My original set of pre-gens for convention games included a couple of characters that did not prove popular. One was a nurse, intended to fill the "support" role that's exemplified by the Stalwart in Doctors & Daleks and that maps to characters on the show such as Rory or (to a lesser extent) Rose, Polly and so on. If I was running Doctors & Daleks rather than DWAITAS that would could well be more popular, but I'm not, and it isn't. The second was a barbarian warrior in the Leela mould, which I think proved unpopular because of the low tech, especially in a game that normally isn't heavy on combat.
So I ditched both of those from the selection and added two new characters to replace them. I've no idea how popular they will prove, but the first of them fills the niche of the investigator now that I've made the private eye more physical since that was the way he usually got played. This time, we have an amateur sleuth, intentionally low on physicality but with observational and problem-solving skills that should (I hope) have an obvious function in any RPG scenario that isn't a straight dungeon crawl. Sarah Jane, as an investigative journalist, is perhaps the closest analogy from the show, at least conceptually (although it's arguable how often that comes into play) although the background details here are very different.
Background
You were, perhaps unwisely, snooping around at a fancy ball where you suspected Nazi spies were operating when you stumbled into a temporal rift and found yourself flung decades into the future to a hotel in Kent. Discovering that the rift had been picking up random people from across history, you teamed up with them to close it and defeat an invasion by aliens called the Gelth. Unfortunately, that still left you trapped in the year 2022! Using a TARDIS drawn to the hotel, you and the others are now travelling through time and space (note: how effectively depends on whether one of the other players is playing a Time Lord…) either to get back home, or simply to explore.
DWAITAS stats
Awareness 5 | Coordination 2 | Ingenuity 3 |
Presence 3 | Resolve 3 | Strength 2 |
5E - Amateur Sleuth
3rd level Detective
STR 10 (+0) | DEX 8 (-1) | CON 12 (+1) |
INT 13 (+1) | WIS 16 (+3) | CHA 16 (+3) |
Saving Throws: Con +3, Int +3
Armour Class: 9 Plot Points: 22
Speed: 30 ft. Tech Level: 4
Quip Bonus: +4 Motivation: Tourist
Skills: Investigation +6, Perception +7, Performance +4, Persuasion +5
Tools: Disguise Kit, Investigator's Tools
Features: Consider This, Inspiring Failure, Technological Instincts, You Cannot Win, Interviewer
Quips: Emotional Argument, Evasive Argument, Logical Argument, Observe Microexpressions, Parley, Slowing Statement, Thoughtful Argument
Savage Worlds - Amateur Sleuth
Agility: d8 | Smarts: d8 | Spirit: d6 |
Strength: d4 | Vigour: d4 |
Skills: Academics d6, Athletics d4, Common Knowledge (1940s Earth) d6, Driving d4, Notice d8, Persuasion d6, Research d8, Stealth d8
Hindrances: All Thumbs, Curious, Mild Mannered
Edges: Alertness, Investigator
Pace: 6 Parry: 2 Toughness: 5
BRP - Amateur Sleuth
STR 10 | CON 12 | SIZ 10 |
INT 14 | POW 13 | EDU 14 |
DEX 8 | CHA 13 | |
Hit Points: 13 | Move: 10 | |
Base SR: 6 | Damage Bonus: 0 |
Skills: Appraise 45%, Bargain 75%, Disguise 21%, Drive Car 55%, Etiquette (20th century Earth) 55%, Fast Talk 65%, Grapple 45%, History 55%, Insight 75%, Listen 65%, Research 75%, Sense 30%, Spot 75%, Stealth 75%
GURPS - Amateur Sleuth
ST 10 | DX 11 | IQ 13 | HT 10 |
Speed: 5.25 | Move: 5 | Thrust: 1d-2 | Swing: 1d |
Advantages: Alertness +3, Attractive, Charisma-1, Fashion Sense
Disadvantages: Curious
Skills: Connoisseur (Music)-12, Criminology/TL6-13, Dancing-10, Detect Lies-14, Escape-12, Fast Talk-13, Lip Reading-14, Lockpicking/TL6-13, Makeup/TL6-13, Observation-16, Poisons/TL6-11, Psychology-12, Research/TL6-13, Savoir-Faire (High Society)-14, Search-15, Sex Appeal-12, Sleight of Hand-12, Stealth-14
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