Showing posts with label plants. Show all posts
Showing posts with label plants. Show all posts

Wednesday, 6 March 2024

DW Monsters: Usurians

The next story is The Sun Makers, where the primary villain belongs to an unusual alien race called the Usurians. Even compared with the Ood, which can at least go mad or be possessed by evil psychic entities, the Usurians are physically harmless and one could therefore argue that providing stats for them is not necessary, since they basically can’t fight back. But that makes for something different, and, in any event, it’s at least possible to match wits with one, or attack it psychically, so I’m going to do it anyway.

Other than their original appearance, the Usurians have only featured in one story, an audio where they are manipulating events from behind the scenes.

Wednesday, 18 October 2023

DW Monsters: Krynoids

After The Brain of Morbius, which features a unique monster, we come to The Seeds of Doom (not to be confused with the Second Doctor story The Seeds of Death) and the Krynoids. There are only two in the story, but they’re a species of alien that could plausibly be found on many other planets, so they’re within my remit for these posts. The Krynoids are a one-off monster within the series, and have been little used elsewhere. Other than a few short stories, they have featured in only one licensed audio, Hothouse, which acts as a sequel to the TV serial without really expanding the description of the species.

Description and Biology

Krynoids are plants that begin their life cycle as seed pods flying through space. Once they land on a suitable planetary surface they germinate, infecting the nearest large animal by injecting them with bacteria-like cells. The original plant then dies, but the infective cells take over and restructure the host's body using it as the foundation to grow the second, reproductive, phase of the Krynoid. Essentially, then, we have two forms: the plant inside the seed pod, which produces the infective spores, and the much larger form that the spores grow into and that eventually produce new seed pods.

Wednesday, 10 May 2023

DW Monsters: The Forest of Cheem

The second story of the modern show is The End of the World, which features quite a few different aliens. It’s difficult to say too much about many of them, however, either because they are represented only by a single individual (the Moxx of Balhoon), they aren’t really aliens (the Adherents), or both (the Face of Boe and Lady Cassandra). This leaves only the Crespallions, who don’t seem all that different from humans, and the Forest of Cheem.

The Forest have not appeared again in the TV series, but have returned in a couple of stories in the audio anthology Tales of New Earth (which reveals "Cheem" to be the name of a planet to which they were transplanted), and occasionally in the comics.

Tuesday, 19 July 2022

D&D Monsters: Shambling Mounds

The most obvious inspiration for the shambling mound is the DC horror character Swamp Thing, a plant-based monster popular enough to appear in a rather naff '80s film and a far superior '20s television mini-series. Swamp Thing first appeared in 1971, well before the shambling mound's debut in 0E, so the timing works, although that doesn't necessarily mean it isn't a coincidence. Notably, for instance, the shambling mound is literally a mass of vegetation, which is a fair description of Swamp Thing... but only following the characters' reinvention by Alan Moore, five years after the Monster Manual. Since there isn't much further resemblance between the two, it seems likely that the shambling mound is an original creation, with no apparent antecedents in myth or legend.

Tuesday, 5 July 2022

D&D Monsters: Treants

Although the idea of magical and possibly animate trees does exist in mythology and folklore, the idea of a race of such beings, in the form of ents, seems to be original to Tolkein. He took the name from a variant form of  "ettin", the original English word for what we now call a "giant", and not from any pre-existing tree-person. (Other giants exist in Tolkien's world, but they are very much bit players unlike, say, the giants of Narnia). D&D 0E included ents in its original rulebook, but legal problems led to them being renamed as "treants" from 1E onwards. For similar copyright reasons, it's this newer name that has stuck in fantasy games in general, even though, really, there isn't much difference between the D&D version and their entish inspiration.