Showing posts with label Hogwarts. Show all posts
Showing posts with label Hogwarts. Show all posts

Friday, 28 January 2011

Thoughts on Ratings in RPGs - pt 2

So, earlier I posted about my recent experiences on providing ratings guidelines for an online RPG, and how they might (or might not) be more generally applicable. I touched on general issues of theme there, and I'll now look at how we implemented more specific guidelines, and what those might indicate.

Language
The use of strong language is naturally something that might concern both film censors and anyone involved in text-based RPing. Among a group of friends RPing together over the table, its likely that it really doesn't need to be spelled out, but when you have a larger pool of players, perhaps from different backgrounds, it can be a different matter. As with theme, this can be an important aspect of simulating a particular written or filmed genre - Harry Potter should not, it seems to me, sound like Pulp Fiction.

On the other hand, that cuts both ways. I recall a few years back commenting on a mailing list about someone planning a Torchwood campaign. Now, in Torchwood, especially the first season (which at the time was the only one released), there is quite a bit of swearing. Is that an inherent part of the genre? Arguably not, but equally it wouldn't occur to me that a campaign might have tighter restrictions than the source material on which it is based, so I said - to the shock of other posters - that, unless someone told me otherwise, I'd assume that strong language was permissible. The characters in the series do it, why would I assume a PC should be different?

In the case of our Hogwarts RPG, we went with a 12-certificate. We didn't have to follow the full guidelines for that, of course, but we mostly did. At 12-certificate, only the strongest words are outright forbidden, although the use of others should be limited. Deciding that Americans are more offended by the F-word than we are, we banned that one (specifically permitted at 12-certificate), along with discriminatory words (e.g. that one that begins with "N") and terms relating to the reproductive anatomy.

This, in fairness, allows considerably more leeway than actually appears in the books or films. It means that we allow some moderately strong British swearwords - possibly because many of the Americans don't know what they mean, and consequently aren't offended - that Harry & co. certainly don't use. In general, our players haven't take much advantage of this, and I think that's a good thing. Writing swearing so that it seems natural, rather than being inserted for the sake of it, isn't always that easy. Going back to Torchwood, strong language is still found in the later seasons, but after the first one, it wasn't so noticeable, largely because the writers seemed to be using it only when it made sense, rather than "ooh, I can have a character say 'f***'".

Which probably means our players are showing more restraint than some professional writers. Good on 'em.

Drugs & Alcohol
Speaking as a European, it has often seemed to me that Americans in general have a fairly odd attitude to alcohol. That may be unfair, but its notable that one of the rules we had on the site for some time was "no alcohol". This, despite the fact that alcoholic drinks are clearly mentioned in the books. On the castle board, where the characters are all underage, that's sensible enough, but it felt slightly odd to me on the board for Diagon Alley and Hogsmeade - which, notably, have pubs. I used to get round it by having characters at the pubs "have a drink" without specifying what it was they were drinking, but it still felt a bit strange.

Now that we've relaxed that - albeit with specific restrictions on underage drinking - I've noticed that it's actually the most popular of our new, expanded guidelines, to see use. To begin with, a lot of that revolved around players tormenting their own adult characters with vicious hangovers (some of which were, in fairness, pretty good to read in a black humour kind of way). More recently, it seems to have extended to scenes where characters drown their sorrows, or just the casual mention of the stuff that I missed not being able to write. So its being used to develop emotional plotlines, and just to have your character feel more realistic.

Fantasy RPGs usually have a quasi-medieval setting, and in the real world, medieval folks tended to drink a lot of wine or beer, not least because it was safer than the water. Taverns are a staple in such settings, being such good meeting places, and its hard to think of a teetotal fantasy RPG (I'm sure there must be one, though, especially if it's based on medieval Arabian culture).

Other drugs tend to be a different matter, especially where we're talking about anything that exists in the real world. Particularly in a text-based game, it's probably wise to avoid real details, or to portray harmful drugs in a positive light, if there's any risk of younger players reading. So far, that one's not cropped up for us, unless one counts mind-altering, but non-addictive, magical potions, but one can see it possibly being relevant in a modern game, or something like Call of Cthulhu.

Violence
Violence of some kind is pretty endemic in tabletop RPGs. You may be only inflicting it against foul monsters, or whatever, but, at some level it seems to be integral to almost all of them. (I actually can't think of a system that doesn't have at least some rules for combat, although there probably is one somewhere). But, when it comes to violence as an indicator of a more "adult" game, we aren't talking so much about "I hit him for 5 points of damage" as whether or not the descriptions are graphic.

I'd suggest that, in tabletop games, this probably makes little difference unless you're planning on being really gory in your descriptions - which would suggest a horror game, anyway. Text based games may rely more heavily on description, and the issue here would be how much the text dwells on blood or mutilation. For our 12-certificate game, that meant no dwelling on detail, and its a game setting where much of the violence will be in the form of zapping people with spells rather than hewing at them with axes, that's a pretty easy guideline to keep to. There is some mild gore in the books, but not much, and that seemed a fair limit for us, too.

In point of fact, there seems to have been no demand to use the relaxed rules on our site at all. Contrary to the likes of D&D, it seems our story lines do not generally focus on combat, outside of tightly regulated practice duelling.

Sex
So we come to the area that's probably most touchy. The British Board of Film Classification treats nudity and sex as separate topics, the former being of more significance in a primarily visual medium than it would be in tabletop or text-based RPGs. Merely saying that your character gets undressed, or has a shower, is somewhat different from showing full frontal nudity on the screen. If there is an equivalent to the latter in a text-based game, it would be going into a lengthy description of your character in the buff, which seems a slightly odd thing to do, especially in a supposedly non-sexual context.

But, if nudity doesn't matter in itself, sex is different. People do, rightly or wrongly, get concerned about that kind of thing. There's nothing further than snogging in the HP books, and, since most of the characters in our RPG are going to be underage anyway, that's a good place to draw the line. Adult characters in the game had previously become pregnant, although never with any indication of how they got that way! It could be argued that that was quite sufficient, and that this was an area where we could be stricter than the 12-certificate guidelines.

My own attitude is that, if we're going to allow nastier things to happen to the characters, we should also allow them to have a bit more fun, too. So, for adult characters outside the school, we instituted a rule that allows story lines that make reference to "off-screen" sex, without describing it. Barring mention of nudity in a sexual context also makes it clear where you should be "fading to black", even if, as noted above, nudity per se isn't much of an issue. This, I think, allows a wider range of story possibilities without showing anything that's not strictly necessary for the story to work - it's the consequences that are more likely to be key to a story, after all.

There are also gradations between that and "insert Tab A into Slot B", which might be appropriate in other games. I can certainly see how character development might be enhanced by exploring that side of a character's life and personality in more detail, for instance. And, if there's any area where ratings of proposed campaigns might be relevant, other than horror (which is usually implied by the setting, anyway), it's probably this one.

Thursday, 27 January 2011

Thoughts on Ratings in RPGs - pt 1

As some of you will know, in addition to face-to-face RPing, I have, for many years now, also been helping to run a message board RPG based on the world of Harry Potter. It's effectively a parallel universe, and doesn't feature any of the characters from the books, but the background and locations are the same (or at least very similar), and the general theme - wizards in a boarding school - is, naturally, also the same. I mention this because I've been reflecting on the effects of a change we went through recently in the rules for RPing on the board.

A message board RPG is different from a face-to-face one in that it has a large number of players, most of whom will not know each other in real life, and may come to the game with different expectations. It's also a 'sandbox' setting, which means that a wide range of different themes could crop up in different story lines, and the admins (GMs) can't possibly keep a track of them all, let alone read and vet all of them. As a result, the site has rules for what sort of stories and descriptions are considered acceptable - a rating system of sorts.

I'm not really suggesting that such things are easily extendible, or even relevant, to most face-to-face games, or e-mail games, for that matter. Certainly, its unlikely they'd be required in face-to-face games among a small group of friends, unless, perhaps, there is some intention to have different ratings for different campaigns, and the players need to be clear on what those are in advance. But, nonetheless, the fact that we recently reviewed, and changed, our ratings strikes me as something of general interest in RPing.

Our previous rules on this particular subject were fairly simple. Essentially, we said that the site was intended to be PG certificate, and mostly left it at that. The choice of PG made some sense at the time, since the first two films had this certificate (in both the UK and US) and were pretty close to the books they were based on. It seems to me, if you want to simulate a particular literary source, you'll want to follow its conventions, and the rating is part of that. (There are, of course, sites on the internet that are ostensibly based on the HP books but allow all manner of hardcore material - that's a perfectly valid approach, but I think there is very much a place for following the theme of the books. After all, if somebody likes the books, the absence of such content might be part of their reason).

However, with time, it became clear that there were a couple of problems with this. The more obvious one, perhaps, is that the later films, once they came out, had a higher rating. In general, they had a PG-13 rating in America, and a 12-rating here in the UK - and, by implication, the same could be said of the later books. Since the message board we host on does not permit members under the age of 13 anyway, there was a good case for raising our rating to match that of the later films. I think, in practice, a number of players had done this anyway, without us jumping on them, and it made sense to formalise that.

So, when some players raised the issue with us, we polled the members of the board, and agreed to switch to a higher rating, one more in line with the later films and books - which are darker in tone than the first two. However, there is another problem with stating "this site is considered PG certificate" - what does that actually mean? The rating system of the Motion Picture Association of America is fairly vaguely defined (although the website linked to there is actually rather more informative than it was at the time) often boiling down to "if we don't think its appropriate, it isn't". And that was pretty much our rules at the time, as well. So, when we updated it, we instead used the system of the British Board of Film Classification, and went with a 12-certificate.

By adapting the rules of the BBFC to writing, rather than film, and spelling them out in detail, I think we made it much clearer what was and was not acceptable. This means that, hopefully, everyone knows where they stand, and I think that, in addition to allowing a greater freedom for players to explore their own story lines, it also makes it much clearer what we won't accept. Once again, I'm not suggesting that such detailed guidelines would be of much use in a face-to-face game, but I think there is some interest in looking at them.

One point to make here is that we run the game over a number of different boards, reflecting a wide range of different in-universe locations and activities. For example, there are separate boards for quidditch, magical duelling, and for magic lessons, in addition to the main one at the castle. Most of these have the same rules. However, the board that deals with the world outside the school is mainly populated by adult characters, and we felt that that made a significant difference to the sorts of stories that would be appropriate. Thus, it has the same general rating, but the actual rules are slightly more relaxed, reflecting the fact that a story in which an underage character does a particular thing may be very different from one in which an adult does the exact same activity. In practice, if one were going to extend these rules more generally, there could be a lot of changes like this, depending on the particular genre and expectations of the players.

Theme
The general theme of an RPG is the sort of thing that is normally included in a campaign description, whether any more specific ratings are needed or not. If you're playing Call of Cthulhu, its fairly obvious you're going to have a horror theme, and something that would be at least the equivalent of a 15-certificate were the game a film or video. Its also a reasonable expectation of a game like Vampire, although there is a fair degree of leeway there in just how dark the game could be (depending, for example, on how you portray the feeding).

Many other RPGs have an inherently dark theme, and this is the sort of thing that I feel it is generally useful to spell out when proposing a particular campaign, especially if it's radically different from what the group have been done in the past. In the case of our message board Hogwarts RPG, it seems to me that keeping a theme generally in keeping with the books is  good thing to do. I suspect that the inclusion of dementors, and later, of zombies, was the main reason for the 12 (or PG-13) rating the later films got, and this shows that mild horror is certainly acceptable within the genre.

There is, I think, something to be said for writing within a particular genre, and selecting limits for oneself based on that. That doesn't mean that taking a particular world and exploring some of its implications beyond what the source material covers doesn't also have its place. For instance, that the Potterverse has vampires and so on in it has some fairly dark implications that aren't explored in the books because of their target audience. I find it interesting to note though, that on our site, there seems very little demand for horror stories, although there have been some darker themes with respect to, for example, murder. Plus, we recently opened a Necromancy class, which is proving popular - and will, I suspect, lead to something a little darker than our usual fare.



In part 2, I will ponder on some more specific aspects of ratings an "adult" gaming.