DWAITAS has mechanisms built in to balance Time Lord characters against regular humans - essentially giving them high skills at the expense of limited plot points - but here I've made that more apparent by making this particular Gallifreyan a student who's basically on an unauthorised gap year. So, while she does have some clear advantages, she's not a fully qualified Time "Lord" yet (though she might claim otherwise, depending on how the player interprets her) and shouldn't overshadow the others, or take a clear leadership role.
Friday, 31 May 2024
Character Templates: Time Student
Friday, 17 May 2024
Character Templates: Alien Rogue
Doctor Who, however, presents a problem with alien PCs that most other science fiction shows do not. If the character is obviously alien, it's going to be difficult to justify them doing much in a historical or contemporary setting. And, in fact, even in mid to late 21st century settings. To get around this, when I have run non-convention games where the players design their own characters, I stipulate that all PCs must at least be able to pass for human on cursory examination, and I've used the same principle in these templates. An alien that simply looks human (such as Trion or a Drahvin) isn't terribly interesting unless, like Time Lords, there's something else inherently cool about them. Human-seeming androids might well work since they, too, will likely have unusual abilities. But your other options are some device that disguises the alien's appearance or... well, shapeshifting.
Friday, 3 May 2024
Character Templates: Adventurous Space Pilot
In this case, I've picked a space pilot, something that's a common enough idea in more typical SF games. On the other hand, Doctor Who has less need for a pilot than would something based on say, Firefly, so we need to have a bit more scope than that - something aided by the broad skills of DWAITAS. Rather than a hot shot Top Gun sort of pilot, I've gone for one that's more of a space trucker, making her physically tough and with the maintenance skills to not only fix a spacecraft, but most other things as well.
Friday, 19 April 2024
Character Templates: Post-Apocalyptic Survivor
The character as I've created them for DWAITAS has good outdoor skills - less useful on a space station, perhaps, but handy enough in jungle or rocky wasteland planets, both of which crop up a lot in the show. More importantly, though, they have decent combat skills and ability at first aid. Compared with the UNIT soldier, they also have fewer technical skills, coming from a postapocalyptic world where those are of less immediate use, replacing them with intuition and athletic ability. A key point, however, is that the character has a background that directly fits into a particular element of the Whoniverse.
Friday, 5 April 2024
Character Template: Amateur Sleuth
My original set of pre-gens for convention games included a couple of characters that did not prove popular. One was a nurse, intended to fill the "support" role that's exemplified by the Stalwart in Doctors & Daleks and that maps to characters on the show such as Rory or (to a lesser extent) Rose, Polly and so on. If I was running Doctors & Daleks rather than DWAITAS that would could well be more popular, but I'm not, and it isn't. The second was a barbarian warrior in the Leela mould, which I think proved unpopular because of the low tech, especially in a game that normally isn't heavy on combat.
So I ditched both of those from the selection and added two new characters to replace them. I've no idea how popular they will prove, but the first of them fills the niche of the investigator now that I've made the private eye more physical since that was the way he usually got played. This time, we have an amateur sleuth, intentionally low on physicality but with observational and problem-solving skills that should (I hope) have an obvious function in any RPG scenario that isn't a straight dungeon crawl. Sarah Jane, as an investigative journalist, is perhaps the closest analogy from the show, at least conceptually (although it's arguable how often that comes into play) although the background details here are very different.
Friday, 22 March 2024
Character Template: Former Time Agent
Friday, 1 March 2024
Character Templates: Torchwood Scientist
So I include a scientist, somebody with the technical skills to solve problems in a more in-genre way. To keep them grounded in our world, rather than alien, and to fit them in with the setting, they are specifically a Torchwood scientist, something that also allows them a little bit of the "magic" role through their familiarity with alien technology (they'd have "boffin" in the 1st edition of DWAITAS, but that doesn't apply in the 2nd).
Saturday, 17 February 2024
Character Templates: Hardboiled Detective
Background
You were working a missing persons case in your home city when you stumbled into a temporal rift and found yourself flung almost a hundred years into the future to a hotel in Kent. Discovering that the missing person had been similarly trapped but had subsequently been killed and taken over by the Gelth, you teamed up with other people who had travelled through the anomaly to close it and defeat the alien invasion plan. Unfortunately, that still left you trapped in the year 2022! Using a TARDIS drawn to the hotel, you and the others are now travelling through time and space (note: how effectively depends on whether one of the other players is playing a Time Lord…) either to get back home, or simply to explore.
Sunday, 28 January 2024
Character Templates: UNIT soldier
When I run DWAITAS games at conventions, I present the players with a batch of ten possible pre-generated PCs. With typically five players per session, that should give everyone a reasonable chance to play something that they like, without locking anyone in to "the one nobody else wanted". Each is a fairly generic character type suitable for the genre, although some are more explicitly tied into the setting than others. These are, after all, convention games, not an ongoing campaign where such things as inter-game consistency, character growth, and continuing investment in "your character" are an issue.