The worm-like body plan is a common one among real-world invertebrates, being found in a wide range of creatures that aren't all that closely related. But, on the whole, they aren't very fearsome, and the different types don't have the recognisability factor that spiders, scorpions, praying mantises, or whatever, might have. Even in D&D, the primary threat from the purple worm comes from the fact that it's just really big. The carrion crawler is a different matter, but, then it is rather less wormlike. Both creatures have 'Ronseal' style names, although, at least to my mind, 'carrion crawler' is, like 'mind flayer', one of the more evocative ones.
Tuesday, 8 June 2021
D&D Monsters: Carrion Crawlers and Purple Worms
Thursday, 20 May 2021
D&D Monsters: Rust Monsters
Albeit, like displacer beasts and piercers, one whose name is just a rather bland description of what it does.
Tuesday, 11 May 2021
D&D Monsters: Remorhaz(es)
1E
Tuesday, 27 April 2021
D&D Monsters: Cloud and Storm Giants
1E
Tuesday, 20 April 2021
D&D Monsters: Ettins
In any event, "ettin" is simply another, and older, word for "giant". In D&D, however, it specifically refers to a kind of two-headed giant; this is original to the game, but has been adopted by some other writers and computer game designers since.
Thursday, 25 March 2021
D&D Monsters: Frost and Fire Giants
Both frost and fire giants appear in a range of fictional sources, of which perhaps the most obvious are the Mighty Thor comics. These predate D&D by over ten years, although it's likely that their appearance in the game is an independent creation from the same mythic origin, since they're quite clearly different from the comicbook versions. In D&D, they are the third and fourth rungs on the six-step ladder of increasing giant power and strength and are portrayed as more technologically advanced than the smaller hill and stone giants.
Wednesday, 17 March 2021
D&D Monsters: Hill and Stone Giants
As is common where variants of the same idea for a monster exist in 1E, the six basic giants are arranged in a clear hierarchy of power, with each type having one extra hit dice, one extra point of strength, and delivering one extra die of damage than the one below it. Unlike some other creatures, while the details change, this progression of power remains the same in later editions.