So I include a scientist, somebody with the technical skills to solve problems in a more in-genre way. To keep them grounded in our world, rather than alien, and to fit them in with the setting, they are specifically a Torchwood scientist, something that also allows them a little bit of the "magic" role through their familiarity with alien technology (they'd have "boffin" in the 1st edition of DWAITAS, but that doesn't apply in the 2nd).
Background
Working for the newly reconstituted (but chronically underfunded) Torchwood you were sent to attend a demonstration of an alleged teleportation device being given at a hotel in Kent. It turned out that the device had created a temporal rift that was pulling random people from across time to the present day. Isolated from your Torchwood colleagues, you teamed up with the accidental time travellers to close the anomaly and defeat the alien invasion plan. Unfortunately, that still left the others trapped in the year 2022! Using a TARDIS drawn to the hotel, you decided to join them when they left and you are now travelling together through time and space (note: how effectively depends on whether one of the other players is playing a Time Lord…) either to help them get back home, or simply to explore.
Familiarity with Alien Tech
Using technology from outside of the character’s experience would normally impose penalties as they’re unfamiliar with the way it works. You are used to alien technology (TL 10) and, unless it’s otherwise strange or obscure, can operate it with little or no penalty.
Scavenged Alien Tech
There’s a chance, albeit a slim one, that you may have some small, useful item that could get you out of a sticky situation. You can spend a Story Point and find the thing you need, so long as it is not designed as a weapon or something obviously powerful like a teleporter – examples include transmitting or detecting energy, unlocking doors, cutting through metal, erecting a temporary force field, etc. The item is unreliable, and requires another Story Point each time it is used – and it may eventually break down altogether.
DWAITAS stats
Awareness 4 | Coordination 3 | Ingenuity 4 |
Presence 2 | Resolve 3 | Strength 2 |
5E - Torchwood Scientist
3rd level Boffin
STR 8 (-1) | DEX 14 (+2) | CON 12 (+1) |
INT 17 (+3) | WIS 14 (+2) | CHA 10 (-0) |
Saving Throws: Int +5, Con +3
Armour Class: 12 Plot Points: 16
Speed: 30 ft. Tech Level: 5
Quip Bonus: +5 Motivation: Seeker
Skills: Engineering +7, Medicine +5, Perception +4, Science +7
Tools: Chemist's Tools, Computers, Mechanic's Tools
Features: Consider This, Inspiring Failure, Technological Instincts, You Cannot Win, Craft Gadget, Field of Expertise (Physics)
Quips: Emotional Argument, Expose Weakness, Logical Argument, Parley, Techno Deception, Thoughtful Argument, Dazzling Ingenuity
Savage Worlds - Torchwood Scientist
Agility: d6 | Smarts: d8 | Spirit: d6 |
Strength: d4 | Vigour: d6 |
Skills: Academics d6, Athletics d4, Common Knowledge (2020s Earth) d4, Drive d4, Electronics d8, Notice d4, Persuasion d6, Repair d4, Research d4, Science d8, Stealth d4
Hindrances: Big Mouth, Cautious, Driven (scientific knowledge)
Edges: Alertness, Scholar
Pace: 6 Parry: 2 Toughness: 5
BRP - Torchwood Scientist
STR 8 | CON 12 | SIZ 12 |
INT 15 | POW 11 | EDU 16 |
DEX 12 | CHA 10 | |
Hit Points: 12 | Move: 10 | |
Base SR: 5 | Damage Bonus: 0 |
Skills: Craft 45%, Drive Car 40%, Knowledge (History) 30%, Medicine 20%, Persuade 25%, Repair 35%, Research 40%, Science (Astronomy) 41%, Science (Biology) 31%, Science (Chemistry) 56%, Science (Physics) 66%, Status 20%, Technical (Computer Use) 45%
GURPS - Torchwood Scientist
ST 10 | DX 10 | IQ 13 | HT 10 |
Speed: 5 | Move: 5 | Thrust: 1d-2 | Swing: 1d |
Advantages: Gadgeteer, Security Clearance
Skills: Astronomy/TL7-12, Biology/TL7 (Earthlike)-12, Chemistry/TL7-12, Computer Hacking/TL7-12, Computer Operation/TL8-14, Driving/TL7 (car)-10, Electronics Operation/TL8 (scientific)-14, Electronics Operation/TL8 (sensors)-13, Electronics Operation/TL8 (surveillance)-13, Electronics Repair/TL7 (computers)-12, Electronics Repair/TL7 (scientific)-13, Forensics/TL7-11, Intelligence Analysis/TL7-11, Mathematics/TL7 (applied)-11, Mathematics/TL7 (computer science)-11, Physics/TL7-15, Research/TL7-13
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