Friday 26 November 2021

D&D Monsters: Nagas

Nagas originate in Hindu mythology, in which they are magical beings that can take on various snake-like forms. Some appear as literal snakes and, indeed, the scientific name of the main cobra genus is Naja, based on the Sanskrit word for 'cobra'. Similarly, it's no coincidence that the feminine form of this word is "nagini" - although the exact English spelling can vary.

Often capable of shape-shifting, mythic nagas can take on fully human or partially humanoid form, with the latter more usually resembling the yuan-ti and mariliths of D&D than the shape seen in the game (although this is not unknown). Nagas are generally said to be righteous, if not exactly benevolent, and are often set to guard the treasures of the gods, hence at least the 'guardian nagas' of D&D.

Wednesday 17 November 2021

D&D Monsters: Sphinxes

The sphinx is a creature of Greek myth, taking the form of a winged lion with a human face. In the original myths, she is, like the minotaur and many others, a unique creature, and appears most famously in the story of Oedipus. 

Confusingly, however, the term was retrospectively employed (possibly by the Greeks themselves) to also refer to the wingless lion-bodied statues of Ancient Egypt. These aren't the same thing as the Greek monster, and it isn't known what the Egyptians actually called them. They were usually, but not always, male and, judging from the statuary, were probably perceived as good and noble beings, unlike the much more hostile Greek creation. 

It seems to be the case that, in D&D, the male or "androsphinx" was based largely on the Egyptian creature (albeit with the addition of wings), while the female or "gynosphinx" has closer links with the Greek version.

Sunday 14 November 2021

DW Monsters: Sontarans

I'm going to kick off this series with the Sontarans. That's partly because they've just been heavily featured in a new episode as I write this, but also because they are one of the races with the greatest potential for stories. They could even be adapted for other SF settings with a few serial numbers filed off. For that matter, they would make decent player characters, but I'm describing them here only as opponents since player rules would involve game balance considerations beyond the scope of these posts.

To begin with, let’s list the available source material, then look at what we know about this particular race.

Saturday 13 November 2021

Doctor Who Monster and Alien Stats (Intro)

Following on from my previous series of classic Doctor Who companions considered as if they were characters in a roleplaying game, I'll be starting another occasional series here looking at some of the "monsters" from the series. The aim here will be to consider how they would be described in game terms, rather than to expand on what we know, or provide other intangible details. There are plenty of online guides already giving that sort of information, with the TARDIS Data Core being perhaps the most thorough. 

Unlike I did with the companions, I'll conclude by providing some suggested game stats. These will not be for the DWAITAS system, since those stats already exist; this is more an exercise in seeing how other systems might cope with particular concepts. But, rather than sticking to one single system, I'll be trying out five different ones, to see what we get. 

Tuesday 26 October 2021

D&D Monsters: Lamias

The lamia is another creature originating in Greek myth. However, the route from the myth to the RPG monster is rather more circuitous than is the case for, say, centaurs. In the original myth, Lamia is an otherwise normal woman cursed by the gods into becoming a child-eating cannibal and hence, a sort of bogeyman figure. By Roman times this has shifted to the point that lamias are a race, and the stories around them more closely resemble those of the succubus than of ogres.

At some point between then and medieval times, lamias change again, keeping their powers of sinful seduction, but now becoming part-serpent - physically resembling the yuan-ti of D&D. In fact, outside of gaming, this may remain the most common depiction. In the 17th century, however, an alternative description made them quadrupedal, a scaly hooved creature with a woman's head and breasts. This, combined with a desexualised version of the seduction powers, seems to be the likely inspiration for the game version.

Wednesday 13 October 2021

D&D Monsters: Dragon Turtles

Dragon turtles have their origin in Chinese mythology, combining the power of two of the four "auspicious beasts" to bring together their positive aspects. As such, while they don't make direct appearances in mythic tales, they are apparently common in artwork and statuary due to their supposed positive effect on feng shui. Having said which, the version that appears in D&D, while doubtless inspired by the mythic creature, also has features in common with the European conception of dragons and certainly doesn't seem much like a feng shui ornament.


1E

The 1E version of the dragon turtle, so far as we can tell, has much in common with traditional depictions of the creature. It has a turtle-like shell and a long, thick neck that probably doesn't retract inside (as, indeed, is the case for some real-world turtles). The head is clearly draconic, with a snout and fangs rather than the toothless beak of turtles, and a pair of feelers or decorative tufts on the forehead. Significantly, it also has the prominent dorsal crest seen on many D&D dragons. We can't see the limbs in the illustration, but we're told that they have claws - something true of most real-world turtles although, as it happens, not of the deep sea sort, which have flippers.

Wednesday 22 September 2021

D&D Monsters: Metallic Dragons

In European myth, dragons are almost universally regarded as evil - rapacious monsters that lay waste to the countryside, have to be slain by heroic knights and, in many cases, essentially breathe hellfire. They are, sometimes literally, diabolic creatures. The same is not necessarily true in other cultures, such as that of China, where dragons may not necessarily be easy to parlay with or recruit as allies, but aren't fundamentally hostile, either.

In D&D, the good counterparts to the evil chromatic dragons are, of course, the metallic ones. Indeed, they are among a relatively small number of 'good monsters' to make it consistently through into the core books of later editions. Up until 5E, they are portrayed as rarer, but individually more powerful than, the chromatic dragons. They are perhaps even rarer in games than they are usually described as being in the universe (in two campaigns of Critical Role, the PCs have so far encountered at least seven chromatic dragons, and only one metallic). Doubtless, this is because they are less useful in a typical game if you're not going to fight them - and they're too powerful to be regular allies.