With the third in the series of past Doctor sourcebooks, we reach an era that is, perhaps, one of the most distinctive, quite different in many ways from those that preceded and followed it. It's also, and for much the same reason, rather controversial. For many fans, especially those who were watching in the early '70s, the Third Doctor is their favourite, yet, for many others, the nature of the stories in this era is just too different to really enjoy in the same way as those that came later.
From the point of view of a sourcebook, this is actually something of an advantage. Because the era is unique, there's quite a lot to say about it. It may also help that much of what makes the Third Doctor's tenure different also makes it closer to traditional roleplaying games. It's perhaps easier, for instance, to see how Spearhead from Space could be made into a straightforward roleplaying adventure than more character-driven tales such as The Girl Who Waited.
The most obvious thing that stands out about the era is that over half of the stories are set primarily in the present day, perhaps with a brief excursion elsewhere for a couple of episodes. But there's more to it than that. The Doctor is, in most of these present day stories, backed up by UNIT, a military organisation, and - while he argues with them frequently - he is broadly content to work alongside them. It's hard to imagine the Doctor of Power of Three remaining on Earth for quite so long without going stir crazy.
Monday, 21 October 2013
Monday, 26 August 2013
The Companions That Weren't: the '60s
In Doctor Who stories, it's not unusual for there to be a character who takes on a companion-like role, but who does not, in the end, join the TARDIS crew. Granted, this is often at least partly because they've just died, and many wouldn't make great player characters anyway. But there are some exceptions, who can, if nothing else, give us inspiration for character ideas that fit with the setting.
I'm going to start on the Third Doctor's era shortly after the relevant sourcebook comes out, but that leaves me with a slight gap. So today I'm going to look at four characters from the show's first six seasons who either came close to being actual companions, or are particularly suited for it.
First up, and my only choice from the Hartnell era, is Jenny, from The Dalek Invasion of Earth. She's a resistance fighter against the Daleks and their robomen, and, from the dates given on screen, therefore hails from the 2170s, or thereabouts. She appears on my list because the character was seriously considered as an ongoing companion, replacing Susan, who left in that story. In the event, the writers decided they wanted somebody younger, and introduced Vicki in The Rescue, but it could have been otherwise.
She isn't given a surname, nor do we know how, exactly, she joined the resistance. Unlike the menfolk, she doesn't really do any fighting, although it's hard to imagine that she can't if it comes to it. Her main roles in the resistance are organisational, including such things as manning the communications system. But, given that she's been living in a post-apocalyptic world for ten years, it's also a fair assumption that she has good survival and stealth skills.
I'm going to start on the Third Doctor's era shortly after the relevant sourcebook comes out, but that leaves me with a slight gap. So today I'm going to look at four characters from the show's first six seasons who either came close to being actual companions, or are particularly suited for it.
First up, and my only choice from the Hartnell era, is Jenny, from The Dalek Invasion of Earth. She's a resistance fighter against the Daleks and their robomen, and, from the dates given on screen, therefore hails from the 2170s, or thereabouts. She appears on my list because the character was seriously considered as an ongoing companion, replacing Susan, who left in that story. In the event, the writers decided they wanted somebody younger, and introduced Vicki in The Rescue, but it could have been otherwise.
She isn't given a surname, nor do we know how, exactly, she joined the resistance. Unlike the menfolk, she doesn't really do any fighting, although it's hard to imagine that she can't if it comes to it. Her main roles in the resistance are organisational, including such things as manning the communications system. But, given that she's been living in a post-apocalyptic world for ten years, it's also a fair assumption that she has good survival and stealth skills.
Monday, 12 August 2013
DW Companions as PCs: Zoe Heriot
As has become almost traditional for companions by this point, Victoria leaves in the penultimate story of a season - in her case, the fifth. Having concluded the story arc of Victoria's desire for a normal life eventually getting the better of her, her player comes up with a character that, in some ways, breaks the mould: Zoe Heriot.
Apart from the mumsy Barbara, all the female companions on the show so far have been, to a greater or lesser extent, Peril Monkeys, whose primary function is to be menaced by the monsters. It's true that this does happen to Zoe, too - for example, she spends a couple of episodes of The Invasion drugged and locked in a trunk while the bad guys use her to lure Jamie and the Doctor into a trap. But that's combined with the fact that she's a technical and scientific genius.
In a sense, we've been here before: both Susan and Vicki could be described in this way. But Vicki's skills only rarely saved the day, and Susan might as well not have had any, for all she used them after the first episode. Zoe, on the other hand, does so frequently, making her a competent scientific specialist - a Science Geek, whose player has maxed out on Intelligence and science skills. In DWAITAS, she has to take two levels of 'Experienced' to justify her skills, and, she's obviously had plenty of boosts over the course of her adventures, since she's over-powered even for that.
(In fairness, this is also true of Ben, while Jamie appears to be under-powered, and might justifiably get three extra story points to compensate).
Apart from the mumsy Barbara, all the female companions on the show so far have been, to a greater or lesser extent, Peril Monkeys, whose primary function is to be menaced by the monsters. It's true that this does happen to Zoe, too - for example, she spends a couple of episodes of The Invasion drugged and locked in a trunk while the bad guys use her to lure Jamie and the Doctor into a trap. But that's combined with the fact that she's a technical and scientific genius.
In a sense, we've been here before: both Susan and Vicki could be described in this way. But Vicki's skills only rarely saved the day, and Susan might as well not have had any, for all she used them after the first episode. Zoe, on the other hand, does so frequently, making her a competent scientific specialist - a Science Geek, whose player has maxed out on Intelligence and science skills. In DWAITAS, she has to take two levels of 'Experienced' to justify her skills, and, she's obviously had plenty of boosts over the course of her adventures, since she's over-powered even for that.
(In fairness, this is also true of Ben, while Jamie appears to be under-powered, and might justifiably get three extra story points to compensate).
Monday, 5 August 2013
DW Companions as PCs: Victoria Waterfield
If we're honest, it's been hard to really see Doctor Who as the account of a role-playing game since The Dalek Invasion of Earth, or thereabouts. That's because it's about that time that the Doctor really becomes the hero of the show, and the other regular characters 'just' his companions. In the first season, he may have been the title character, and, to some extent, the focal point, but he was still more or less evenly balanced with Ian and Barbara, if not Susan.
But, from the second season onwards, he's much more obviously the hero, and that becomes even more the case once Troughton takes over and the mythology of the Doctor really starts to build. This works well in a TV show, but having most of the PCs be in the shadow of one of the others isn't such a good recipe for an RPG. The stories arguably also diverge from a 'gaming' look as they become more tightly plotted, again, from about the second season onwards.
Nonetheless, I'm going to stick with the analogy, at least for now. Because, why not?
Labels:
Doctor Who,
DWAITAS,
Troughton,
Victoria Waterfield
Monday, 29 July 2013
DW Companions as PCs: Jamie McCrimmon
One clear problem with setting a game during a specific period of Doctor Who's television history is that the Doctor rarely travels with more than two companions, creating problems for any group with more than three players. Indeed, there are only four points in the history of classic Who where there are more than three regular characters. The first of these occupies the first two seasons, with the Doctor, Ian, and Barbara, plus either Susan or Vicki. The second occurs during the fourth season, when Ben and Polly are joined by a third companion.
In fact, it's interesting to note that this season includes one of the few points where we can definitely say that there must (rather than 'might') be a whole bunch of stories we don't see. Most of the stories in this period end with the beginning of the next one, so that there's no gap at all. But not only is that not true of the gap between The Macra Terror and The Faceless Ones, but, in the first of those stories, Polly gets her hair cut short. By the start of the latter story it's grown back to full length, suggesting a few months have passed at the very least. Who knows where they travelled during that period?
At any rate, with the number of companions having gone back to three again, a new player has obviously joined the group. He comes up with an idea that has apparently never struck the existing players: since this is a time travel game as much as a science fiction one, there is no reason he can't play a character from the past. The character he comes up with is Jamie McCrimmon, a Jacobite piper from the year 1746.
In fact, it's interesting to note that this season includes one of the few points where we can definitely say that there must (rather than 'might') be a whole bunch of stories we don't see. Most of the stories in this period end with the beginning of the next one, so that there's no gap at all. But not only is that not true of the gap between The Macra Terror and The Faceless Ones, but, in the first of those stories, Polly gets her hair cut short. By the start of the latter story it's grown back to full length, suggesting a few months have passed at the very least. Who knows where they travelled during that period?
At any rate, with the number of companions having gone back to three again, a new player has obviously joined the group. He comes up with an idea that has apparently never struck the existing players: since this is a time travel game as much as a science fiction one, there is no reason he can't play a character from the past. The character he comes up with is Jamie McCrimmon, a Jacobite piper from the year 1746.
Monday, 22 July 2013
DW Companions as PCs: Polly Wright
While Steven's former player decides to make his next character, Ben, more down-to-earth, Dodo's has the opposite problem, and decides to make her next character useful at... well, anything, really. The result is Polly Wright.
Polly's surname is never mentioned on-screen, and for a long time there was fan speculation as to what it might be, with a number of suggestions being made. Once it was confirmed, however, that the BBC's audition scripts for the character gave her surname as 'Wright' that became the one that everybody accepted. It's unclear as to whether this ever intended as any more than a place-holder at the time - it's also Barbara's surname, and the two characters are entirely unrelated. Possibly nobody at the BBC took it seriously as a name, but neither did they bother to come up with anything else, so it's what we have.
While her predecessors are mostly sixteen-year old girls, Polly is a grown woman. Assuming she's the same age as Anneke Wills was at the time, she's 24, notably younger than Barbara, and clearly cut from a different mould. She's a secretary from London in 1966, which, at first glance, may not be the most exciting concept ever for a player character. While the ability to brew a nice cup of tea is one that's quite important in British culture, for instance, it's rarely high on most player's wish-lists.
Polly's surname is never mentioned on-screen, and for a long time there was fan speculation as to what it might be, with a number of suggestions being made. Once it was confirmed, however, that the BBC's audition scripts for the character gave her surname as 'Wright' that became the one that everybody accepted. It's unclear as to whether this ever intended as any more than a place-holder at the time - it's also Barbara's surname, and the two characters are entirely unrelated. Possibly nobody at the BBC took it seriously as a name, but neither did they bother to come up with anything else, so it's what we have.
While her predecessors are mostly sixteen-year old girls, Polly is a grown woman. Assuming she's the same age as Anneke Wills was at the time, she's 24, notably younger than Barbara, and clearly cut from a different mould. She's a secretary from London in 1966, which, at first glance, may not be the most exciting concept ever for a player character. While the ability to brew a nice cup of tea is one that's quite important in British culture, for instance, it's rarely high on most player's wish-lists.
Labels:
Doctor Who,
DWAITAS,
Hartnell,
Polly Wright,
Troughton
Monday, 15 July 2013
DW Companions as PCs: Ben Jackson
Steven and Dodo left in consecutive episodes at the end of the show's third season. Although the actual reasons probably had more to do with the new producer's desire for a more glamorous cast, in our imaginary RPG campaign, perhaps the imbalance between the over-powered Steven and the under-powered Dodo was becoming a bit of an issue rules-wise. Which might explain why their replacements are both down-to-earth, while still being fairly capable.
Stepping into the 'Action Hero' role recently vacated by Steven is Ben Jackson. Like Steven, he's served in the military, but that's about as far as the resemblance goes. While Steven is a fighter pilot from the future, Ben is a regular rating on a Royal Navy ship from 1966. From the perspective of someone watching the show, it's the difference between the wish-fulfilment of wanting to be Dan Dare, and the feeling that somebody who's kind of like you might still have a chance at exciting adventures with the Doctor. Which is still wish-fulfilment, admittedly, but of a different kind.
Merely from his profession, we can deduce quite a bit about the skills he ought to have. He should be good at fighting, have some ability as a mechanic or electronics operator, be able to swim, and have at least some idea how to steer a motorboat. Aside from the last one, these are all things that we do, indeed, see him doing to quite high levels of competency. In The Highlanders, for example, he's thrown into a deep firth while tied to a chair, and still manages to swim away to safety without breaking the surface. (So we'd better add escapology to his skill set, then... don't know if the Navy teaches that).
Stepping into the 'Action Hero' role recently vacated by Steven is Ben Jackson. Like Steven, he's served in the military, but that's about as far as the resemblance goes. While Steven is a fighter pilot from the future, Ben is a regular rating on a Royal Navy ship from 1966. From the perspective of someone watching the show, it's the difference between the wish-fulfilment of wanting to be Dan Dare, and the feeling that somebody who's kind of like you might still have a chance at exciting adventures with the Doctor. Which is still wish-fulfilment, admittedly, but of a different kind.
Merely from his profession, we can deduce quite a bit about the skills he ought to have. He should be good at fighting, have some ability as a mechanic or electronics operator, be able to swim, and have at least some idea how to steer a motorboat. Aside from the last one, these are all things that we do, indeed, see him doing to quite high levels of competency. In The Highlanders, for example, he's thrown into a deep firth while tied to a chair, and still manages to swim away to safety without breaking the surface. (So we'd better add escapology to his skill set, then... don't know if the Navy teaches that).
Labels:
Ben Jackson,
Doctor Who,
DWAITAS,
Hartnell,
Troughton
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