Thursday 1 July 2021

D&D Monsters: Black Dragons

It's hard to argue with the notion that the single most iconic monster in fantasy fiction is the dragon. Dragons exist in some of the oldest myths known and are found across many different cultures. Having said which, this only holds true for a sufficiently broad definition of the word, since there isn't really much in common between, say, European and Chinese dragons beyond the fact that they both have snake-like bodies with legs. Even that is less true today; most modern depictions of western dragons aren't as serpentine as those drawn in the Middle Ages usually were.

Given that they're right there in the name of the game, dragons are obviously fairly key to D&D. In the 1st edition, they receive more detailed options than other monsters, having eight age categories and three size classes, and a suite of special abilities right from the beginning. Furthermore, there are no less than ten different kinds of true dragon, divided evenly between the good 'metallic' and the evil 'chromatic' species.

Tuesday 22 June 2021

D&D Monsters: Wyverns

Actual medieval descriptions of dragons were vague as to whether they had four legs, plus wings, or just two, and illustrations of the time were similarly variable. It only seems to be around the 16th century that the word 'wyvern' (which had previously meant 'viper') was used to specifically mean a two-legged dragon, and possibly only so that heralds knew how many legs they were supposed to be drawing on coats-of-arms that previously only mentioned a 'dragon'. There was no indication at the time that there was any other difference between wyverns and what we'd now think of as true dragons.

When Gygax adopted the term for D&D, he made wyverns somewhat weaker than true dragons, and unable to breathe fire. Traditional illustrations often show two-legged dragons with snake-like tails ending in a sharp point, and this became the poison stinger seen in D&D. Perhaps following on from this, there has been a tendency in fantasy fiction to make wyverns weaker than four-legged dragons, although that's perhaps turning round again more recently - in both the books and TV series, for instance, the fire-breathing and deadly dragons of Game of Thrones only have two legs.

Tuesday 8 June 2021

D&D Monsters: Carrion Crawlers and Purple Worms

The majority of giant invertebrate monsters in the early editions of D&D are, at least in general terms, arthropods - the group of jointed-limbed creatures with chitinous exoskeletons to which insects, spiders, and crabs belong, among others. Exceptions include giant octopuses and giant squid, which are at least partially based on real animals, a few aberrations that are difficult to ally with anything real, and, somewhere in between, the purple worm. As originally drawn, the carrion crawler also qualifies, although this changes in later editions.

The worm-like body plan is a common one among real-world invertebrates, being found in a wide range of creatures that aren't all that closely related. But, on the whole, they aren't very fearsome, and the different types don't have the recognisability factor that spiders, scorpions, praying mantises, or whatever, might have. Even in D&D, the primary threat from the purple worm comes from the fact that it's just really big. The carrion crawler is a different matter, but, then it is rather less wormlike. Both creatures have 'Ronseal' style names, although, at least to my mind, 'carrion crawler' is, like 'mind flayer', one of the more evocative ones.

Thursday 20 May 2021

D&D Monsters: Rust Monsters

The rust monster is, like the bulette, a creature inspired by a cheap plastic toy bought in Hong Kong. The original toy apparently looked like a lobster with a propeller for a tail, perhaps to represent some weird aquatic kaiju. Gygax later admitted that he'd initially been stumped as to what special attack to give such a ridiculous-looking creature, but, of course, he eventually came up with something that made it a particularly memorable and unique monster. One that is essentially a walking hazard, an annoyance that's completely harmless by the usual standards of the game but nonetheless very much to be feared. 

Albeit, like displacer beasts and piercers, one whose name is just a rather bland description of what it does. 

Tuesday 11 May 2021

D&D Monsters: Remorhaz(es)

The remorhaz is another creature original to D&D, and one of the few such that is honoured with a proper name rather than a descriptive term. It's one of the more powerful creatures in the 1st edition that are described as simply animals, rather than intelligent beings. This is largely because it's so difficult to hurt, although it also has a bite that does more damage than that of most dragons. In later editions, it's toned down, although it remains quite fearsome.


1E

As originally depicted in the 1E Monster Manual, the remorhaz has a snake-like body, with a thick leathery hide that's harder to penetrate than plate steel. The upper surface of the body is covered with an irregular array of white protuberances, which apparently shed excess heat from the intestines. The lower surface has a series of wide flat scales, which also resemble those seen on many snakes, reinforcing the resemblance. The key difference, of course, is that the remorhaz also has a huge number of legs. These are multi-jointed and covered with an exoskeleton; the segments within the leg are all of similar size, suggesting the relatively simple structure of a centipede's legs rather than those of a spider or insect. 

Tuesday 27 April 2021

D&D Monsters: Cloud and Storm Giants

Cloud and storm giants are the most powerful of the standard races of giant in the D&D rules, the two final rungs on the ladder of increasing humanoid power. There doesn't seem to be any specific inspiration for them, although giants are sometimes associated with the sky in myths and legends. They are also the most intelligent, and the most inclined to be helpful, rather than hostile.


1E

Cloud giants are 18 feet (5.5 metres) tall, with bluish skin, and, unlike other giants, have what appear to be blunt, but greatly enlarged, canine teeth in the upper jaw. They aren't shown or described as wearing armour, so their skin must be equivalent to plate steel to explain their stated armour value. Most are of regular human intelligence (which is still smarter than most of the smaller giants), but a few are slightly better, and have limited skills with magic. They are said to have a particularly keen sense of smell, which is likely a nod to the cloud-dwelling giant in Jack and the Beanstalk, although they are otherwise quite different. They are also the first giants tall enough to have a stride that enables them to walk faster than humans, although still less than one might expect, given that they're about six times taller than we are.

Tuesday 20 April 2021

D&D Monsters: Ettins

The word "giant" entered the English language in the Middle Ages, coming from the Latin and Greek gigas via Norman French. Prior to this time, the English word for what we would now call a giant was "ettin", which is related to the Norse jotunn. This older word fell out of favour, although it was used by both Lewis and Tolkien as the names for giant or troll inhabited regions in their fictional worlds: Ettinsmoor, north of Narnia, and the Ettenmoors, northeast of the Shire. (For that matter, Tolkein also used the alternative form of the word, "ent", as the name for a rather different race of gigantic beings).

In any event, "ettin" is simply another, and older, word for "giant". In D&D, however, it specifically refers to a kind of two-headed giant; this is original to the game, but has been adopted by some other writers and computer game designers since.