Friday, 26 April 2024

Settings: 100,000 BC

Although An Unearthly Child is marketed as a single story, and was produced and directed as such, it involves two quite different settings and there’s a notable change in tone between the first episode and the subsequent three. Those three episodes give us our first exotic setting to explore, even if it’s one that we wouldn’t normally associate with a science fiction show. For that reason, I’ll treat it separately from the first episode here, and I’ll likely do something similar for other stories that spend significant time in more than one setting, such as The Chase

Where & When

Based solely on internal evidence, there is no way to date the setting of the story much more precisely than ‘the Stone Age’. This is a vast stretch of time, perhaps 99% of the whole of human history, depending on your definition. However, we know that the writer envisaged the date as 100,000 BC and that that was even the title used in some early BBC publicity in the days before the serials had onscreen titles. The geographical location is even vaguer, and, again based solely on the story as televised, we can’t even be confident it’s on Earth, since the DW universe has many alien races physically indistinguishable from humans. However, it’s clear that that’s not the intent, so “somewhere on Earth, approximately, 100,000 BC” it is.

Friday, 19 April 2024

Character Templates: Post-Apocalyptic Survivor

This next character is another one that hasn't proven hugely popular. Unlike the two I ditched, however, it seems to me that this one still fills a useful niche so, at least for the time being, I'm keeping them in the selection. In fact, the character type is one that has a specific subclass suited for them in Doctors & Daleks, so I'm probably not alone in feeling that they're genre-appropriate. It may just be that the players who gravitate towards this sort of character find some of the other options even more attractive.

The character as I've created them for DWAITAS has good outdoor skills - less useful on a space station, perhaps, but handy enough in jungle or rocky wasteland planets, both of which crop up a lot in the show. More importantly, though, they have decent combat skills and ability at first aid. Compared with the UNIT soldier, they also have fewer technical skills, coming from a postapocalyptic world where those are of less immediate use, replacing them with intuition and athletic ability. A key point, however, is that the character has a background that directly fits into a particular element of the Whoniverse.

Sunday, 14 April 2024

Settings: An Unearthly Child

I’m going to start a new series of posts here – and who knows whether it will prove any more popular than the previous ones. Not exactly a large audience here, although the D&D posts have done well enough, as did the “companions as PCs” posts back in the day. This is going to be similar to the other Doctor Who related things I’ve done looking at things from an RPG perspective, but with a focus on the episodes and, more specifically, on their settings. 

This has, of course, been done before. It’s pretty much the basis of the DWAITAS individual Doctor sourcebooks that I’ve reviewed elsewhere. But I don’t have a constraint on page count here, nor a publishing schedule to keep up with (these are likely to be very irregular) and, hopefully, I can come up with some different angles and try to avoid duplicating what they did too much.

Friday, 5 April 2024

Character Template: Amateur Sleuth

My original set of pre-gens for convention games included a couple of characters that did not prove popular. One was a nurse, intended to fill the "support" role that's exemplified by the Stalwart in Doctors & Daleks and that maps to characters on the show such as Rory or (to a lesser extent) Rose, Polly and so on. If I was running Doctors & Daleks rather than DWAITAS that would could well be more popular, but I'm not, and it isn't. The second was a barbarian warrior in the Leela mould, which I think proved unpopular because of the low tech, especially in a game that normally isn't heavy on combat. 

So I ditched both of those from the selection and added two new characters to replace them. I've no idea how popular they will prove, but the first of them fills the niche of the investigator now that I've made the private eye more physical since that was the way he usually got played. This time, we have an amateur sleuth, intentionally low on physicality but with observational and problem-solving skills that should (I hope) have an obvious function in any RPG scenario that isn't a straight dungeon crawl. Sarah Jane, as an investigative journalist, is perhaps the closest analogy from the show, at least conceptually (although it's arguable how often that comes into play) although the background details here are very different.

Wednesday, 3 April 2024

DW Monsters: Ogri

The next few stories, taking us through the remainder of season 15 and into season 16 are:

  • Underworld – the enemy here is a unique one, a computer that has built its own robots.
  • The Invasion of Time – other than the Sontarans, this features the Vardans, who have powers of telepathy and teleportation and can turn insubstantial but otherwise basically appear human.
  • The Ribos Operation – The only ‘monster’ here is the Shrivenzale, a local predator. From what we can tell, there is little to suggest that its game statistics would be radically different from, say, a tiger.
  • The Pirate Planet – This story does not feature a monster.

This brings us to The Stones of Blood. This features three different types of alien. Apart from their physical appearance, the only significant difference between Diplosians and humans is that the former are essentially immortal. The Megara are microcellular machines, more of a game effect than a ‘monster’ in the RPG sense. 

That leaves us with the titular monsters of the story, the Ogri. Although they have since been mentioned in passing, the Ogri are a one-off monster on the TV show. They have made brief appearances in the spin-off novels, although not so far in the audios… at least partly, one assumes, because they are silent.