Showing posts with label McCoy. Show all posts
Showing posts with label McCoy. Show all posts

Monday, 16 February 2015

DW Companions as PCs: Bernice Summerfield

The series is cancelled at the end of the twenty sixth season. Some time after, a new player joins the group. Deciding that everyone is getting a bit too old to still be playing teenage girls, she decides...

Sorry, what? You were expecting Grace Holloway, or Rose, or somebody? You're wondering who the heck I'm on about? Ah, right. Well, in that case, I suppose I'd better explain. (And if you weren't wondering anything of the sort - and many of you probably weren't - you can skip the next four paragraphs).

The classic series of Doctor Who was cancelled in December, 1989. For the first time in over a quarter of a century, there were no new DW stories coming out, and no prospect of any more soon, if ever. On television, at least. Because, of course, this left the door open to what I've been referring to in these posts as the "spin-off media", as the only venue for new material. Well, there's Dimensions in Time, too, if you're not trying to block that from your memory, but why wouldn't you?

Monday, 9 February 2015

The Companions That Weren't: the '80s

The year 1980 saw a major change in the production of Doctor Who, as John Nathan-Turner took over as producer. Although this was the top job on the show, it's probably fair to say that the actual nature of the stories was more affected by his script editors than by he himself - the modern "showrunner" job description being shared between the two roles in those days. Nonetheless, 1980 was a break-point in the show's history that was more than simply a change in decade, and since the next truly major change came in December 1989, with the cancellation, "'80s Doctor Who" is very clearly a distinct thing.

So, having reached the last companion of the classic era, now it's time to look back over that decade, as I did with the '60s and '70s, and look at some characters from the show that weren't companions, but could be in our own RPGs. One of the rules I'm using here is that the character in question should have survived whatever story they appeared in, so that it's possible for some PC group to turn up and collect them afterwards. This, unfortunately, rules out the only decent candidate I could find from the Sixth Doctor's era, namely Orcini from Revelation of the Daleks. Indeed, three of my four main examples are going to turn out to be from the Seventh Doctor's run. (Which, probably not coincidentally, lines up nicely with Andrew Cartmel's run as script editor, rather than Eric Saward's).

Monday, 2 February 2015

DW Companions as PCs: Ace

Mel leaves at the end of the twenty-fourth season. (Yes: twenty-fourth... suck on that, Supernatural). It didn't take long for the player to tire of her prissy and irritating former character, and she has already decided that her next one will be a teenager, yet one quite different from those in the early days of the game. This one will be aggressive and tough, injecting a bit of life into a campaign that's getting a bit long in the tooth.

After vacillating between two characters that broadly fit this concept, she settles on Dorothy McShane, almost universally known by her nickname of 'Ace'.

Ace is an immediate change from her predecessors, and is, along with Leela, one of only two female Action Hero companions. (Well, okay, one of three, if you count Sara Kingdom). On the character sheet, this is reflected with some decent skills in brawling and the use of simple hand weapons. Ace is clearly physically fit, and probably reasonably strong with it, if likely not in quite the same league as Leela. Most memorably, of course, she demonstrates this by attacking a dalek with a super-charged baseball bat, but there are a number of other scenes in which she comes off best in a fight. Her athletic ability also extends to swimming, as we see in Battlefield.

Monday, 19 January 2015

DW Companions as PCs: Melanie Bush

Peri leaves part way through the twenty-third season. Her player is getting a bit tired of the GM having NPCs drool over her character, and decides to create a new PC that does just as much screaming, but doesn't have the Attractive advantage.

After a rather weird dream in which she turns up to the next game session only for the GM to hand her a character sheet with a talking penguin on it, she instead creates uptight scream queen Melanie Bush, better known simply as 'Mel'. The character's surname is, incidentally, never mentioned on screen, but it's been confirmed pretty conclusively by her real-world creator, so, as with Polly in the '60s, I'll stick with it.

Along with Adric, Mel is, unfortunately, one of the two prime contenders for "least popular companion ever." Not everyone agrees, of course, and even less agree as to which one should actually come bottom, but that's the broad fan consensus. As with Adric, though, her character sheet isn't actually all that bad. In her case, however, we do have to rather work at it for that to be the case. The problem being that, like Peri before her, Mel's only real function on screen is to scream at the monsters and get into trouble.

Monday, 5 January 2015

DWAITAS: 7th Doctor Sourcebook

And so, with this sourcebook, we reach the end of the classic era of Doctor Who. The broad fan consensus on this era is that, at least in its last two seasons, it marked a significant improvement over the era that preceded it. While, for some, that might be merely damning with faint praise, there are many who regard it as a true return to form, albeit one that came far too late to stave off the threat of cancellation. Because, frankly, by this point, most of the audience had already left.

But with a sourcebook like this, published so long after the fact, that's no longer an issue. A more significant problem, perhaps, is one that this volume shares with the Sixth Doctor Sourcebook, and, looking ahead, with that for the Ninth: the Seventh Doctor only has twelve stories, just one more than his immediate predecessor. Which makes it tougher to find enough to say to fill the book out.

And, yes, as we might expect, the entries on the individual stories are considerably longer than they were in volumes prior to #6 - about twice as long, on average, as those in the first three volumes. However, on the positive side, it also means that this book has room for quite a lot of discussion on the general themes of the era, and for the background to what's going on in these last dozen stories.

The book begins, as usual, with descriptions of the Doctor and his companions. Somewhat oddly, Sabalom Glitz is in this chapter alongside the genuine companions. It's true enough that he fills a somewhat companion-like role in his one adventure with the Seventh Doctor, but, still, it is only one, and he was in two with the Sixth Doctor. Anyway, players should note that this is a proper PC version of the character, not the NPC one from the previous book - a difference marked largely by a full set of Story Points, although there are some other improvements, too.