The character as I've created them for DWAITAS has good outdoor skills - less useful on a space station, perhaps, but handy enough in jungle or rocky wasteland planets, both of which crop up a lot in the show. More importantly, though, they have decent combat skills and ability at first aid. Compared with the UNIT soldier, they also have fewer technical skills, coming from a postapocalyptic world where those are of less immediate use, replacing them with intuition and athletic ability. A key point, however, is that the character has a background that directly fits into a particular element of the Whoniverse.
Background
The Daleks invaded the Earth in 2157, destroying much of civilisation. You became a survivor, hiding out from Dalek patrols and scrounging what you could to survive, fighting back against the Daleks’ Roboman servants when you could. One day, your life changed when you found yourself inexplicably thrown back 150 years into the past. Discovering that other people had been trapped by the same temporal rift, you teamed up with them to close the anomaly and defeat the Gelth who had been exploiting it. However, that still left you all in the year 2022! Using a TARDIS drawn to the same location, you and the others are now travelling together through time and space (note: how effectively depends on whether one of the other players is playing a Time Lord…) either to help them get back home, or simply to explore.
DWAITAS stats
Awareness 3 | Coordination 4 | Ingenuity 3 |
Presence 2 | Resolve 3 | Strength 3 |
5E - Post-Apocalyptic Survivor
3rd level Survivalist
STR 14 (+2) | DEX 14 (+2) | CON 14 (+2) |
INT 10 (+0) | WIS 15 (+2) | CHA 8 (-1) |
Saving Throws: Int +2, Wis +4
Armour Class: 12 Plot Points: 23
Speed: 30 ft. Tech Level: 5
Quip Bonus: +4 Motivation: Hero
Skills: Animal Handling +4, Athletics +4, Medicine +4, Perception +4, Stealth +4, Survival +6
Tools: First Aid Kit, Navigator's Tools
Features: Jack of All Trades, Experienced Instincts, Tend Wounds, Scrounge, Pep Talk, Truth Bomb, Survival Expert, We'll Survive
Quips: Emotional Argument, Empathic Argument, Evasive Argument, Instant Weapon, Logical Argument, Parley, Light Sleeper
Savage Worlds - Post-Apocalyptic Survivor
Agility: d8 | Smarts: d4 | Spirit: d8 |
Strength: d4 | Vigour: d6 |
Skills: Athletics d8, Common Knowledge (2160s Earth) d4, Fighting d6, Healing d6, Notice d4, Persuasion d4, Repair d4, Stealth d6, Survival d8
Hindrances: Cautious, Heroic, Stubborn
Edges: Combat Reflexes, Woodsman
Pace: 6 Parry: 5 Toughness: 5
BRP - Post-Apocalyptic Survivor
STR 14 | CON 14 | SIZ 13 |
INT 12 | POW 10 | EDU 10 |
DEX 13 | CHA 8 | |
Hit Points: 14 | Move: 10 | |
Base SR: 4 | Damage Bonus: +1D4 |
Skills: Appraise 35%, Climb 60%, Cooking 55%, Dagger 75%, Disguise 21%, Dodge 46%, Drive Car 35%, Fine Manipulation 25%, First Aid 70%, Hide 35%, Jump 55%, Listen 40%, Mechanical Repair 25%, Natural History 45%, Navigate 75%, Ride Horse 45%, Sleight of Hand 25%, Spot 45%, Stealth 50%, Swim 50%, Track 60%
GURPS - Post-Apocalyptic Survivor
ST 11 | DX 12 | IQ 11 | HT 11 |
Speed: 5.25 | Move: 5 | Thrust: 1d-2 | Swing: 1d |
Advantages: Fit, Outdoorsman 1, Strong Will +2
Skills: Brawling-14, Climbing-12, Escape-11, First Aid/TL8-11, Fishing-13, Guns/TL8 (Rifle)-12, Hiking-11, Knife-13, Machinist/TL8-11, Mimicry (Animal Sounds)-10, Naturalist (Earth)-11, Navigation/TL8 (Land)-12, Running-12, Stealth-12, Survival (Plains)-14, Tracking-13, Traps/TL8-12
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