Salamanders are, of course, real creatures - long-tailed amphibians with a vaguely lizard-like appearance. The Ancient Greeks and Romans attributed a number of magical abilities to them, some of them related to fire, but it's clear that they were describing the real animal when they did so. In the Middle Ages, however, there's more of a split between the amphibian and the fantastic creature, with the latter taking on more exotic forms and powers. This culminates in the 16th century with Paracelsus adopting the name for what he termed "fire elementals" and it's this that's most likely the inspiration for the D&D monster.
Tuesday, 14 June 2022
D&D Monsters: Salamanders
Tuesday, 7 June 2022
D&D Monsters: Efreet
Saturday, 21 May 2022
DW Monsters: Primords
Description and Biology
Primords are created when a human comes into skin contact with Stahlman’s Ooze, a viscous green fluid extracted from deep beneath the Earth. (Some of the tie-in novels have tried to explain how it got there, but it’s not relevant for our purposes and isn’t mentioned in either of the two main stories to actually feature the race). The transformation can take a few hours, during which time the victim develops green skin and eventually undergoes the more drastic physical changes to reach the final form.
Wednesday, 18 May 2022
D&D Monsters: Djinn
In D&D, djinn are described as powerful inhabitants of the Elemental Plane of Air, since many (although by no means all) of the magical powers associated with them in myth are linked with the air. In the game, the alternative Anglicised name for the beings, "genie", instead refers to a broader category of being, of which the djinn are merely one of the most common. While the wish-granting, oil lamp dwelling, sort of djinn are stated to exist in the universe they are, at best, extremely rare and not typical representatives of their kind.
Tuesday, 10 May 2022
D&D Monsters: Golems
In D&D, however, the word is used for a much larger class of creatures, humanoid forms made of pretty well any material and animated to serve their creator. Some of these, too, have a habit of going berserk, although the trigger for doing so is decidedly more random.
Clay Golem
Saturday, 30 April 2022
DW Monsters: The Ambassadors
Having completed the seven key humanoid aliens of the show
(other than the Time Lords themselves), I’m now going to turn to aliens that
appeared less frequently, as well as those that are less humanoid in form. One
of the ground rules here is that I will still be looking at races, and not at
beings that are said to be unique, or that are unusual or “high level” examples
of their kind. I’ll also pass over races that aren’t, in terms of basic game
statistics, especially notable, most often because they’re physically
indistinguishable from humans.
I’m going to approach this by running through the eras of
the various TV incarnations of the Doctor. The first batch consists of “monsters”
and other aliens that appear during the Third Doctor’s era, of which there are
quite a few.
- Spearhead from Space is the Third Doctor’s debut story, and features the autons.
- Doctor Who and the Silurians is the debut for the eponymous reptiles.




