I ran a HeroQuest game over VOIP tonight. We had originally planned this to be the opening session of a Men of the Sea campaign, but most of the players had to pull out at the last minute. I managed to dig up a copy of the scenario originally included in an early draft of the Men of the Sea book, but I only had an hour to look it over before the start of the game. As a result, I was left floundering in places, trying to remember what was supposed to be happening. It didn't help that, while the original scenario has the characters heading to Corflu, I needed to get them to Noloswal, where we'd agreed to start the campaign proper. This meant I had to make adaptations, largely on the fly.
I'm not sure how well it all worked out, although as a prelude to more involved adventures, it was probably fair enough. It left them with mysteries to solve (not least because the original scenario doesn't explain them, either), which I will now try and work into the ongoing campaign. There were only two players, one a relatively inexperienced roleplayer, which also made things a bit strange. Nonetheless, while not a lot actually happened (in the usual HeroQuest community rivalry way, or combat, for that matter), everyone seemed to have fun enough. We'll just have to see how it all turns out in the future...
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