DWAITAS has mechanisms built in to balance Time Lord characters against regular humans - essentially giving them high skills at the expense of limited plot points - but here I've made that more apparent by making this particular Gallifreyan a student who's basically on an unauthorised gap year. So, while she does have some clear advantages, she's not a fully qualified Time "Lord" yet (though she might claim otherwise, depending on how the player interprets her) and shouldn't overshadow the others, or take a clear leadership role.
Background
Your studies at the Academy were getting a bit boring, so you decided to “borrow” a TARDIS and take a break to travel around the galaxy instead. However, not having actually finished your studies and obtained your time travel proficiency license, it turns out that you aren’t quite as good at steering it as you had thought. (But who cares? It’s all travel experience, right?) Shortly after leaving Gallifrey, you made the rookie mistake of being caught in a time rift and ended up on Earth in the 21st century. Discovering that the rift had been picking up random people from across Earth’s history, you teamed up with them to close it and defeat an invasion by the Gelth. Unfortunately, that still left them trapped in the year 2022! Offering them a ride, you are now travelling through time and space either to try to get them back home, or simply to explore together.
DWAITAS stats
Awareness 3 | Coordination 2 | Ingenuity 7 |
Presence 4 | Resolve 3 | Strength 1 |
5E - Time Student
3rd level Thinker
STR 8 (-1) | DEX 10 (+0) | CON 14 (+2) |
INT 17 (+3) | WIS 12 (+1) | CHA 15 (+2) |
Saving Throws: Con +4, Int +5
Armour Class: 10 Plot Points: 19
Speed: 30 ft. Tech Level: 10
Quip Bonus: +5 Motivation: Pupil
Skills: Engineering +7, History +5, Persuasion +4, Science +5, Stealth +2
Tools: Artist's Tools, Computers, Games, Mechanic's Tools +2
Features: Consider This, Inspiring Failure, Technological Instincts, You Cannot Win, Playing the Odds, Dismissed, Regeneration, Respiratory Bypass, Vortex Sensitive
Quips: Emotional Argument, Logical Argument, Parley, Thoughtful Argument, Jelly Baby, Protective Plea, Rational Repartee
Telepathy: Message, Augury, Detect Thoughts, Sending
Savage Worlds - Time Student
Agility: d4 | Smarts: d10 | Spirit: d6 |
Strength: d4 | Vigour: d6 |
Skills: Academics d10, Athletics d4, Common Knowledge (all of time and space) d6, Electronics d6, Notice d4, Persuasion d4, Research d4, Science d6, Stealth d4, Weird Science d6
Hindrances: Mild Mannered, Outsider (Minor), Pacifist (Major)
Edges: Attractive, Charismatic
Powers: Vortex Sensitive, Time Lord Regeneration
Pace: 6 Parry: 2 Toughness: 5
BRP - Time Student
STR 6 | CON 11 | SIZ 8 |
INT 17 | POW 12 | EDU 16 |
DEX 10 | CHA 12 | |
Hit Points: 10 | Move: 10 | |
Base SR: 5 | Damage Bonus: -1D4 |
Skills: Anthropology 54%, Appraise 35%, Computers 35%, Electronics 35%, History 75%, Insight 25%, Listen 45%, Operate Time Machine 20%, Persuade 45%, Physics 65%, Planetology 65%, Research 70%, Robotics 35%, Sense 30%, Spot 45%, Stealth 30%, Xenobiology 65%
Powers: Time Lord Regeneration
GURPS - Time Student
ST 8 | DX 9 | IQ 16 | HT 10 |
Speed: 4.75 | Move: 4 | Thrust: 1d-3 | Swing: 1d-2 |
Advantages: Attractive, High Tech Level, Unkillable (Reincarnation)
Disadvantages: Curious (12 or less), Distractible, Pacifism (Cannot Kill), Social Stigma (minor)
Skills: Astronomy/TL12-14, Biology/TL12 (Earthlike)-13, Chemistry/TL12-14, Electronic Operations/TL-12 (scientific)-15, Electronic Operations/TL12 (sensors)-15, Electronic Operations/TL12 (temporal)-15, Engineer/TL12 (Electronics)-14, Expert Skill (Xenology)-14, Geography/TL12 (Earthlike)-14, History (galactic)-14, Mathematics/TL12 (applied)-14, Mathematics/TL12 (pure)-14, Physics/TL12-13, Research/TL12-15
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