haven't noticed, that the Junora article will be appearing in Hearts in Glorantha #4. Note the expected release date of "March/April 2010"!
I should also stress that Moon Design have been helpful in this regard. While they no longer have any interest in publishing my work, they have been supportive in attempts to get it published by other means. For example, material that I did not originally write, but was supplied to me by Issaries has been cleared for publication along with those elements that I did write.
So, without going into specifics of proposed publication dates or issue numbers, here is what has already been agreed since the beginning of the week:
- The Junora chapter of LotW3, which is largely self-contained, has been definitively accepted for publication in one of the Glorantha magazines. It will almost certainly be the first release, and could be considered a "teaser" for the rest.
- The remainder of LotW3 (the Loskalm book) has also been accepted for publication, barring some specifically HQ1 rules sections. I would say that things are looking good for a time frame that I think most people will be pleased with.
- Most of the material in LotW2 (Kingdom of the Flamesword) has been accepted for publication in principle, and I am confident that this will also see the light of day before too long.
- LotW1 (Heroes of Malkion), ironically may be the last part to be released. An agreement has been made to publish around half of this, although another large section remains unclaimed at this time.
- I have received permission from Moon Design to publish, free of charge, at my own website, any outstanding material that is not picked up by any of the licensed magazine publishers.
I would like to say thank you to all of those involved in moving this forward, who hopefully know who they are! I will, of course, give more specific details once the publishers concerned have decided to release it. For everyone who has been giving me words of encouragement over the last week, I would also like to say a big thank you, and I hope you are all pleased with the final result when it appears.
Further Mini-Update:
I can now reveal, to those who haven't noticed, that the Junora article will be appearing in Hearts in Glorantha #4. Note the expected release date of "March/April 2010"!
Tuesday 19 January 2010
Lords of the West cancelled
Or at least, the version(s) of it I produced have been; Moon Design may well decide to produce their own version with a different writer at some point in the future. Obviously, having worked for seven and a half years on this, this is pretty disappointing for me. In the end, Moon Design's vision of what they wanted shifted too far from the original agreement (which was not, of course, made by them) for continuing on the project to be worthwhile, and they chose to pull the plug.
Indeed, in general, I have a feeling that since the production of HeroQuest 2, the whole Gloranthan project has shifted from something I enjoy to something that's less so. This is not, of course, to blame any of those directly involved in that change. Change does happen, and whenever it does, people get left out in the cold. It happened before with RQ3 with respect to RQ2 fans, and again with HW with respect to RQ2/3 fans. It's inevitable to some extent, and more so when there is a major change in gaming philosophy involved.
It's hard at times like this, when one is on the losing end, not to feel abandoned or rejected by the Gloranthan 'tribe' that they keep talking about. But that's probably largely unfair. I certainly intend to go to Continuum this year, and hopefully have a good time, overcoming the doubtless unavoidable tinge of disappointment and regret. Heck, after seven and a half years of repeating cycles of hard work and frustration, I was hardly on my most diplomatic behaviour by the end. So, if anyone reading this feels that I have offended them over the course of the last year or so, I offer my sincere apologies.
So, enough moping; where do we go from here? Well, the good news is that I am currently negotiating for publication of at least some of the material through other channels. In fact, some of it may even appear earlier than might otherwise have been the case. I can't give further details yet, as nothing has been definitely agreed beyond an expression of interest from one respected source in the Gloranthan community. Stay tuned for updates as they become available.
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