Saints
Althens | Artifice |
Anazieta | Harmony |
Burning Arrow | Death |
Drezedan | Death |
Elleish | Man |
Falerine | Fertility |
Gerlant | Fire |
Hasterax | Death |
Iames | Harmony OR Light |
Josselyne | Strength |
Mistandar | Trade |
Ongaring | Motion |
Padelnik | Strength |
Palenna | Fertility |
Rendoir | Hunting |
Xemela | Harmony |
Zemuron | Law |
Zmes | Artifice |
Wizardry Schools
Areeshka | Luck, Fate |
Avlor | Man, Victory, Stasis |
Conwy | Trade, Truth |
Defences of God | Law, Defence, Force |
Hecretes | Illusion, Magic |
Herigian | Law, Truth, Mastery |
Inner Temple | Literacy, Light, Truth |
Iron Blood | Law, Death, Harmony |
Jenerin | Law, Trade |
Kipperly | Harmony, Illusion |
Kyria | Harmony, Motion, Protection |
Lenderyn | Motion, Death, Magic |
Nerivon | Motion, Destruction |
Octahedral | Earth, Mineral |
Ouxey | Perception, Stasis |
Pure Waves | Water |
Querto | Law, Motion, Mineral |
Raceen | Law, Artifice |
Rose Nuns | Law, Harmony |
Siglat | Harmony, Perception, Mastery |
Talara Ignia | Fire, Essence |
Ulfrathgar | Chaos, Undeath |
Urestes | Truth, Matter |
Vonerin | Death, Spirit |
Yarilia | Storm, Protection, Cold |
Some additional things you might notice from this list:
- Not all wizardry schools necessarily have three runes; it depends on the range and scope of their magic.
- Saints grimoires, in particular, may focus on particular aspects of their rune; for example, Althens' Artifice rune/grimoire does not include metalwork, because he's a shipwright.
- Some grimoires, again especially amongst saints, mediate the power of their main rune through another rune; for example the Order of the Burning Arrow's rune is Death, but it's largely (though not entirely) through the medium of fire.
- Iames has two different runes, just to be awkward - but individual members only ever have access to one.
- Pastors of the main Malkioni prophets, such as Rokar and Hrestol, use the Law rune in almost all cases, and are therefore too repetitive to list here. Their grimoire is usually The Abiding Book, or some variant thereof.
- Talor simply used his own rune, in the last version I saw.
- There are additional cults, such as the Order of Shining Steel, in LotW2 and LotW3!
2 comments:
OK, this seems to have clarified it somewhat. The Rune is the guiding principle, the actual magic is in the grimoire. It does make for an interesting question when you have something like the burning arrow - is it flame or death? As you say, in this case, it is one filtered through the other, as it were.
So wizardry schools just tend to be broader, is what is going on here? Presumably, some could have 4 instead of 3, even. (Rare, I suppose.)
For game purposes, I suppose the grimoires are not exhaustive lists of every spell.
I don't think its possible for any remotely normal person to have more than three runes, so the wizardry schools have a maximum of three in that respect. On the other hand, there's no obvious reason why they couldn't have four grimoires, so long as two of them had the same rune.
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