Friday, 25 October 2024

Settings: The Third Crusade

Next, we reach another pure historical episode, and it’s one in the style of the first-season historicals rather than the more light-hearted tone of The Romans. It’s the only story of its season not to wholly survive in its original form, with only the first and third episodes available. Nonetheless, and despite lacking science fiction elements, it’s comparatively well-known for a ‘missing’ story, probably because it’s quite early in the run and it’s at least possible to watch half of it. It’s generally regarded as unremarkable, neither particularly good nor particularly bad. To modern eyes, the use of brownface for most of the Middle Eastern characters is a drawback, but it’s not one that applies if we use it as a game setting.


Where & When

The story is set in 1191 in and around the port city of Jaffa. It is based, albeit loosely, around a real historical event that occurred in autumn of that year. Since the details are changed, and the timeline greatly compressed, it’s difficult to narrow down an exact date, but we’re likely in either October or November. Shorter than the previous historicals, the story takes place over the course of just two days.

Friday, 11 October 2024

Settings: Vortis, the Web Planet

The second-season serial The Web Planet is famous – or perhaps, infamous – for featuring no humanoid characters at all beyond the regular cast. The result, especially given the budget and the special effects technology of the day is, to put it mildly, really quite strange. An overly long, slow, plot doesn’t help matters and while some fans praise it for its sheer audacity, most are negative, and it’s not unusual to see it listed as the weakest of all the Hartnell stories. Yet it is at least memorable and, if we can fix the pacing, a low special effects budget isn’t a problem in a tabletop game.


Where & When

The story is set on the planet Vortis, which is specifically stated to be in a galaxy beyond our own. In the final episode, the Animus talks about humans as if it knows what they are, and where they come from, which implies a far future setting when humanity has at least reached beyond our own galaxy. However, there is no way to be more precise than this, and it’s also possible from the context that it has only recently gained this information from its prisoners (it’s trying to read their minds at the time) so we can’t even be confident of that much. Not that it’s likely to matter in most games.